projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅ next
winemac: Don't bring a window onto the screen in SetFocus().
[wine]
/
dlls
/
d3d10core
/
shader.c
2012-11-14
Henri Verbeet
d3d10core: Implement d3d10_device_GSSetShader().
blob
|
commitdiff
|
raw
2012-04-16
Henri Verbeet
d3d10core: COM cleanup for the ID3D10Buffer interface.
blob
|
commitdiff
|
raw
|
diff to current
2011-09-26
Matteo Bruni
d3d10core: Fixup HRESULT in a bunch of error cases.
blob
|
commitdiff
|
raw
|
diff to current
2011-09-26
Matteo Bruni
wined3d: When creating a new shader, check shader type...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10PixelShader iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10PixelShader for...
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10VertexShader iface.
blob
|
commitdiff
|
raw
|
diff to current
2011-07-12
Michael Stefaniuc
d3d10core: Use unsafe_impl_from_ID3D10VertexShader...
blob
|
commitdiff
|
raw
|
diff to current
2011-06-01
Michael Stefaniuc
d3d10core: COM cleanup for the ID3D10GeometryShader...
blob
|
commitdiff
|
raw
|
diff to current
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
blob
|
commitdiff
|
raw
|
diff to current
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DGeometryShader.
blob
|
commitdiff
|
raw
|
diff to current
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
blob
|
commitdiff
|
raw
|
diff to current
2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
blob
|
commitdiff
|
raw
|
diff to current
2010-01-04
Henri Verbeet
d3d10core: Add a wined3d geoemtry shader to struct...
blob
|
commitdiff
|
raw
|
diff to current
2009-10-30
Henri Verbeet
d3d10core: Add a separate function for d3d10_geometry_s...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_pixel_shad...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-24
Henri Verbeet
d3d10core: Add a separate function for d3d10_vertex_sha...
blob
|
commitdiff
|
raw
|
diff to current
2009-09-10
Henri Verbeet
d3d10core: Use debugstr_a()/debugstr_an() to trace...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-26
Henri Verbeet
d3d10core: Implement ID3D10Device::CreateVertexShader().
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
d3d10core: Release the wined3d shader when the d3d10...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
d3d10core: Parse pixelshader output signatures and...
blob
|
commitdiff
|
raw
|
diff to current
2009-05-11
Henri Verbeet
d3d10core: Improve the shader input/output signature...
blob
|
commitdiff
|
raw
|
diff to current
2009-04-27
Henri Verbeet
wined3d: Add a wined3d pixel shader to struct d3d10_pix...
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10PixelShader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10GeometryShader implementation.
blob
|
commitdiff
|
raw
|
diff to current
2009-03-04
Henri Verbeet
d3d10core: Add a stub ID3D10VertexShader implementation.
blob
|
commitdiff
|
raw
|
diff to current