wined3d: Support for using auxilliary buffers for offscreen rendering.
[wine] / dlls / wined3d / utils.c
2007-02-28  H. Verbeetwined3d: Add some hash table code.
2007-02-15  Stefan Dösingerwined3d: Convert and load U8V8 surfaces as rgb.
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-01-18  Francois Gougetd3d: Fix the D3DFMT_XXX constant declarations.
2007-01-10  Stefan Dösingerwined3d: Remove dead NV_TEXTURE_SHADER code
2006-12-19  Stefan Dösingerwined3d: Add WINED3DRS_STIPPLEPATTERNxy.
2006-11-27  Andrew Talbotwined3d: Cast-qual warnings fix.
2006-11-17  H. Verbeetwined3d: Fix depth buffer formats to use actual depth...
2006-10-31  Ivan Gyurdievwined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DCMPFUNC to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSTENCILOP to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DTA masks to the WINED3D namespace.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DPRIMITIVETYPE types into one type...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-11  Ivan Gyurdievwined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11  Ivan Gyurdievwined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-12  H. Verbeetwined3d: Cleanup the surface loading code a bit.
2006-09-07  Ivan Gyurdievwined3d: Add support for R32F and R16F texture formats.
2006-08-28  Ivan Gyurdievwined3d: Add support for A16B16G16R16F and A32B32G32R32...
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-07  H. Verbeetwined3d: Add a couple of traces to the vertexdeclaratio...
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Whitelist pixelformats instead of blacklisting.
2006-07-12  H. Verbeetwined3d: Texture stages that reference NULL textures...
2006-07-06  Stefan Dösingerwined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-03  Ivan Gyurdievwined3d: Add a function to print out D3DDECLUSAGE9...
2006-06-28  H. Verbeetwined3d: Add code for using register combiners for...
2006-06-28  H. Verbeetwined3d: Add & use D3DTEXTUREOP dumping code.
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-21  Stefan Dösingerwined3d: Pixel format cleanup.
2006-06-13  Jan Zerebeckiwined3d: Fix stencil related render states.
2006-06-13  Jan Zerebeckiwined3d: Also print the format like a fourcc if unknown...
2006-06-12  H. Verbeetwined3d: Cleanup GetSrcAndOpFromValue().
2006-06-07  H. Verbeetwined3d: Remove a redundant break.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-23  Stefan Dösingerwined3d: OpengGL accelerated blits.
2006-05-16  Stefan Dösingerwined3d: Add missing render states to the dumping function.
2006-05-15  Stefan Dösingerwined3d: Implement IWineGDISurface.
2006-05-15  Stefan Dösingerwined3d: Implement IWineD3DDevice::ProcessVertices.
2006-05-08  Stefan Dösingerwined3d: Implement IWineD3DSurface::GetDC and IWineD3DS...
2006-04-21  Ivan Gyurdievwined3d: Texture format corrections.
2006-04-19  Stefan Dösingerwined3d: Implement IWineD3DDevice::EnumDisplayModes.
2006-04-13  Jason Greenwined3d: Add case 0 to switch statement and fix the...
2006-04-10  Jason Greenwined3d: Add some more debugging info.
2006-04-10  Ivan Gyurdievwined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL...
2006-04-04  Jan Zerebeckiwined3d: Add D3DFMT_L16.
2006-04-04  Jason Greenwined3d: Add a couple more debugging output formats.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-03-07  Stefan Dösingerwined3d: Define D3D usage flags in wined3d_types.h.
2006-03-06  Jason Greenwined3d: Add a few more WINED3DFMT formats to be recogn...
2006-03-01  Aric Cyrwined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats.
2006-02-11  Jan Zerebeckiwined3d: Extend debug_d3drenderstate with missing states.
2006-02-09  Christoph Frickwined3d: Support for WINED3DFMT_A8B8G8R8.
2005-11-23  Francois GougetAssorted spelling fixes.
2005-09-07  Karsten ElfenbeinAdded A2R10G10B10 and D3DFMT_D24FS8 modes to all other...
2005-08-29  Oliver StieberAdded support for DXT2 and DXT4.
2005-08-03  Oliver StieberMoved support for non power 2 texture to hardware.
2005-08-01  Oliver StieberSeparate the setting of the DirectX texture and sampler...
2005-07-26  Oliver StieberDirectX uses a R/Z transform to translate a texture...
2005-07-13  Oliver StieberCorrect a few formats that were incorrect.
2005-07-13  Oliver StieberTidy up some comments and formatting.
2005-07-07  Oliver StieberImplement render targets using either textures, swapcha...
2005-06-24  Oliver StieberAdd support for samplers.
2005-03-03  Oliver StieberAdded a stubbed out version of query to d3d9 and wined3d.
2005-03-02  Alexandre JulliardAvoid spaces before preprocessor directives, that's...
2005-01-17  Jason Edmeades- Add texture support for all the texture types for...
2005-01-09  Jason EdmeadesAdd render target support, and ensure there is a front...
2004-12-13  Jason EdmeadesAdd {G,S}etRenderState and {G,S}etTextureStageState...
2004-12-09  Jason EdmeadesAdd {G,S}etIndices, {G,S}Viewport and enable the basic...
2004-10-05  Jason EdmeadesMove the Check* type functions into wined3d and copy...
2004-09-28  Jason Edmeades- Make d3d8 know about the wined3d device and start...