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wined3d: Light parameter fixes.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-20
Stefan Dösinger
wined3d: Fix d3d8/9 style palettes.
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2007-02-16
H. Verbeet
wined3d: Remove the d3d9.h include from wined3d_private.h.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
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2007-02-15
Stefan Dösinger
wined3d: Restore the display mode when releasing a...
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2007-02-15
H. Verbeet
wined3d: Add WINED3DTEXOPCAPS flags and use them.
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2007-02-15
Stefan Dösinger
wined3d: alphaop fixes for color keying.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-14
Stefan Dösinger
wined3d: Remove pow2Size from the surfaces.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for blitting.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
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2007-01-23
H. Verbeet
wined3d: Remove the d3d9types.h include from wined3d_pr...
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2007-01-19
H. Verbeet
wined3d: Move SetupFullscreenWindow() and RestoreWindow...
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2007-01-15
Stefan Dösinger
wined3d: Better tracking of vertex buffer assignments.
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2007-01-15
Stefan Dösinger
wined3d: Do not free regularily locked surfaces.
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2007-01-10
Stefan Dösinger
wined3d: Remove dead NV_TEXTURE_SHADER code
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2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
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2007-01-10
Stefan Dösinger
wined3d: Count the framerate per swapchain, not globally.
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2007-01-08
Stefan Dösinger
wined3d: Fix np2 textures.
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2007-01-08
Stefan Dösinger
wined3d: Do not try to read the vertex decl when the...
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2007-01-08
Stefan Dösinger
wined3d: Remove some unneeded context cache members...
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2007-01-08
Stefan Dösinger
wined3d: Do not activate vertex shaders needlessly.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
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2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
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2006-12-29
Stefan Dösinger
wined3d: Add empty transform states to the state table.
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-24
Chris Robinson
wined3d: Clarify OpenGL error codes.
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2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty sampler entries to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty texture stage states to the state...
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2006-12-20
H. Verbeet
wined3d: Allow the FBO code to handle multiple render...
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2006-12-20
H. Verbeet
wined3d: Allow the device to store multiple render...
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2006-12-19
Stefan Dösinger
wined3d: Add the state dirtification infrastructure.
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2006-12-18
Markus Amsler
wined3d: Remove IWineD3DSurface_GetContainerParent.
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused tween factor stateblock...
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2006-12-11
Stefan Dösinger
wined3d: Remove the unused stateblock vertex blend...
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2006-12-11
Stefan Dösinger
wined3d: Implement IWineD3DDevice::Reset.
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2006-12-07
Stefan Dösinger
wined3d: Add render states to the state table.
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2006-12-07
Stefan Dösinger
wined3d: Create the state table.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit volume destru...
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit surface destr...
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2006-11-28
H. Verbeet
wined3d: Select the right shader backend when creating...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-27
Andrew Talbot
wined3d: Cast-qual warnings fix.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-17
H. Verbeet
wined3d: Allow the depth buffer to be shared between...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Make the offscreen render mode a registry...
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2006-11-17
H. Verbeet
wined3d: Rename renderUpsideDown to render_offscreen.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
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2006-10-16
Francois Gouget
Assorted spelling fixes.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DCLIPPLANE constants to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
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2006-10-11
Ivan Gyurdiev
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DQUERYTYPE: Consistently use in WINED3D...
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