wined3d: Set FBO stencil attachments for relevant depth stencil formats.
[wine] / dlls / wined3d / surface.c
2009-06-05  Henri Verbeetwined3d: Only use stretch_rect_fbo() on surfaces that...
2009-05-25  Henri Verbeetwined3d: Remove some unnecessary forward declarations.
2009-05-15  Henri Verbeetwined3d: Document functions that depend on the caller...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to ffp_blit_set() and...
2009-05-15  Henri Verbeetwined3d: Add missing GL locking to d3dfmt_p8_upload_pal...
2009-05-13  Francois Gougetwined3d: Make surface_force_reload() static.
2009-04-28  Stefan Dösingerwined3d: Emulate R16G16F and R32G32F if GL_ARB_texture_...
2009-03-25  Henri Verbeetwined3d: Don't use rtInternal for surfaces that are...
2009-03-25  Henri Verbeetwined3d: Add a more convenient way to check if a surfac...
2009-03-24  Henri Verbeetwined3d: Pass format_desc to set_shader().
2009-03-24  Henri Verbeetwined3d: Remove the bytesPerPixel field from IWineD3DSu...
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-17  Stefan Dösingerwined3d: Pass the requested srgb flag to PreLoad.
2009-02-17  Stefan Dösingerwined3d: Add a debug function for surface locations.
2009-02-17  Stefan Dösingerwined3d: Duplicate GL textures for srgb switching.
2009-02-03  Michael Stefaniucwined3d: Remove superfluous pointer casts.
2009-01-14  Henri Verbeetwined3d: Remove AddDirtyRect() from the public interface.
2009-01-10  Rico Schüllerwined3d: Add a checkGLcall() after glReadBuffer.
2009-01-09  Stefan Dösingerddrawex: Add a test for the permanent DC function.
2009-01-09  Henri Verbeetwined3d: Remove stray tabs.
2009-01-03  Stefan Dösingerddraw: Add a test for IDirectDrawSurface::GetDC.
2009-01-03  Vincent Pelletierwined3d: Make WARN about oversized texture output surfa...
2008-12-26  Nick Burnswined3d: Fix glReadPixels call from read_from_framebuffer.
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for surface.c.
2008-11-25  Henri Verbeetwined3d: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Slightly reduce the scope of fragment_palette_...
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-24  Christian Costawined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-29  Henri Verbeetwined3d: Handle lack of NPOT support for depth blts.
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in LoadLocation.
2008-10-20  Roderick Colenbranderwined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-16  Henri Verbeetwined3d: Handle offscreen rendering a bit nicer in...
2008-10-15  Henri Verbeetwined3d: Simplify texture target handling in surface_bl...
2008-10-15  Henri Verbeetwined3d: We only need to enable texturing for a target...
2008-10-10  Henri Verbeetwined3d: Pass the correct RECT to LoadLocation() in...
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Remove the "Wine 1.0 safety path".
2008-09-22  Roderick Colenbranderwined3d: Re-add a comment which got lost.
2008-09-22  Stefan Dösingerwined3d: Initialize standalone surface parameters.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-17  Henri Verbeetwined3d: Clarify a comment.
2008-09-16  Henri Verbeetwined3d: Use the internal format for renderbuffer storage.
2008-09-16  Henri Verbeetwined3d: Improve a TRACE.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Alexander Dorofeyevwined3d: Get rid of gl buffer variable in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Remove glDrawBuffer calls in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Make the condition to enter p8 conversion...
2008-09-03  Alexander Dorofeyevwined3d: Remove glFlush in RealizePalette.
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-25  Stefan Dösingerwined3d: Get a GL context before creating a PBO.
2008-08-25  Stefan Dösingerwined3d: Remove a few texture initializations.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Stefan Dösingerwined3d: Update the overlay when the destination was...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-20  Roderick Colenbranderwined3d: Fix BltOverride regression.
2008-08-20  H. Verbeetwined3d: Move creating a texture id from PreLoad to...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Basic overlay emulation with opengl.
2008-08-05  Stefan Dösingerwined3d: Remove a glFlush.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-02  Stefan Dösingerwined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
2008-07-01  H. Verbeetwined3d: Use ModifyLocation() to force a reload on...
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