2007-02-28 |
H. Verbeet | wined3d: Add some hash table code. |
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2007-02-15 |
Stefan Dösinger | wined3d: Convert and load U8V8 surfaces as rgb. |
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2007-02-14 |
H. Verbeet | wined3d: Add WINED3DDECLUSAGE, use it. |
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2007-01-18 |
Francois Gouget | d3d: Fix the D3DFMT_XXX constant declarations. |
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2007-01-10 |
Stefan Dösinger | wined3d: Remove dead NV_TEXTURE_SHADER code |
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2006-12-19 |
Stefan Dösinger | wined3d: Add WINED3DRS_STIPPLEPATTERNxy. |
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2006-11-27 |
Andrew Talbot | wined3d: Cast-qual warnings fix. |
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2006-11-17 |
H. Verbeet | wined3d: Fix depth buffer formats to use actual depth... |
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2006-10-31 |
Ivan Gyurdiev | wined3d: Add D3DFVF codes to the WINED3D namespace. |
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2006-10-30 |
Ivan Gyurdiev | wined3d: Add D3DCMPFUNC to the WINED3D namespace. |
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2006-10-30 |
Ivan Gyurdiev | wined3d: Add D3DSTENCILOP to the WINED3D namespace. |
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2006-10-24 |
Ivan Gyurdiev | wined3d: Add D3DTA masks to the WINED3D namespace. |
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2006-10-13 |
Ivan Gyurdiev | wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D... |
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2006-10-13 |
Ivan Gyurdiev | wined3d: Add D3DTEXTUREOP to the WINED3D namespace. |
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2006-10-12 |
Ivan Gyurdiev | wined3d: Merge D3DPRIMITIVETYPE types into one type... |
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2006-10-12 |
Ivan Gyurdiev | wined3d: Merge D3DMATRIX types into one type in WINED3D... |
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2006-10-11 |
Ivan Gyurdiev | wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use... |
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2006-10-11 |
Ivan Gyurdiev | wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace. |
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2006-10-11 |
Ivan Gyurdiev | wined3d: D3DFORMAT: Consistently use WINED3D namespace. |
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2006-10-05 |
Francois Gouget | Add missing '\n's to Wine traces. |
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2006-10-02 |
Ivan Gyurdiev | wined3d: Win64 printf fixes. |
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2006-09-27 |
H. Verbeet | wined3d: Comparing BOOLs against FALSE is redundant. |
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2006-09-12 |
H. Verbeet | wined3d: Cleanup the surface loading code a bit. |
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2006-09-07 |
Ivan Gyurdiev | wined3d: Add support for R32F and R16F texture formats. |
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2006-08-28 |
Ivan Gyurdiev | wined3d: Add support for A16B16G16R16F and A32B32G32R32... |
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2006-08-25 |
Jan Zerebecki | wined3d: Use a common function for all D3DCMPFUNC ... |
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2006-08-07 |
H. Verbeet | wined3d: Add a couple of traces to the vertexdeclaratio... |
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2006-07-29 |
Jason Green | wined3d: Start checking for D3DUSAGE_QUERY_* items... |
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2006-07-24 |
Jason Green | wined3d: Improve traces for D3DTRANSFORMSTATETYPE. |
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2006-07-24 |
Stefan Dösinger | wined3d: Whitelist pixelformats instead of blacklisting. |
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2006-07-12 |
H. Verbeet | wined3d: Texture stages that reference NULL textures... |
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2006-07-06 |
Stefan Dösinger | wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB. |
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2006-07-03 |
Ivan Gyurdiev | wined3d: Add a function to print out D3DDECLUSAGE9... |
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2006-06-28 |
H. Verbeet | wined3d: Add code for using register combiners for... |
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2006-06-28 |
H. Verbeet | wined3d: Add & use D3DTEXTUREOP dumping code. |
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2006-06-26 |
Francois Gouget | Assorted spelling, case and grammar fixes. |
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2006-06-21 |
Stefan Dösinger | wined3d: Pixel format cleanup. |
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2006-06-13 |
Jan Zerebecki | wined3d: Fix stencil related render states. |
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2006-06-13 |
Jan Zerebecki | wined3d: Also print the format like a fourcc if unknown... |
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2006-06-12 |
H. Verbeet | wined3d: Cleanup GetSrcAndOpFromValue(). |
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2006-06-07 |
H. Verbeet | wined3d: Remove a redundant break. |
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2006-05-23 |
Jonathan Ernst | Update the address of the Free Software Foundation. |
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2006-05-23 |
Stefan Dösinger | wined3d: OpengGL accelerated blits. |
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2006-05-16 |
Stefan Dösinger | wined3d: Add missing render states to the dumping function. |
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2006-05-15 |
Stefan Dösinger | wined3d: Implement IWineGDISurface. |
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2006-05-15 |
Stefan Dösinger | wined3d: Implement IWineD3DDevice::ProcessVertices. |
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2006-05-08 |
Stefan Dösinger | wined3d: Implement IWineD3DSurface::GetDC and IWineD3DS... |
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2006-04-21 |
Ivan Gyurdiev | wined3d: Texture format corrections. |
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2006-04-19 |
Stefan Dösinger | wined3d: Implement IWineD3DDevice::EnumDisplayModes. |
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2006-04-13 |
Jason Green | wined3d: Add case 0 to switch statement and fix the... |
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2006-04-10 |
Jason Green | wined3d: Add some more debugging info. |
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2006-04-10 |
Ivan Gyurdiev | wined3d: Map D3DFMT_L16, D3DFMT_A16B16G16R16 to OpenGL... |
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2006-04-04 |
Jan Zerebecki | wined3d: Add D3DFMT_L16. |
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2006-04-04 |
Jason Green | wined3d: Add a couple more debugging output formats. |
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2006-03-28 |
Stefan Dösinger | wined3d: Add WINED3DPOOL to wined3d_types.h. |
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2006-03-10 |
Stefan Dösinger | wined3d: Consistently use WINED3DRESOURCETYPE. |
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2006-03-07 |
Stefan Dösinger | wined3d: Define D3D usage flags in wined3d_types.h. |
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2006-03-06 |
Jason Green | wined3d: Add a few more WINED3DFMT formats to be recogn... |
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2006-03-01 |
Aric Cyr | wined3d: Reverse GL_BGR to GL_RGB for the D3D RGB formats. |
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2006-02-11 |
Jan Zerebecki | wined3d: Extend debug_d3drenderstate with missing states. |
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2006-02-09 |
Christoph Frick | wined3d: Support for WINED3DFMT_A8B8G8R8. |
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2005-11-23 |
Francois Gouget | Assorted spelling fixes. |
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2005-09-07 |
Karsten Elfenbein | Added A2R10G10B10 and D3DFMT_D24FS8 modes to all other... |
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2005-08-29 |
Oliver Stieber | Added support for DXT2 and DXT4. |
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2005-08-03 |
Oliver Stieber | Moved support for non power 2 texture to hardware. |
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2005-08-01 |
Oliver Stieber | Separate the setting of the DirectX texture and sampler... |
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2005-07-26 |
Oliver Stieber | DirectX uses a R/Z transform to translate a texture... |
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2005-07-13 |
Oliver Stieber | Correct a few formats that were incorrect. |
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2005-07-13 |
Oliver Stieber | Tidy up some comments and formatting. |
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2005-07-07 |
Oliver Stieber | Implement render targets using either textures, swapcha... |
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2005-06-24 |
Oliver Stieber | Add support for samplers. |
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2005-03-03 |
Oliver Stieber | Added a stubbed out version of query to d3d9 and wined3d. |
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2005-03-02 |
Alexandre Julliard | Avoid spaces before preprocessor directives, that's... |
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2005-01-17 |
Jason Edmeades | - Add texture support for all the texture types for... |
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2005-01-09 |
Jason Edmeades | Add render target support, and ensure there is a front... |
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2004-12-13 |
Jason Edmeades | Add {G,S}etRenderState and {G,S}etTextureStageState... |
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2004-12-09 |
Jason Edmeades | Add {G,S}etIndices, {G,S}Viewport and enable the basic... |
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2004-10-05 |
Jason Edmeades | Move the Check* type functions into wined3d and copy... |
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2004-09-28 |
Jason Edmeades | - Make d3d8 know about the wined3d device and start... |
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