d3dx9: Implement ID3DXBaseEffect::GetBoolArray().
[wine] / dlls / d3d9 /
2011-06-06  Andrew Nguyend3d9: Increment the reference count of the IDirect3D9...
2011-06-06  Henri Verbeetd3d9: Just return the resource type in IDirect3DResourc...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Sean Subed3d9/tests: Added unbound sampler test for pixel shaders.
2011-05-31  Andrew Nguyend3d9: Match temporary variables with UINT return types...
2011-05-31  Andrew Nguyend3d9: Drop a superfluous cast in IDirect3DDevice9Impl_C...
2011-05-31  Andrew Nguyend3d9/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Rico Schüllerd3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25  Stefan Dösingerd3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-25  Henri Verbeetd3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25  Henri Verbeetd3d9/tests: Fix the depth clamping test.
2011-05-24  Stefan Dösingerd3d9: Drop the fixed function varying test.
2011-05-24  Stefan Dösingerd3d9: AMD cards don't clip transformed vertices.
2011-05-24  Stefan Dösingerd3d9: AMD drivers return D3D_OK when reading data from...
2011-05-20  Stefan Dösingerd3d9: Skip the YUV tests when the driver confuses the...
2011-05-20  Stefan Dösingerd3d9: Account for another different behavior in the...
2011-05-19  Stefan Dösingerd3d9: Disable the zero instance test.
2011-05-19  Stefan Dösingerd3d9: Use a DWORD to read render states.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-09  Francois Gougetd3d9/tests: Add a '\n' to a skip() call.
2011-05-06  Henri Verbeetd3d9/tests: Check if formats are supported for render...
2011-05-05  Adam Martinsond3d9: Use D3DQUERYTYPE instead of HRESULT in IDirect3DQ...
2011-05-05  Henri Verbeetd3d9/tests: Add a volume texture test to test_reset().
2011-05-05  Henri Verbeetd3d9: Simplify reset_enum_callback().
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-04  John Edmondsd3d9/tests: Added a test for resetting an invisible...
2011-05-04  Henri Verbeetd3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04  Henri Verbeetd3d9/tests: Add a test for window styles on device...
2011-05-03  Henri Verbeetd3d9/tests: Destroy the window after we're done with...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-25  Michael Stefaniucd3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
2011-04-25  Michael Stefaniucd3d9: Pass an object instead of an iface to IDirect3DDe...
2011-04-25  Michael Stefaniucd3d9: Use impl_from_IDirect3DDevice9Ex instead of casti...
2011-04-22  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetType().
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolume9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DStateBlock9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DQuery9 iface.
2011-04-11  Henri Verbeetd3d9: Get rid of the implicit swapchain refcounting...
2011-04-11  Michael Stefaniucd3d9: COM cleanup for the IDirect3D9Ex iface.
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-06  Henri Verbeetd3d9/tests: Add a depth blit test.
2011-04-05  Henri Verbeetd3d9/tests: Add a test for partial depth buffer copies.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Stefan Dösingerd3d9: Test depth stencil size mismatches.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-15  Henri Verbeetd3d9: Use IDirect3DVolume9_AddRef to increment the...
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetd3d9: Surfaces always have resource type WINED3DRTYPE_S...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-01  Henri Verbeetwined3d: Make IWineD3DResourceImpl an independent struc...
2011-02-17  Austin Englishd3d9/tests: Make sure to use return values (LLVM/Clang).
2011-02-15  Matteo Brunid3d9/tests: Add a test for clip planes.
2011-02-11  Peter Urbanecd3d9/tests: Use primary monitor screen size to perform...
2011-02-07  Stefan Dösingerd3d9: Use a proper window class for the query test.
2011-02-04  Henri Verbeetwined3d: Remove COM from the query implementation.
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Check if formats are supported as render targe...
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-02-02  Henri Verbeetd3d9/tests: Check another return value in maxmip_test...
2011-02-01  Stefan Dösingerd3d9: Add an sRGB format test.
2011-02-01  Stefan Dösingerd3d9: Work around an odd nvidia windows bug.
2011-02-01  Stefan Dösingerd3d9: Use a proper window class in the device tests.
2011-02-01  Henri Verbeetd3d9/tests: Check ColorFill() return codes in color_fil...
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Henri Verbeetd3d9: Check the correct swapchain in IDirect3DDevice9Im...
2011-01-27  Henri Verbeetd3d9/tests: Add a test for the NULL format.
2011-01-26  Henri Verbeetd3d9: Remove some useless ERRs (LLVM/Clang).
2011-01-25  Henri Verbeetwined3d: Disable vertex shader output clamping.
2011-01-12  Greg Geldorpd3d9/tests: Skip tests if not running in the foreground.
2010-12-07  Henri Verbeetd3d9/tests: Don't draw undefined data in stream_test().
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