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dsound: Call waveInUnPrepareHeader and waveInPrepareHeader when submitting new buffer.
[wine]
/
dlls
/
d3d8
/
directx.c
2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-06
Stefan Dösinger
d3d8: Hold the DLL lock in IDirect3D8 methods.
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2007-03-19
Stefan Dösinger
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-02-28
Francois Gouget
d3d8: Remove spaces before '\n'.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-21
Roderick Colenbrander
d3d8: Move the capability detection code over to WineD3D.
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2006-02-05
H. Verbeet
d3d8: Add detection for GL_ARB_point_parameters support.
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2006-01-30
Jan Zerebecki
d3d8: CreateDevice should use the root of the current...
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2006-01-23
H. Verbeet
d3d8: Add detection for GL_ARB_point_sprite support.
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-08-29
Oliver Stieber
Use wined3dformat when calling wined3d.
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2005-08-09
Mike McCormack
Fix gcc 4.0 warnings.
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2005-07-28
Mike McCormack
Fix sign warnings.
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2005-06-30
Francois Gouget
Assorted spelling fixes.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-02-24
Jason Edmeades
Correct handling of unusual vendor strings in d3d8...
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2005-01-31
Alexandre Julliard
Only create an X window for top-level windows, not...
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-10-06
Jason Edmeades
Move the GetDeviceCaps into the wined3d library and...
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2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
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2004-09-29
Jason Edmeades
Move into wined3d and call from d3d9 the GetAdapterId...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-21
Jason Edmeades
Don't hide and restore the window when changing it...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
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2004-05-21
Christian Costa
Added retrieval of ATI info.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-18
Christian Costa
Enabled pixel shaders 1.4.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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2004-04-23
Raphael Junqueira
Fix some random crashes found on some games in the...
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2004-04-22
Raphael Junqueira
- more FIXME -> TRACE
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2004-04-21
Christian Costa
Converted some FIXMEs into TRACEs.
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2004-04-19
Raphael Junqueira
- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
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2004-04-15
Alexandre Julliard
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk...
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2004-03-30
Raphael Junqueira
- more Extensions work (begin to detect ATI extensions)
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2004-01-23
Ge van Geldorp
Rename LARGE_INTEGER and ULARGE_INTEGER members "s...
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-11-17
Jason Edmeades
Use the current window visual only.
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2003-10-03
Jason Edmeades
Check for advertized vertex blend support before queryi...
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2003-09-30
Jason Edmeades
MaxActiveLights means number of concurrent lights,...
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2003-09-25
Jason Edmeades
The 'w' component is used more than just for the vertex...
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2003-09-19
Jason Edmeades
GL doesn't like incorrect lengths passed into DXTN...
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2003-09-19
Jason Edmeades
Simple fix to handle the more common case of actually...
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2003-09-16
Alex Pasadyn
Enable resolution changes for D3D8 applications.
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-09-02
Jason Edmeades
Use a dummy GL context if one is not available when...
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2003-08-15
Jason Edmeades
DXT1/3/5 support was broken, but unnoticeable since...
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2003-08-05
Jason Edmeades
glColorMaterial enable/disable setup is only done when...
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2003-07-19
Jason Edmeades
Add fps debug channel, so we can see how the d3d code...
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2003-06-13
Jason Edmeades
When emulating fullscreen it helps to not allocate...
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2003-06-06
Raphael Junqueira
Fixed compilation problems.
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-06-04
Raphael Junqueira
- add a new private header d3dcore_gl.h that declares...
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2003-06-04
Raphael Junqueira
- some cleanup and warning fixes
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2003-06-04
Raphael Junqueira
- pixel shader program dump code
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2003-06-04
Raphael Junqueira
- some cleanups
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2003-06-04
Jason Edmeades
Correct specular enable renderstate.
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2003-06-04
Jason Edmeades
Opengl 1.4 added stencil wrap support as per directx...
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-15
Jason Edmeades
Previous viewport fix only works for full screen applic...
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2003-05-14
Raphael Junqueira
Declare that we can support cube textures now (currentl...
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2003-05-13
Jason Edmeades
Make sure we advertize our capabilites correctly.
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2003-05-13
Christian Costa
Mark some surface formats as not supported.
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-05-08
Raphael Junqueira
- Disable some 'classic' debug traces (avoid useless...
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2003-05-08
Jason Edmeades
- Move texture loading into PreLoad for 2D textures...
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2003-04-22
Alexandre Julliard
Moved x11drv.h to dlls/x11drv.
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2003-04-21
Jason Edmeades
DOT3 isn't there on earlier opengl versions.
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2003-04-20
Jason Edmeades
When a game requests fullscreen, make its window the...
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2003-04-20
Jason Edmeades
Windows never reports 24 bit colours, and some games...
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