dsound: Call waveInUnPrepareHeader and waveInPrepareHeader when submitting new buffer.
[wine] / dlls / d3d8 / directx.c
2007-06-21  Stefan Dösingerd3d8: Convert fvfs to vertex declarations.
2007-06-06  Stefan Dösingerd3d8: Hold the DLL lock in IDirect3D8 methods.
2007-03-19  Stefan Dösingerwined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2006-12-29  Chris Robinsond3d8: Don't report Shader Model 2.0 or higher.
2006-12-18  Markus Amslerd3d8: Handle surface container in d3d8.
2006-12-18  Markus Amslerd3d: Callback infrastructure for implicit swap chain...
2006-12-06  Markus Amslerd3d8: Fix implicit surface refcounting.
2006-12-06  Markus Amslerd3d: Callback infrastructure for implicit depth stencil...
2006-12-04  Markus Amslerd3d: Pass the superior creating object down to the...
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-08-28  H. Verbeetd3d8: Improve shader handle management.
2006-07-07  Vitaliy Margolend3d8: Fix remaining refcount tests and tighten all...
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-04-19  Stefan Dösingerwined3d: Implement Init3D and Uninit3D.
2006-04-13  Stefan Dösingerwined3d: Split device creation and opengl initialization.
2006-04-03  Stefan Dösingerwined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-02-28  Francois Gougetd3d8: Remove spaces before '\n'.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-21  Roderick Colenbranderd3d8: Move the capability detection code over to WineD3D.
2006-02-05  H. Verbeetd3d8: Add detection for GL_ARB_point_parameters support.
2006-01-30  Jan Zerebeckid3d8: CreateDevice should use the root of the current...
2006-01-23  H. Verbeetd3d8: Add detection for GL_ARB_point_sprite support.
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-08-29  Oliver StieberUse wined3dformat when calling wined3d.
2005-08-09  Mike McCormackFix gcc 4.0 warnings.
2005-07-28  Mike McCormackFix sign warnings.
2005-06-30  Francois GougetAssorted spelling fixes.
2005-06-23  Oliver StieberImplement swapchains.
2005-06-17  Oliver StieberChange the way caps are sent between d3d9/d3d8 and...
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-03-29  Oliver Stieber- Volume now inherits Resource. This isn't the way...
2005-02-24  Jason EdmeadesCorrect handling of unusual vendor strings in d3d8...
2005-01-31  Alexandre JulliardOnly create an X window for top-level windows, not...
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-11-23  Jason Edmeades- Implement SetStreamSource
2004-10-08  Jason EdmeadesCopy and tidy up the code from dx8 create device into...
2004-10-06  Jason EdmeadesMove the GetDeviceCaps into the wined3d library and...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-29  Jason EdmeadesMove into wined3d and call from d3d9 the GetAdapterId...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...
2004-09-21  Jason EdmeadesDon't hide and restore the window when changing it...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2004-05-27  Raphael Junqueira- the hardware GL vendors (NVidia and ATI) can support...
2004-05-21  Christian CostaAdded retrieval of ATI info.
2004-05-19  Raphael Junqueira- first draft of D3DCLIPSTATUS8 handling (not really...
2004-05-18  Christian CostaEnabled pixel shaders 1.4.
2004-05-10  Christian CostaImplemented pixel shaders using ARB_fragment_program...
2004-05-02  Alexandre JulliardAuthors: Christian Costa <titan.costa@wanadoo.fr>,...
2004-04-29  Raphael Junqueira- Fix compilation again using olders GL headers
2004-04-26  Raphael Junqueira- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
2004-04-23  Raphael JunqueiraFix some random crashes found on some games in the...
2004-04-22  Raphael Junqueira- more FIXME -> TRACE
2004-04-21  Christian CostaConverted some FIXMEs into TRACEs.
2004-04-19  Raphael Junqueira- fix the SetTextureStageState for D3DTADDRESS_MIRROR...
2004-04-15  Alexandre JulliardAuthors: Jason Edmeades <us@the-edmeades.demon.co.uk...
2004-03-30  Raphael Junqueira- more Extensions work (begin to detect ATI extensions)
2004-01-23  Ge van GeldorpRename LARGE_INTEGER and ULARGE_INTEGER members "s...
2004-01-06  Francois GougetAssorted spelling fixes.
2003-11-17  Jason EdmeadesUse the current window visual only.
2003-10-03  Jason EdmeadesCheck for advertized vertex blend support before queryi...
2003-09-30  Jason EdmeadesMaxActiveLights means number of concurrent lights,...
2003-09-25  Jason EdmeadesThe 'w' component is used more than just for the vertex...
2003-09-19  Jason EdmeadesGL doesn't like incorrect lengths passed into DXTN...
2003-09-19  Jason EdmeadesSimple fix to handle the more common case of actually...
2003-09-16  Alex PasadynEnable resolution changes for D3D8 applications.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-09-02  Jason EdmeadesUse a dummy GL context if one is not available when...
2003-08-15  Jason EdmeadesDXT1/3/5 support was broken, but unnoticeable since...
2003-08-05  Jason EdmeadesglColorMaterial enable/disable setup is only done when...
2003-07-19  Jason EdmeadesAdd fps debug channel, so we can see how the d3d code...
2003-06-13  Jason EdmeadesWhen emulating fullscreen it helps to not allocate...
2003-06-06  Raphael JunqueiraFixed compilation problems.
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- add a new private header d3dcore_gl.h that declares...
2003-06-04  Raphael Junqueira- some cleanup and warning fixes
2003-06-04  Raphael Junqueira- pixel shader program dump code
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Jason EdmeadesCorrect specular enable renderstate.
2003-06-04  Jason EdmeadesOpengl 1.4 added stencil wrap support as per directx...
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-15  Jason EdmeadesPrevious viewport fix only works for full screen applic...
2003-05-14  Raphael JunqueiraDeclare that we can support cube textures now (currentl...
2003-05-13  Jason EdmeadesMake sure we advertize our capabilites correctly.
2003-05-13  Christian CostaMark some surface formats as not supported.
2003-05-11  Raphael Junqueira- minor COM fixes (fixes some crashes on stupid games)
2003-05-08  Raphael Junqueira- Disable some 'classic' debug traces (avoid useless...
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-22  Alexandre JulliardMoved x11drv.h to dlls/x11drv.
2003-04-21  Jason EdmeadesDOT3 isn't there on earlier opengl versions.
2003-04-20  Jason EdmeadesWhen a game requests fullscreen, make its window the...
2003-04-20  Jason EdmeadesWindows never reports 24 bit colours, and some games...
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