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wined3d: Handle reading the shader header in the frontend.
[wine]
/
dlls
/
wined3d
/
utils.c
2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-30
Stefan Dösinger
wined3d: Advertise post pixelshader blending for a...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Make sure the format actually exists in init_f...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting a forma...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting format...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for checking a...
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2009-03-27
Henri Verbeet
wined3d: Create a separate function for setting basic...
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2009-03-24
Henri Verbeet
wined3d: Pass format_desc to getColorBits() and getDept...
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2009-03-24
Henri Verbeet
wined3d: Set the byte count for WINED3DFMT_UNKNOWN...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Add fields from StaticPixelFormatDesc to struc...
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-05
Henri Verbeet
wined3d: Add d3d10 primitive types.
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2009-02-25
Henri Verbeet
wined3d: Accept WINED3DFMT_R8G8B8A8_UNORM in getColorBi...
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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2009-02-20
Henri Verbeet
wined3d: Add DXGI formats to WINED3DFORMAT.
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2009-02-18
Francois Gouget
wined3d: Make debug{fixup_channel_source,yuv_fixup...
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2009-02-17
Stefan Dösinger
wined3d: Add a debug function for surface locations.
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2009-02-03
Michael Stefaniuc
wined3d: Remove superfluous pointer casts.
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2009-02-03
Michael Stefaniuc
wined3d: Remove some unused defines.
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2009-01-20
Stefan Dösinger
wined3d: Get rid of last_was_foggy_shader & friends.
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2009-01-20
Henri Verbeet
wined3d: Remove some superfluous pointer casts.
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2009-01-08
Henri Verbeet
wined3d: Enable GL_HALF_FLOAT_NV when NV_HALF_FLOAT...
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2009-01-08
Henri Verbeet
wined3d: Add support for EXT_vertex_array_bgra.
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2009-01-06
Henri Verbeet
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
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2009-01-05
Henri Verbeet
wined3d: Remove unused enum elements from WINED3DTEXTUR...
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2009-01-03
Henri Verbeet
wined3d: Handle WINED3DFVF_XYZW in get_flexible_vertex_...
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2008-12-24
Andrew Talbot
wined3d: Remove superfluous semicolons.
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2008-12-20
Henri Verbeet
wined3d: Only apply shader constants that changed.
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2008-12-19
Roderick Colenbrander
wined3d: Add GL_RG16F / GL_RG32F support using ARB_text...
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2008-12-19
Roderick Colenbrander
wined3d: Add R32F using ARB_texture_rg.
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2008-12-19
Roderick Colenbrander
wined3d: Add R16F using ARB_texture_rg.
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2008-12-12
Henri Verbeet
wined3d: Use a simpler way to calculate the number...
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2008-12-12
Henri Verbeet
wined3d: Get rid of the textureDimensions field in...
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2008-12-11
Stefan Dösinger
wined3d: Fix ARG_UNUSED and use it properly.
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2008-12-10
Henri Verbeet
wined3d: Rename texture_stage_op.color_correction to...
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-02
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for utils.c.
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2008-11-25
Stefan Dösinger
wined3d: Enable blue = 1.0 fixup for D3DFMT_V8U8.
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2008-11-20
Stefan Dösinger
wined3d: Rename the fragment ffp desc structures.
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-18
Vitaliy Margolen
wined3d: Add one more FBO error status code.
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
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2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
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2008-08-28
Stefan Dösinger
wined3d: Silence some format spam.
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2008-08-28
Stefan Dösinger
wined3d: Replace a #if 0 with if(0).
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2008-08-27
Stefan Dösinger
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
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2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
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2008-08-25
Chris Robinson
wined3d: Use the proper internal type for some formats.
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2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
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2008-08-21
Stefan Dösinger
wined3d: Don't skip applying texdims with shaders.
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2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
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2008-08-04
Stefan Dösinger
wined3d: Initialize the texture op function properly.
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2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
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2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
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2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-22
Stefan Dösinger
wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22
Stefan Dösinger
wined3d: Remove some #ifdefs.
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2008-07-16
Philip Nilsson
wined3d: Enable filtering for D3DFMT_A4R4G4B4.
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2008-07-14
Stefan Dösinger
wined3d: Separate texture_activate_dimensions.
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2008-07-14
Stefan Dösinger
wined3d: Move fixed function texture dimension updates...
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2008-06-23
H. Verbeet
wined3d: Report post pixelshader blending on WINED3DFMT...
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2008-06-20
H. Verbeet
wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT...
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2008-06-03
H. Verbeet
wined3d: Fix WINED3DTOP_MULTIPLYADD for ATI cards.
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2008-05-27
H. Verbeet
wined3d: Fix the nvrc implementation of WINED3DTOP_MULT...
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2008-05-27
H. Verbeet
wined3d: Add WINED3DTOP_ADDSIGNED2X to debug_d3dtop().
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2008-04-24
Stefan Dösinger
wined3d: Call activate_dimensions from the atifs code.
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2008-04-23
Austin English
Spelling fixes.
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-04-02
Stefan Dösinger
wined3d: Implement TSSARGTEMP with register combiners.
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2008-04-02
Stefan Dösinger
wined3d: Implement D3DTA_TEMP in the GL_ATI_fragment_sh...
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2008-04-01
Stefan Dösinger
wined3d: Return a fake pixel format if gl is not loaded.
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2008-03-29
Roderick Colenbrander
wined3d: Also move the rendertarget capability to the...
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2008-03-29
Roderick Colenbrander
wined3d: Add a depthstencil flag to the formats table...
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2008-03-29
Roderick Colenbrander
wined3d: Make the filtering capability of a format...
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2008-03-28
Roderick Colenbrander
wined3d: Initial post pixelshader blending support...
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2008-03-28
Stefan Dösinger
wined3d: Remove some debug TRACE stuff.
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2008-03-25
Stefan Dösinger
wined3d: Implement env bump mapping in the atifs ffp...
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2008-03-25
Stefan Dösinger
wined3d: Fragment processing using GL_ATI_fragment_shader.
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2008-03-03
Roderick Colenbrander
wined3d: Add D32F_LOCKABLE to getDepthStencilBits.
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2008-02-22
Roderick Colenbrander
ddraw: Add yv12 detection support.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-20
Stefan Dösinger
wined3d: Move the GL info structure into the adapter.
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2007-12-18
Stefan Dösinger
wined3d: Implement D3DFMT_G16R16.
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2007-12-07
Stefan Dösinger
wined3d: Add an alpha blending test.
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2007-12-03
Stefan Dösinger
wined3d: Unify bpp to format conversion.
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2007-11-29
Stefan Dösinger
wined3d: Make the code aware of GL_ARB_texture_rectangle.
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2007-11-28
Stefan Dösinger
wined3d: Allow using a different internal format for...
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2007-11-09
Stefan Dösinger
wined3d: Reinstall the projected texture disabling...
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