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wined3d: Do not try to create a vbo more than once.
[wine]
/
dlls
/
wined3d
/
device.c
2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
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2006-07-21
Ivan Gyurdiev
wined3d: Respect EnableAutoDepthStencil parameter.
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2006-07-21
Ivan Gyurdiev
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
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2006-07-21
Ivan Gyurdiev
wined3d: Restore recording mode later in ActiveRender().
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2006-07-21
Ivan Gyurdiev
wined3d: Read shader constants from correct stateblock.
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2006-07-20
H. Verbeet
wined3d: Compilation fixes.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
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2006-07-14
Ivan Gyurdiev
wined3d: Fix light state bugs.
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2006-07-12
H. Verbeet
wined3d: Fix specular color handling for register combi...
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2006-07-11
Ivan Gyurdiev
wined3d: Fix off-by-one constants bug.
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2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
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2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
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2006-07-06
Ivan Gyurdiev
wined3d: Fix STREAM flag override.
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2006-07-06
Ivan Gyurdiev
wined3d: Allow mix of SW vertex and GLSL pixel shader.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Cleanup: print constants in device code.
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-27
H. Verbeet
wined3d: Remove some redundant code.
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2006-06-27
H. Verbeet
wined3d: Fix compilation (VBO constants).
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-26
Stefan Dösinger
wined3d: Fix a bad trace.
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2006-06-26
Stefan Dösinger
wined3d: Create vertex buffer objects for D3D vertex...
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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2006-06-16
Paul Vriens
wined3d: GetScissorRect should use zero-based scissorBo...
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2006-06-16
Francois Gouget
Add trailing '\n's to ok() calls.
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2006-06-16
Francois Gouget
Assorted spelling fixes.
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2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
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2006-06-13
Jan Zerebecki
wined3d: Move a checkGLcall to it's gl call inside...
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2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
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2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
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2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
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2006-06-09
Jason Green
wined3d: Add GLSL helper functions to Device.
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2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
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2006-06-07
H. Verbeet
wined3d: Don't hardcode type sizes for shader constants.
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-05-30
Vitaliy Margolen
wined3d: Properly destroy texture object if we failed...
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2006-05-30
Stefan Dösinger
wined3d: Do not disable GL_BLEND when alpha blending...
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2006-05-27
Jason Green
wined3d: Final move of the GLSL registry check (hopefully).
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2006-05-26
Jason Green
wined3d: Move the GLSL registry check again.
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Fog fixes.
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2006-05-25
Stefan Dösinger
wined3d: Silence the offscreen surface creation fixme.
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2006-05-25
Stefan Dösinger
wined3d: Color keying emulation.
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2006-05-24
Stefan Dösinger
wined3d: Swapchain and back buffer corrections + tests.
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2006-05-24
Roderick Colenbrander
wined3d: Fix ARB_imaging abuse.
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2006-05-24
Alexandre Julliard
wined3d: Fixed a couple of boolean comparisons against...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-20
Stefan Dösinger
wined3d: Sort of oversized surface support.
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2006-05-20
Stefan Dösinger
wined3d: Allow SYSTEMMEM textures and surfaces.
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2006-05-20
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetDisplayMode.
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2006-05-20
Phil Costin
wined3d: Trace output corrections and cleanups.
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2006-05-16
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
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2006-05-15
Stefan Dösinger
wined3d: Render state additions and fixes.
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2006-05-15
Stefan Dösinger
wined3d: Support for single buffering.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineGDISurface.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineD3DDevice::ProcessVertices.
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2006-05-11
Ivan Gyurdiev
wined3d: Set pIndexData to 0 in DrawIndexedPrimitiveUP.
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2006-05-08
Stefan Dösinger
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
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2006-05-08
Stefan Dösinger
wined3d: Add some surface flags.
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2006-05-05
Ivan Gyurdiev
wined3d: QueryInterface corrections.
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2006-04-21
Ivan Gyurdiev
wined3d: Fix mipmap level count.
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2006-04-21
Ivan Gyurdiev
wined3d: Correct vtrace usage.
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2006-04-21
Stefan Dösinger
wined3d: Implement IWineD3DPalette.
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2006-04-19
Stefan Dösinger
wined3d: Implement GetHWND and SetHWND.
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2006-04-19
Stefan Dösinger
wined3d: Implement EnumTextureFormats.
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2006-04-19
Stefan Dösinger
wined3d: Implement EnumZBufferFormats.
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2006-04-19
Stefan Dösinger
wined3d: Implement IWineD3DDevice::EnumDisplayModes.
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-18
Stefan Dösinger
wined3d: Add the remaining IWineD3DDevice methods.
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2006-04-18
Stefan Dösinger
wined3d: Add IWineD3DPalette.
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2006-04-18
Stefan Dösinger
wined3d: Add a parameter for surface type selection.
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2006-04-17
Stefan Dösinger
wined3d: Add a method to change the front and back...
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2006-04-14
Sagar Mittal
wined3d: Fix null pointer check in IWineD3DImpl_GetPixe...
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2006-04-14
Stefan Dösinger
wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-12
Karsten Elfenbein
wined3d: Combined unhandled renderstate cases into...
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2006-04-12
Karsten Elfenbein
wined3d: IWineD3DDeviceImpl_Reset cleanup.
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2006-04-12
Stefan Dösinger
wined3d: Add a resource dumper.
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2006-04-07
Stefan Dösinger
wined3d: Add WINED3DBOX to wined3d_types.h.
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2006-04-07
Stefan Dösinger
wined3d: Rename return values from D3D* to WINED3D*.
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DTEXTUREFILTERTYPE to wined3d_types.h.
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2006-04-04
Jan Zerebecki
wined3d: CreateDevice should use the root window.
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2006-04-04
Jan Zerebecki
wined3d: Output unhandled renderstates with debug_d3dre...
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2006-04-04
Stefan Dösinger
wined3d: Add WINED3DCUBEMAP_FACES to wined3d_types.h.
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2006-04-04
Stefan Dösinger
wined3d: Define WINED3DGAMMARAMP based on D3DGAMMARAMP...
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2006-04-04
Stefan Dösinger
wined3d: Add WINED3DRASTERSTATUS to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Make use of WINED3DDEVICE_CREATION_PARAMETERS.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DBACKBUFFER_TYPE to wined3d_types.h.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-30
H. Verbeet
wined3d: Move fields common to vertex shaders and pixel...
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2006-03-29
H. Verbeet
wined3d: Move the vshader_ins and pshader_ins arrays...
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DTRIPATCH_INFO to wined3d_types.h.
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