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wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D().
[wine]
/
dlls
/
wined3d
/
drawprim.c
2008-06-25
H. Verbeet
wined3d: Explicitly enable depth buffer writing in...
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2008-05-12
Ben Mayhew
wined3d: Only display Missing vbo streams fixme once.
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
Alexander Dorofeyev
wined3d: Prevent console spamming in drawPrimitive.
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2008-04-08
Alexander Dorofeyev
wined3d: Set isInDraw later in drawPrimitive.
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2008-04-07
Rico Schüller
wined3d: Improve drawStridedInstanced().
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2008-04-07
Alexander Dorofeyev
wined3d: LEAVE_GL when exiting with error in tesselate_...
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2008-04-02
Stefan Dösinger
wined3d: Update copyright lines.
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2008-03-24
Alexander Dorofeyev
wined3d: Handle zero primitive count.
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2008-02-05
Stefan Dösinger
wined3d: Make Clear aware of the depth stencil sharing.
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2008-02-05
Stefan Dösinger
wined3d: De-Statify depth blit opengl resources.
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2008-01-24
Andrew Talbot
wined3d: Remove unneeded casts.
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2008-01-18
Austin English
wined3d: Spelling fixes.
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2007-12-21
Stefan Dösinger
wined3d: Implement half float vertex buffer conversion.
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2007-12-20
Stefan Dösinger
wined3d: Add a test for 16 bit floats.
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2007-12-20
Stefan Dösinger
wined3d: Fixed function vertex attribute types are...
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2007-12-20
Stefan Dösinger
wined3d: Store if half float conversion is needed in...
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2007-12-19
Stefan Dösinger
wined3d: Emulate half float vertices if GL_NV_half_floa...
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2007-12-11
Michael Stefaniuc
wined3d: Fix a "ordered comparison of pointer with...
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2007-12-05
Gerald Pfeifer
wined3d: Fix error handling in fixed_get_input().
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2007-11-14
Stefan Dösinger
wined3d: Depth stencil fixes.
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2007-11-01
Stefan Dösinger
wined3d: Move texture -> drawable blits to LoadLocation.
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2007-10-26
Stefan Dösinger
wined3d: Begin centralizing surface location management.
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2007-09-20
Stefan Dösinger
wined3d: Check for NULL streams.
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2007-08-31
Stefan Dösinger
wined3d: Supply texture coords even if no texture is...
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2007-08-30
Stefan Dösinger
wined3d: Tidy up the vbo removal from the strided data.
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2007-08-30
Stefan Dösinger
wined3d: Use 0/0/0 as normal if no normal is supplied.
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2007-08-28
Stefan Dösinger
wined3d: Remove the D3DTTFF_PROJECTED handling from...
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2007-08-27
Stefan Dösinger
wined3d: Some texture transform fixes.
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2007-08-27
Stefan Dösinger
wined3d: BaseVertexIndex can be negative.
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2007-08-23
Stefan Dösinger
wined3d: Fall back to drawStridedSlow if fog coords...
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2007-08-20
H. Verbeet
wined3d: UBYTE4 data shouldn't be normalized.
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2007-08-13
Hernan Rajchert
wined3d: Fixed error message when glDrawElement fails.
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2007-08-08
Stefan Dösinger
wined3d: Store the position_transformed flag in the...
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2007-08-08
Stefan Dösinger
wined3d: Determine used streams at vdecl creation.
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2007-08-07
Roderick Colenbrander
wined3d: Don't call ActivateContext between ENTER_GL...
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2007-08-02
H. Verbeet
wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
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2007-07-31
Francois Gouget
Assorted spelling fixes.
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2007-07-25
H. Verbeet
wined3d: Pass the correct target to glMultiTexCoord.
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2007-07-24
H. Verbeet
wined3d: Trace the declaration element type in primitiv...
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2007-07-10
Stefan Dösinger
wined3d: Print the fixed and unfixed vertex warning...
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2007-07-06
Stefan Dösinger
wined3d: Implement high order patches.
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2007-06-26
H. Verbeet
wined3d: Increase the sizes of texturing related arrays...
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2007-06-22
H. Verbeet
wined3d: Fix various incorrect uses of GL_LIMITS(textur...
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2007-06-21
H. Verbeet
wined3d: Make use of the texUnitMap in drawStridedSlow...
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2007-06-21
Stefan Dösinger
wined3d: Emulate tracking of multiple material properties.
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2007-06-21
Stefan Dösinger
wined3d: Remove the FVF codepath from drawprim.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-06
H. Verbeet
wined3d: Make sure the color buffer is not modified...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-18
Bernd Buschinski
wined3d: Fix drawStridedSlow typo.
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2007-04-10
H. Verbeet
wined3d: Disable the scissor test for depth blits.
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2007-04-09
H. Verbeet
wined3d: Fixup FBO depth attachments when the depth...
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Index buffer data is unsigned.
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2007-03-23
Fabian Bieler
wined3d: Implement linear fog with pixel shader.
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2007-03-14
Francois Gouget
wined3d: Remove space before '\n' in trace.
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-13
H. Verbeet
wined3d: 11 space indent is ugly.
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2007-03-12
Stefan Dösinger
wined3d: Blit the offscreen texture into the drawable...
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-02-21
Stefan Dösinger
wined3d: Remove dead code from drawprim.c.
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2007-02-21
Stefan Dösinger
wined3d: Do not print the fixed / unfixed vertices...
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2007-02-20
Stefan Dösinger
wined3d: With FVFs only one stream is used.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-15
H. Verbeet
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-14
Stefan Dösinger
wined3d: Dirtify the render targets, not the primary...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-17
Stefan Dösinger
wined3d: Improve drawStridedSlow a bit.
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2007-01-10
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-01-10
Stefan Dösinger
wined3d: Remove the invymat from drawprim.c.
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2007-01-10
Stefan Dösinger
wined3d: Do not reset the material.
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2007-01-08
Stefan Dösinger
wined3d: Do not try to read the vertex decl when the...
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2007-01-08
Stefan Dösinger
wined3d: Vertex buffers can use the declaration from...
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2007-01-08
Stefan Dösinger
wined3d: Clean up drawprim a bit.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-08
Stefan Dösinger
wined3d: Apply shaders in their state handlers.
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2007-01-08
Stefan Dösinger
wined3d: Move debugging fixmes from drawprim to the...
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2007-01-08
Stefan Dösinger
wined3d: Re-add the fixed function stream source trace.
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2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the projection matrix into its own state.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
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2006-12-26
H. Verbeet
wined3d: Restore texture bindings in the FBO code.
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2006-12-26
H. Verbeet
wined3d: Copy the depth buffer after all dirty states...
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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