hhctrl.ocx: Don't fail if ole is already initialised.
[wine] / dlls / wined3d / wined3d_private.h
2006-10-31  Ivan Gyurdievwined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
2006-10-16  Francois GougetAssorted spelling fixes.
2006-10-13  Ivan Gyurdievwined3d: Add D3DCLIPPLANE constants to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DSI and other opcode masks to the WINED3...
2006-10-13  Ivan Gyurdievwined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DPRIMITIVETYPE types into one type...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
2006-10-11  Ivan Gyurdievwined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DDECLTYPE: Consistently use in WINED3D names...
2006-10-11  Ivan Gyurdievwined3d: D3DQUERYTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
2006-10-11  Ivan Gyurdievwined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-10  Ivan Gyurdievwined3d: Move D3DSP_REG structures into the WINED3D...
2006-10-10  Ivan Gyurdievwined3d: Move D3DSIO structure into WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-06  Stefan Dösingerwined3d: Define the surface alignment in the header.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06  Stefan Dösingerwined3d: Add UpdatOverlayZOrder.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06  Stefan Dösingerwined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-10-02  Ivan Gyurdievwined3d: Remove unused field in shader opcode_arg.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Fix the default values for wined3d_settings.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-25  Stefan Dösingerwined3d: Stop fixing up a VBO if the declaration change...
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-07  Ivan Gyurdievwined3d: Remove unused field: Surface.textureName.
2006-08-28  Stefan Dösingerwined3d: Find the correct sampler type for < 2.0 pshaders.
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  Roderick Colenbranderwined3d: Better GPU detection.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-07  H. Verbeetwined3d: Add a couple of traces to the vertexdeclaratio...
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-28  Jason Greenwined3d: More shader fixes / new instructions.
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-26  Stefan Dösingerwined3d: More efficient color keying dirtifying.
2006-07-26  Stefan Dösingerddraw: Support using an application-provided surface...
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerwined3d: Add a setting for the render target locking...
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Ivan Gyurdievwined3d: Make WINED3D_ATR macros more flexible.
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-07-07  Michael Stefaniucjanitorial: Move the storage specifier to the beginning...
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Add a function to print out D3DDECLUSAGE9...
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-06-28  H. Verbeetwined3d: Add code for using register combiners for...
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-21  Stefan Dösingerwined3d: Pixel format cleanup.
2006-06-19  Jason Greenwined3d: Implement locally defined boolean and integer...
2006-06-19  Jason Greenwined3d: Add preliminary support for constant boolean...
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-15  Jason Greenwined3d: Implement more GLSL instructions.
2006-06-13  Alexandre Julliardwined3d: Use unsigned int instead of size_t to avoid...
2006-06-13  Ivan Gyurdievwined3d: Mark instructions without a destination token.
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Add support for shader model 3.0 I/O registers.
2006-06-13  Ivan Gyurdievwined3d: Register map cleanups.
2006-06-13  Ivan Gyurdievwined3d: Share trace pass
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
2006-06-13  Ivan Gyurdievwined3d: The namedArrays code path is dead (always...
2006-06-13  Jan Zerebeckiwined3d: Fix stencil related render states.
2006-06-12  H. Verbeetwined3d: Cleanup GetSrcAndOpFromValue().
2006-06-10  Ivan Gyurdievwined3d: Print out sampler state names.
2006-06-09  Jason Greenwined3d: Allow drawPrim to create and use the GLSL...
2006-06-09  Jason Greenwined3d: Prototype the GLSL functions for use with...
2006-06-09  Jason Greenwined3d: Unified float constant register mapping betwee...
2006-06-09  Jason Greenwined3d: Add the bulk of the GLSL string generation...
2006-06-09  Jason Greenwined3d: Move constant loading out of DrawPrimDrawStrid...
2006-06-07  Ivan Gyurdievwined3d: Fix missing light recording.
2006-06-06  Ivan Gyurdievwined3d: Remove constant type field in stateblock.
2006-06-06  Ivan Gyurdievwined3d: Trace improvements.
2006-05-27  Jason Greenwined3d: Add ability to generate GLSL shader objects...
2006-05-25  Roderick Colenbranderwined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25  Stefan Dösingerwined3d: Small rhw vertex fix.
next