jscript: Store concatenated strings as a rope string to avoid useless copying.
[wine] / dlls / d3d8 / tests /
2013-04-16  Stefan Dösingerd3d8/tests: Test NPOT texture creation.
2013-04-11  Sam Edwardswined3d: Properly handle backbuffer_width/_height=0...
2013-04-03  Sam Edwardsd3d8/tests: Verify window style after exiting fullscree...
2013-01-25  Stefan Dösingerd3d8/tests: Add simple DrawRectPatch tests.
2013-01-23  Stefan Dösingerwined3d: Ignore clears if count = 0 and rects != NULL.
2013-01-16  Stefan Dösingerd3d8/tests: Create a plain DS surface in test_reset_res...
2013-01-15  Stefan Dösingerd3d8/tests: Add a software vertexprocessing buffer...
2013-01-14  Stefan Dösingerd3d8: Return D3D_OK from the palette setters.
2013-01-09  Henri Verbeetd3d8/tests: Merge surface.c into device.c.
2013-01-09  Henri Verbeetd3d8/tests: Merge texture.c into device.c.
2013-01-09  Henri Verbeetd3d8/tests: Merge buffer.c into device.c.
2013-01-08  Henri Verbeetd3d8/tests: Merge volume.c into device.c.
2013-01-08  Henri Verbeetd3d8/tests: Merge d3d8_main.c into device.c.
2012-11-19  Henri Verbeetd3d8/tests: Add a test for the viewport after SetRender...
2012-11-16  Henri Verbeetd3d8/tests: Also test that render states get reset...
2012-11-08  Sam Edwardsd3d8/tests: Add test for IDirect3DDevice8_Reset with...
2012-10-10  Matteo Brunid3d8: Use proper helper.
2012-08-27  Jacek Caband3d8: Use proper helpers for iface calls.
2012-07-19  Henri Verbeetwined3d: Enable "AlwaysOffscreen" by default.
2012-06-18  Henri Verbeetd3d8/tests: Add a test for resource bindings after...
2012-03-13  Henri Verbeetd3d8/tests: Fix a couple of return value checks.
2012-03-09  Matteo Brunid3d8/tests: Port fog_with_shader_test() from d3d9 tests.
2012-03-09  Stefan Dösingerd3d8/tests: Port the depth blit test to d3d8.
2012-02-29  Henri Verbeetd3d8/tests: Add some tests for resetting the device...
2012-02-24  Henri Verbeetd3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
2012-01-19  Matteo Brunid3d8/tests: Add some RESZ tests.
2012-01-19  Matteo Brunid3d8/tests: Test a multisampled -> not multisampled...
2012-01-13  Matteo Brunid3d8/tests: Add more INTZ tests.
2012-01-03  Alexandre Julliardd3d8/tests: Convert a file to utf-8.
2011-12-12  Eric Pouechd3d: Fixed a couple of warnings for 64bit targets.
2011-11-28  Henri Verbeetd3d8/tests: Test the window and backbuffer dimensions...
2011-11-08  Stefan Dösingerd3d8/tests: Port the block lock test to d3d8.
2011-11-08  Stefan Dösingerd3d8/tests: Port the double unlock test to d3d8.
2011-10-21  Henri Verbeetd3d8/tests: Add a small test for IDirect3DDevice8:...
2011-10-20  Henri Verbeetd3d8/tests: Add a small test for multisampled CopyRects().
2011-09-26  Stefan Dösingerd3d8: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d8/tests: Test creating shaders with wrong type or...
2011-09-16  Stefan Dösingerd3d8/tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d8/test: Add slop to some fog tests.
2011-08-22  Austin Englishd3d8/tests: Make sure to use return values (LLVM/Clang).
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-07-25  Matteo Brunid3d8/tests: Add a couple of fog tests.
2011-07-25  Matteo Brunid3d8/tests: Fix some error messages.
2011-07-25  Matteo Brunid3d8/tests: Rename a variable.
2011-06-06  Andrew Nguyend3d8: Increment the reference count of the IDirect3D8...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-05-31  Andrew Nguyend3d8/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-24  Henri Verbeetd3d8/tests: Fix the depth clamping test.
2011-05-19  Stefan Dösingerd3d8/tests: Use float literals.
2011-05-05  Henri Verbeetd3d8/tests: Add a volume texture test to test_reset().
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-05-04  Henri Verbeetd3d8/tests: Add a Reset test.
2011-05-04  Henri Verbeetd3d8/tests: Fix some failure messages in test_depth_ste...
2011-05-03  Henri Verbeetd3d8/tests: Add a test for window styles on device...
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-05  Henri Verbeetd3d8/tests: Add a test for partial depth buffer copies.
2011-03-14  Stefan Dösingerd3d8: Test depth stencil size mismatches.
2011-03-14  Stefan Dösingerd3d8: Use a proper window class for the device test.
2011-03-14  Stefan Dösingerd3d8: Destroy the windows after the test.
2011-02-28  Austin Englishd3d8/tests: Remove win9x hack.
2011-02-11  Peter Urbanecd3d8/tests: Use primary monitor screen size to perform...
2011-02-01  Henri Verbeetd3d8/tests: Release doesn't return a HRESULT (LLVM...
2011-01-27  Henri Verbeetd3d8/tests: Add a test for the NULL format.
2011-01-20  Henri Verbeetd3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-12  Greg Geldorpd3d8/tests: Skip tests if not running in the foreground.
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-18  Henri Verbeetd3d8/tests: Add a test for 0 width / height surface...
2010-11-17  Henri Verbeetd3d8/tests: Fix some failure messages.
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d8/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d8/tests: Check for multiple expected messages in...
2010-10-25  David Adamd3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-06  Henri Verbeetd3d8/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardtests: Make some variables static.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-02  Alexandre Julliardd3d8/tests: Fix some test failures with the focus messages.
2010-05-26  Henri Verbeetd3d8: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d8/tests: Add a shadow sampler test.
2010-04-12  Henri Verbeetd3d8/tests: Add some depth buffer tests.
2010-04-06  Henri Verbeetd3d8/tests: Clear with colors that are more obviously...
2010-04-06  Henri Verbeetd3d8/tests: Use color_match() in test_rcp_rsq().
2010-03-25  Henri Verbeetd3d8/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d8/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetd3d8/tests: Extend the window proc / focus window tests.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d8: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d8: Add depth clamp tests.
2009-12-29  Henri Verbeetd3d8/tests: Add message tests for windowed devices.
2009-12-23  Henri Verbeetd3d8/tests: Add some tests for focus behaviour.
2009-12-15  Henri Verbeetd3d8: Add a test to show D3D replaces the window proc.
2009-12-09  Alexandre Julliardd3d8/tests: Fix some pointer cast warnings on 64-bit.
2009-12-01  Henri Verbeetd3d8: Return D3DERR_INVALIDCALL when trying to delete...
2009-11-12  Henri Verbeetd3d8/tests: Don't require dynamic usage for textures...
2009-11-10  Henri Verbeetd3d8/tests: Only run the vertex/pixel shader constant...
2009-11-09  Stefan Dösingerd3d8: Run the visual tests in a window.
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