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jscript: Store concatenated strings as a rope string to avoid useless copying.
[wine]
/
dlls
/
d3d8
/
tests
/
2013-04-16
Stefan Dösinger
d3d8/tests: Test NPOT texture creation.
tree
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commitdiff
2013-04-11
Sam Edwards
wined3d: Properly handle backbuffer_width/_height=0...
tree
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commitdiff
2013-04-03
Sam Edwards
d3d8/tests: Verify window style after exiting fullscree...
tree
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commitdiff
2013-01-25
Stefan Dösinger
d3d8/tests: Add simple DrawRectPatch tests.
tree
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commitdiff
2013-01-23
Stefan Dösinger
wined3d: Ignore clears if count = 0 and rects != NULL.
tree
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commitdiff
2013-01-16
Stefan Dösinger
d3d8/tests: Create a plain DS surface in test_reset_res...
tree
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commitdiff
2013-01-15
Stefan Dösinger
d3d8/tests: Add a software vertexprocessing buffer...
tree
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commitdiff
2013-01-14
Stefan Dösinger
d3d8: Return D3D_OK from the palette setters.
tree
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commitdiff
2013-01-09
Henri Verbeet
d3d8/tests: Merge surface.c into device.c.
tree
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commitdiff
2013-01-09
Henri Verbeet
d3d8/tests: Merge texture.c into device.c.
tree
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commitdiff
2013-01-09
Henri Verbeet
d3d8/tests: Merge buffer.c into device.c.
tree
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commitdiff
2013-01-08
Henri Verbeet
d3d8/tests: Merge volume.c into device.c.
tree
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commitdiff
2013-01-08
Henri Verbeet
d3d8/tests: Merge d3d8_main.c into device.c.
tree
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commitdiff
2012-11-19
Henri Verbeet
d3d8/tests: Add a test for the viewport after SetRender...
tree
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commitdiff
2012-11-16
Henri Verbeet
d3d8/tests: Also test that render states get reset...
tree
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commitdiff
2012-11-08
Sam Edwards
d3d8/tests: Add test for IDirect3DDevice8_Reset with...
tree
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commitdiff
2012-10-10
Matteo Bruni
d3d8: Use proper helper.
tree
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commitdiff
2012-08-27
Jacek Caban
d3d8: Use proper helpers for iface calls.
tree
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commitdiff
2012-07-19
Henri Verbeet
wined3d: Enable "AlwaysOffscreen" by default.
tree
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commitdiff
2012-06-18
Henri Verbeet
d3d8/tests: Add a test for resource bindings after...
tree
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commitdiff
2012-03-13
Henri Verbeet
d3d8/tests: Fix a couple of return value checks.
tree
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commitdiff
2012-03-09
Matteo Bruni
d3d8/tests: Port fog_with_shader_test() from d3d9 tests.
tree
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commitdiff
2012-03-09
Stefan Dösinger
d3d8/tests: Port the depth blit test to d3d8.
tree
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commitdiff
2012-02-29
Henri Verbeet
d3d8/tests: Add some tests for resetting the device...
tree
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commitdiff
2012-02-24
Henri Verbeet
d3d8/tests: Add tests for z-clipping with D3DRS_ZENABLE...
tree
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commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Add some RESZ tests.
tree
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commitdiff
2012-01-19
Matteo Bruni
d3d8/tests: Test a multisampled -> not multisampled...
tree
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commitdiff
2012-01-13
Matteo Bruni
d3d8/tests: Add more INTZ tests.
tree
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commitdiff
2012-01-03
Alexandre Julliard
d3d8/tests: Convert a file to utf-8.
tree
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commitdiff
2011-12-12
Eric Pouech
d3d: Fixed a couple of warnings for 64bit targets.
tree
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commitdiff
2011-11-28
Henri Verbeet
d3d8/tests: Test the window and backbuffer dimensions...
tree
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commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the block lock test to d3d8.
tree
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commitdiff
2011-11-08
Stefan Dösinger
d3d8/tests: Port the double unlock test to d3d8.
tree
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commitdiff
2011-10-21
Henri Verbeet
d3d8/tests: Add a small test for IDirect3DDevice8:...
tree
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commitdiff
2011-10-20
Henri Verbeet
d3d8/tests: Add a small test for multisampled CopyRects().
tree
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commitdiff
2011-09-26
Stefan Dösinger
d3d8: Implement FPUSETUP for msvc.
tree
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commitdiff
2011-09-26
Matteo Bruni
d3d8/tests: Test creating shaders with wrong type or...
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/tests: State getters don't work with PUREDEVICEs.
tree
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commitdiff
2011-09-16
Stefan Dösinger
d3d8/test: Add slop to some fog tests.
tree
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commitdiff
2011-08-22
Austin English
d3d8/tests: Make sure to use return values (LLVM/Clang).
tree
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commitdiff
2011-08-04
Frédéric Delanoy
tests: Assorted spelling fixes.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Add a couple of fog tests.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Fix some error messages.
tree
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commitdiff
2011-07-25
Matteo Bruni
d3d8/tests: Rename a variable.
tree
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commitdiff
2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-05-31
Andrew Nguyen
d3d8/tests: Avoid a shift overflow in render_state_test...
tree
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commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
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commitdiff
2011-05-24
Henri Verbeet
d3d8/tests: Fix the depth clamping test.
tree
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commitdiff
2011-05-19
Stefan Dösinger
d3d8/tests: Use float literals.
tree
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commitdiff
2011-05-05
Henri Verbeet
d3d8/tests: Add a volume texture test to test_reset().
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Add a Reset test.
tree
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commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Fix some failure messages in test_depth_ste...
tree
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commitdiff
2011-05-03
Henri Verbeet
d3d8/tests: Add a test for window styles on device...
tree
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commitdiff
2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
tree
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commitdiff
2011-04-05
Henri Verbeet
d3d8/tests: Add a test for partial depth buffer copies.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Test depth stencil size mismatches.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Use a proper window class for the device test.
tree
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commitdiff
2011-03-14
Stefan Dösinger
d3d8: Destroy the windows after the test.
tree
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commitdiff
2011-02-28
Austin English
d3d8/tests: Remove win9x hack.
tree
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commitdiff
2011-02-11
Peter Urbanec
d3d8/tests: Use primary monitor screen size to perform...
tree
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commitdiff
2011-02-01
Henri Verbeet
d3d8/tests: Release doesn't return a HRESULT (LLVM...
tree
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commitdiff
2011-01-27
Henri Verbeet
d3d8/tests: Add a test for the NULL format.
tree
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commitdiff
2011-01-20
Henri Verbeet
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
tree
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commitdiff
2011-01-12
Greg Geldorp
d3d8/tests: Skip tests if not running in the foreground.
tree
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commitdiff
2010-12-03
Austin English
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
tree
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commitdiff
2010-11-18
Henri Verbeet
d3d8/tests: Add a test for 0 width / height surface...
tree
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commitdiff
2010-11-17
Henri Verbeet
d3d8/tests: Fix some failure messages.
tree
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commitdiff
2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
tree
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commitdiff
2010-11-05
Henri Verbeet
d3d8/tests: Add a test for INTZ.
tree
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commitdiff
2010-11-04
Henri Verbeet
d3d8/tests: Check for multiple expected messages in...
tree
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commitdiff
2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
tree
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commitdiff
2010-10-06
Henri Verbeet
d3d8/tests: Add window proc tests for switching between...
tree
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commitdiff
2010-10-01
Alexandre Julliard
tests: Make some variables static.
tree
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commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-07-02
Alexandre Julliard
d3d8/tests: Fix some test failures with the focus messages.
tree
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commitdiff
2010-05-26
Henri Verbeet
d3d8: Set the FPU control word on device creation.
tree
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commitdiff
2010-05-17
Henri Verbeet
d3d8/tests: Add a shadow sampler test.
tree
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commitdiff
2010-04-12
Henri Verbeet
d3d8/tests: Add some depth buffer tests.
tree
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commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Clear with colors that are more obviously...
tree
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commitdiff
2010-04-06
Henri Verbeet
d3d8/tests: Use color_match() in test_rcp_rsq().
tree
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commitdiff
2010-03-25
Henri Verbeet
d3d8/tests: Add some message processing to test_wndproc().
tree
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commitdiff
2010-03-19
Paul Vriens
d3d8/tests: Fix timeouts on Win9x/WinMe.
tree
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commitdiff
2010-03-18
Henri Verbeet
d3d8/tests: Extend the window proc / focus window tests.
tree
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commitdiff
2010-03-16
Alexandre Julliard
makefiles: Remove the no longer needed explicit separat...
tree
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commitdiff
2010-02-22
Alexandre Julliard
makefiles: Use the standard C_SRCS variable as the...
tree
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commitdiff
2010-02-09
Stefan Dösinger
d3d: Make sure vertexbuffer lock doesn't return a NULL...
tree
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commitdiff
2010-02-02
Stefan Dösinger
d3d8: Test buffer lock flags.
tree
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commitdiff
2010-01-27
Henri Verbeet
wined3d: Get rid of the depth range hack.
tree
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commitdiff
2010-01-27
Henri Verbeet
d3d8: Add depth clamp tests.
tree
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commitdiff
2009-12-29
Henri Verbeet
d3d8/tests: Add message tests for windowed devices.
tree
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commitdiff
2009-12-23
Henri Verbeet
d3d8/tests: Add some tests for focus behaviour.
tree
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commitdiff
2009-12-15
Henri Verbeet
d3d8: Add a test to show D3D replaces the window proc.
tree
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commitdiff
2009-12-09
Alexandre Julliard
d3d8/tests: Fix some pointer cast warnings on 64-bit.
tree
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commitdiff
2009-12-01
Henri Verbeet
d3d8: Return D3DERR_INVALIDCALL when trying to delete...
tree
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commitdiff
2009-11-12
Henri Verbeet
d3d8/tests: Don't require dynamic usage for textures...
tree
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commitdiff
2009-11-10
Henri Verbeet
d3d8/tests: Only run the vertex/pixel shader constant...
tree
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commitdiff
2009-11-09
Stefan Dösinger
d3d8: Run the visual tests in a window.
tree
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commitdiff
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