d3dx9: Shader assembler vs_1_0 and vs_1_1 support.
[wine] / dlls / wined3d /
2010-05-25  Henri Verbeetwined3d: Get rid of GLINFO_LOCATION.
2010-05-25  Henri Verbeetwined3d: Set the state.c GLINFO_LOCATION to *gl_info.
2010-05-25  Henri Verbeetwined3d: Set the arb_program_shader.c GLINFO_LOCATION...
2010-05-25  Henri Verbeetwined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
2010-05-24  Henri Verbeetwined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
2010-05-24  Henri Verbeetwined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
2010-05-24  Henri Verbeetwined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
2010-05-24  Henri Verbeetwined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
2010-05-21  Stefan Dösingerwined3d: Catch RCP 0.0 in ARB.
2010-05-21  Stefan Dösingerwined3d: Handle length zero vectors in ARB's NRM.
2010-05-21  Stefan Dösingerwined3d: Make the mova constant more generic for relati...
2010-05-21  Stefan Dösingerwined3d: Order the helper constants a bit better.
2010-05-21  Stefan Dösingerwined3d: Add a function for reading (ps_)helper_const.
2010-05-21  Stefan Dösingerwined3d: Store a positive 1.0 in the ARB's vertex shade...
2010-05-21  Stefan Dösingerwined3d: Split up the "one" pixel shader helper constant.
2010-05-21  Michael Stefaniucwined3d: Avoid using the long type.
2010-05-21  Henri Verbeetwined3d: Set the device.c GLINFO_LOCATION to *gl_info.
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21  Henri Verbeetwined3d: Explicitly pass GL info to buffer_create_buffe...
2010-05-21  Henri Verbeetwined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
2010-05-21  Henri Verbeetwined3d: Introduce a separate function for translating...
2010-05-20  Henri Verbeetwined3d: Translate front buffer coordinates in surface_...
2010-05-20  Henri Verbeetwined3d: Merge destination rectangle operations into...
2010-05-20  Henri Verbeetwined3d: Merge source rectangle operations into a singl...
2010-05-20  Henri Verbeetwined3d: Split checking for "empty" source and destinat...
2010-05-20  Henri Verbeetwined3d: Check for a destination clipper in IWineD3DBas...
2010-05-19  Henri Verbeetwined3d: Fix a comment.
2010-05-19  Henri Verbeetwined3d: Use wine_dbgstr_rect() for tracing the rectang...
2010-05-19  Henri Verbeetwined3d: Explicitly pass the FBO target to context_clea...
2010-05-19  Henri Verbeetwined3d: Make context_attach_surface_fbo() static.
2010-05-18  Henri Verbeetwined3d: Correctly translate between coordinate systems...
2010-05-18  Henri Verbeetwined3d: Check for offscreen contexts inside context_va...
2010-05-18  Henri Verbeetwined3d: Explicitly pass the depth/stencil surface...
2010-05-18  Henri Verbeetwined3d: context_validate_onscreen_formats() may modify...
2010-05-18  Julius Schwartzenbergwined3d: Cope with the new Intel renderer string.
2010-05-17  Roderick Colenbranderwined3d: Use BltFast in UpdateSurface when desc.convert...
2010-05-17  Roderick Colenbranderwined3d: Remove unneeded d3dfmt_get_conv conversion...
2010-05-17  Roderick Colenbranderwined3d: Set conversion flags for format descriptors...
2010-05-17  Henri Verbeetwined3d: Add support for shadow samplers.
2010-05-17  Henri Verbeetwined3d: Add support for ARB_shadow.
2010-05-17  Henri Verbeetwined3d: Remove some unused winetexturestates elements.
2010-05-17  Henri Verbeetwined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
2010-05-14  Roderick Colenbranderwined3d: Make sure wglFlush is not between ENTER_GL...
2010-05-11  Roderick Colenbranderwined3d: Use surface_prepare_texture for surface alloca...
2010-05-10  Stefan Dösingerwined3d: Don't use GL_ARB_map_buffer_range for now.
2010-05-10  Marcus Meissnerwined3d: fixed a NULL deref in create_arb_blt_fragment_...
2010-05-06  Alexandre Julliardwined3d: Don't crash during initialization if the adapt...
2010-05-06  Gerald Pfeiferwined3d: Fix the handling of the blue channel inIWineGD...
2010-05-06  Henri Verbeetwined3d: Remove the unused device type parameter to...
2010-05-06  Henri Verbeetwined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in swapchain_blit().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06  Henri Verbeetwined3d: Use the FBO cache in context_apply_blit_state().
2010-05-05  Henri Verbeetwined3d: Use context_apply_clear_state() in color_fill_...
2010-05-05  Henri Verbeetwined3d: Setup the FBO for the correct target in contex...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the render target and depth...
2010-05-05  Henri Verbeetwined3d: Explicitly pass the FBO target to the FBO...
2010-05-05  Henri Verbeetwined3d: Move draw buffer setup code out of context_app...
2010-05-04  Stefan Dösingerwined3d: Fall back to other depth stencil formats if...
2010-05-04  Stefan Dösingerwined3d: Don't grab the implicit depth stencil format...
2010-05-04  Henri Verbeetwined3d: Attach the surfaces from the fbo_entry instead...
2010-05-04  Henri Verbeetwined3d: Remove a redundant check from prepare_ds_clear().
2010-05-04  Henri Verbeetwined3d: Separate context acquisition and state applica...
2010-05-04  Henri Verbeetwined3d: Split context_apply_state() into separate...
2010-05-03  Henri Verbeetwined3d: Allow the ARB shader backend to work with...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Remove some unused fields from the shader...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Check if the depth/stencil surface has any...
2010-04-28  Henri Verbeetwined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
2010-04-28  Henri Verbeetwined3d: Introduce device_get_draw_rect() to calculate...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Simply pass IWineD3DSurfaceImpl pointers to...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Add a missing newline to a TRACE in IWineD3DDe...
2010-04-26  Henri Verbeetwined3d: Kill the now unused MAX_MIP_LEVELS.
2010-04-26  Alexandre Julliardwined3d: Avoid a compiler warning on old gcc.
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Make sure all texture levels are allocated...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Gerald Pfeiferwined3d: Remove variable dlc_tmp which is not really...
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