wined3d: Add a parameter for SetRenderTarget viewport setup.
[wine] / dlls / wined3d / directx.c
2009-10-30  Henri Verbeetwined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
2009-10-29  Henri Verbeetwined3d: Get rid of the GL_SUPPORT macro.
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-27  Henri Verbeetwined3d: Restore the thread's previous GL context in...
2009-10-27  Henri Verbeetwined3d: Set a driver name appropriate for the vendor...
2009-10-27  Henri Verbeetwined3d: Apply PCI ID overrides in init_driver_info...
2009-10-27  Henri Verbeetwined3d: Store PCI IDs in wined3d_driver_info instead...
2009-10-26  Stefan Dösingerwined3d: Use the ARB native constant limit in the GLSL...
2009-10-26  Stefan Dösingerwined3d: Get rid of the general shader constant limit.
2009-10-26  Henri Verbeetwined3d: Add a separate structure for driver info.
2009-10-23  Henri Verbeetwined3d: Replace the "stateLookup" tables with a single...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-21  Henri Verbeetwined3d: Free the adapter's format info in IWineD3DImpl...
2009-10-21  Henri Verbeetwined3d: Rename WineD3DAdapter to wined3d_adapter.
2009-10-20  Stefan Dösingerwined3d: Make shader specific constants accessible...
2009-10-06  Henri Verbeetwined3d: Remove some unused code.
2009-10-01  Stefan Dösingerwined3d: Fix an error string.
2009-09-28  Stefan Dösingerwined3d: Test if result.clip[] works correctly.
2009-09-28  Stefan Dösingerwined3d: Don't use GL_NV_texture_shader on OSX.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Austin Englishwined3d: Recognize DRI R300 drivers as Mesa.
2009-09-23  Henri Verbeetwined3d: Add support for ARB_provoking_vertex.
2009-09-23  Henri Verbeetwined3d: Add support for ARB_framebuffer_object.
2009-09-23  Henri Verbeetwined3d: Detect ARB_framebuffer_object.
2009-09-17  Henri Verbeetwined3d: Get rid of the unused DeviceType parameter...
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-09-15  Henri Verbeetwined3d: Make some variables static.
2009-09-09  Jaime Ravewined3d: Fix vendor detection when using an Intel X4500HD.
2009-09-02  Henri Verbeetwined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
2009-09-01  Henri Verbeetwined3d: Add support for ARB_depth_clamp.
2009-08-31  Stefan Dösingerwined3d: Allow filtering on RECT textures.
2009-08-31  Stefan Dösingerwined3d: Remove redundant TRACEs.
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Jörg Höhlewined3d: Delete meaningless UNIX GL driver version...
2009-08-26  Stefan Dösingerwined3d: Make it clear that glFlush and glFinish are...
2009-08-26  Stefan Dösingerwined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
2009-08-26  Stefan Dösingerwined3d: Initialize ps_arb_max_local_constants.
2009-08-19  Henri Verbeetwined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the card.
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the drive...
2009-08-14  Henri Verbeetwined3d: Add a separate function for parsing the GL...
2009-08-14  Henri Verbeetwined3d: Add a separate function for guessing the vendor.
2009-08-14  Henri Verbeetwined3d: Escape GL strings with debugstr_a() in IWineD3...
2009-08-13  Henri Verbeetwined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc...
2009-08-13  Henri Verbeetwined3d: Remove the redundant vs_nv_version and ps_nv_v...
2009-08-13  Henri Verbeetwined3d: Remove some unused fields from struct wined3d_...
2009-08-13  Henri Verbeetwined3d: Don't make wgl calls from under the GL lock.
2009-08-10  Henri Verbeetwined3d: Detect EXT_provoking_vertex.
2009-08-07  Stefan Dösingerwined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
2009-08-07  Stefan Dösingerd3d: Filter R8G8B8 in d3d8 and d3d9.
2009-08-06  Henri Verbeetwined3d: Set the WINED3DTEXF_NONE entry in the minifica...
2009-08-05  Henri Verbeetwined3d: Get rid of the ANISOTROPIC entry from the...
2009-08-05  Stefan Dösingerwined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
2009-08-05  Stefan Dösingerwined3d: Only use WINE_normalized_texrect if ARB_textur...
2009-08-04  Henri Verbeetwined3d: Statically initialize the filter lookup tables.
2009-08-04  Henri Verbeetwined3d: Set a more appropriate value for the ANISOTROP...
2009-08-04  Henri Verbeetwined3d: Don't disable mipmapping if we lack EXT_textur...
2009-08-03  Henri Verbeetwined3d: Don't use the GL texture flags to determine...
2009-07-23  Henri Verbeetwined3d: Get rid of last_device.
2009-07-22  Henri Verbeetwined3d: Keep track of a thread's wined3d context.
2009-07-17  Henri Verbeetwined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
2009-07-15  Henri Verbeetwined3d: Check the return values for some wgl calls.
2009-07-10  Stefan Dösingerwined3d: Only use 4 component specular colors if GL...
2009-07-09  Stefan Dösingerwined3d: Update Nvidia driver versions.
2009-07-09  Stefan Dösingerwined3d: Add Intel GMA X3100 to our card DB.
2009-07-08  Erik Inge Bolsøwined3d: Fix Nvidia GTX series misdetection.
2009-07-07  Henri Verbeetwined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
2009-07-07  Henri Verbeetwined3d: checkGLcall() doesn't need a \n.
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-07-07  Henri Verbeetwined3d: Avoid an unnecessary strcpy().
2009-07-06  Henri Verbeetwined3d: Avoid a forward declaration.
2009-07-06  Henri Verbeetwined3d: Remove the gl_renderer field from WineD3D_GL_Info.
2009-07-06  Henri Verbeetwined3d: Get rid of the unused gl_version and glx_versi...
2009-07-06  Henri Verbeetwinedd3d: Get rid of a useless trace.
2009-07-06  Henri Verbeetwined3d: Get rid of the redundant "return_value" variable.
2009-07-03  Henri Verbeetwined3d: Don't accept NULL as a valid result from glGet...
2009-07-03  Henri Verbeetwined3d: Get rid of wined3d_fake_gl_context_cs.
2009-07-03  Henri Verbeetwined3d: Use a proper structure for storing initial...
2009-07-02  Henri Verbeetwined3d: Get rid of the silly refcount for the "fake...
2009-07-02  Henri Verbeetwined3d: Don't reuse random GL contexts during initiali...
2009-07-02  Henri Verbeetwined3d: Clear the last device in WineD3D_CreateFakeGLC...
2009-07-02  Tobias Jakobiwined3d: Add ps_arb_max_local_constants.
2009-07-01  Henri Verbeetwined3d: Use flags for driver quirks.
2009-07-01  Henri Verbeetwined3d: Move the driver_quirk structure to directx.c.
2009-06-29  Henri Verbeetwined3d: Always check the result of wglMakeCurrent().
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-22  Henri Verbeetwined3d: Get rid of some asserts.
2009-06-22  Henri Verbeetwined3d: Get rid of DEBUG_SINGLE_MODE.
2009-06-22  Henri Verbeetwined3d: Simplify the transformed position fixup a...
2009-06-19  Robert Keywined3d: Add missing HD 3400 renderer string.
2009-06-17  Yann Droneaudwined3d: Improved ATI Radeon HD 4xxx detection.
2009-06-17  Henri Verbeetwined3d: Fall back to backbuffer offscreen rendering...
2009-06-08  Gerald Pfeiferwined3d: Fix (and simplify) the ATI case in IWineD3DImp...
2009-06-08  Henri Verbeetwined3d: Add support for the ARB_depth_buffer_float...
2009-06-05  Henri Verbeetwined3d: Add support for EXT_packed_depth_stencil.
2009-06-05  Henri Verbeetwined3d: Add extension detection for ARB_depth_texture.
2009-06-04  Henri Verbeetwined3d: Add a proper enum value for "no extension".
2009-05-28  Louis Lenderswined3d: Fix CheckDeviceMultiSampleType when queried...
2009-05-25  Louis Lenderswined3d: Match device name string to windows one.
2009-05-25  Chris Robinsonwined3d: Prevent erroneous FIXMEs on newer cards.
next