wined3d: Delete depth_blt_texture on IWineD3DDeviceImpl_Uninit3D().
[wine] / dlls / wined3d / drawprim.c
2008-06-25  H. Verbeetwined3d: Explicitly enable depth buffer writing in...
2008-05-12  Ben Mayhewwined3d: Only display Missing vbo streams fixme once.
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  Alexander Dorofeyevwined3d: Prevent console spamming in drawPrimitive.
2008-04-08  Alexander Dorofeyevwined3d: Set isInDraw later in drawPrimitive.
2008-04-07  Rico Schüllerwined3d: Improve drawStridedInstanced().
2008-04-07  Alexander Dorofeyevwined3d: LEAVE_GL when exiting with error in tesselate_...
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-24  Alexander Dorofeyevwined3d: Handle zero primitive count.
2008-02-05  Stefan Dösingerwined3d: Make Clear aware of the depth stencil sharing.
2008-02-05  Stefan Dösingerwined3d: De-Statify depth blit opengl resources.
2008-01-24  Andrew Talbotwined3d: Remove unneeded casts.
2008-01-18  Austin Englishwined3d: Spelling fixes.
2007-12-21  Stefan Dösingerwined3d: Implement half float vertex buffer conversion.
2007-12-20  Stefan Dösingerwined3d: Add a test for 16 bit floats.
2007-12-20  Stefan Dösingerwined3d: Fixed function vertex attribute types are...
2007-12-20  Stefan Dösingerwined3d: Store if half float conversion is needed in...
2007-12-19  Stefan Dösingerwined3d: Emulate half float vertices if GL_NV_half_floa...
2007-12-11  Michael Stefaniucwined3d: Fix a "ordered comparison of pointer with...
2007-12-05  Gerald Pfeiferwined3d: Fix error handling in fixed_get_input().
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-11-01  Stefan Dösingerwined3d: Move texture -> drawable blits to LoadLocation.
2007-10-26  Stefan Dösingerwined3d: Begin centralizing surface location management.
2007-09-20  Stefan Dösingerwined3d: Check for NULL streams.
2007-08-31  Stefan Dösingerwined3d: Supply texture coords even if no texture is...
2007-08-30  Stefan Dösingerwined3d: Tidy up the vbo removal from the strided data.
2007-08-30  Stefan Dösingerwined3d: Use 0/0/0 as normal if no normal is supplied.
2007-08-28  Stefan Dösingerwined3d: Remove the D3DTTFF_PROJECTED handling from...
2007-08-27  Stefan Dösingerwined3d: Some texture transform fixes.
2007-08-27  Stefan Dösingerwined3d: BaseVertexIndex can be negative.
2007-08-23  Stefan Dösingerwined3d: Fall back to drawStridedSlow if fog coords...
2007-08-20  H. Verbeetwined3d: UBYTE4 data shouldn't be normalized.
2007-08-13  Hernan Rajchertwined3d: Fixed error message when glDrawElement fails.
2007-08-08  Stefan Dösingerwined3d: Store the position_transformed flag in the...
2007-08-08  Stefan Dösingerwined3d: Determine used streams at vdecl creation.
2007-08-07  Roderick Colenbranderwined3d: Don't call ActivateContext between ENTER_GL...
2007-08-02  H. Verbeetwined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex...
2007-07-31  Francois GougetAssorted spelling fixes.
2007-07-25  H. Verbeetwined3d: Pass the correct target to glMultiTexCoord.
2007-07-24  H. Verbeetwined3d: Trace the declaration element type in primitiv...
2007-07-10  Stefan Dösingerwined3d: Print the fixed and unfixed vertex warning...
2007-07-06  Stefan Dösingerwined3d: Implement high order patches.
2007-06-26  H. Verbeetwined3d: Increase the sizes of texturing related arrays...
2007-06-22  H. Verbeetwined3d: Fix various incorrect uses of GL_LIMITS(textur...
2007-06-21  H. Verbeetwined3d: Make use of the texUnitMap in drawStridedSlow...
2007-06-21  Stefan Dösingerwined3d: Emulate tracking of multiple material properties.
2007-06-21  Stefan Dösingerwined3d: Remove the FVF codepath from drawprim.
2007-06-11  Stefan Dösingerwined3d: Store the gl information in a per adapter...
2007-06-06  H. Verbeetwined3d: Make sure the color buffer is not modified...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-18  Bernd Buschinskiwined3d: Fix drawStridedSlow typo.
2007-04-10  H. Verbeetwined3d: Disable the scissor test for depth blits.
2007-04-09  H. Verbeetwined3d: Fixup FBO depth attachments when the depth...
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-07  Stefan Dösingerwined3d: Index buffer data is unsigned.
2007-03-23  Fabian Bielerwined3d: Implement linear fog with pixel shader.
2007-03-14  Francois Gougetwined3d: Remove space before '\n' in trace.
2007-03-13  Stefan HuehnerMark several functions as static.
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-13  H. Verbeetwined3d: 11 space indent is ugly.
2007-03-12  Stefan Dösingerwined3d: Blit the offscreen texture into the drawable...
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-02-21  Stefan Dösingerwined3d: Remove dead code from drawprim.c.
2007-02-21  Stefan Dösingerwined3d: Do not print the fixed / unfixed vertices...
2007-02-20  Stefan Dösingerwined3d: With FVFs only one stream is used.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  Stefan Dösingerwined3d: Dirtify the render targets, not the primary...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-17  Stefan Dösingerwined3d: Improve drawStridedSlow a bit.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Stefan Dösingerwined3d: Remove the invymat from drawprim.c.
2007-01-10  Stefan Dösingerwined3d: Do not reset the material.
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Vertex buffers can use the declaration from...
2007-01-08  Stefan Dösingerwined3d: Clean up drawprim a bit.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-08  Stefan Dösingerwined3d: Move debugging fixmes from drawprim to the...
2007-01-08  Stefan Dösingerwined3d: Re-add the fixed function stream source trace.
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2006-12-26  H. Verbeetwined3d: Restore texture bindings in the FBO code.
2006-12-26  H. Verbeetwined3d: Copy the depth buffer after all dirty states...
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
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