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hhctrl.ocx: Don't fail if ole is already initialised.
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2006-10-31
Ivan Gyurdiev
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
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2006-10-16
Francois Gouget
Assorted spelling fixes.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DCLIPPLANE constants to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DSI and other opcode masks to the WINED3...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
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2006-10-11
Ivan Gyurdiev
wined3d: TEXTUREFILTERTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DQUERYTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDEVTYPE: Consistently use in WINED3D namespace.
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2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSP_REG structures into the WINED3D...
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2006-10-10
Ivan Gyurdiev
wined3d: Move D3DSIO structure into WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-06
Stefan Dösinger
wined3d: Define the surface alignment in the header.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::UpdateOverlay.
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2006-10-06
Stefan Dösinger
wined3d: Add UpdatOverlayZOrder.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::GetOverlayPosition.
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2006-10-06
Stefan Dösinger
wined3d: Add IWineD3DSurface::SetOverlayPosition.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-10-02
Ivan Gyurdiev
wined3d: Remove unused field in shader opcode_arg.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
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2006-09-27
H. Verbeet
wined3d: Fix the default values for wined3d_settings.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-09-25
Stefan Dösinger
wined3d: Stop fixing up a VBO if the declaration change...
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2006-09-10
Stefan Dösinger
ddraw: Pass the fullscreen flag to wined3d.
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2006-09-07
Ivan Gyurdiev
wined3d: Remove unused field: Surface.textureName.
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2006-08-28
Stefan Dösinger
wined3d: Find the correct sampler type for < 2.0 pshaders.
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2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
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2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
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2006-08-21
Roderick Colenbrander
wined3d: Better GPU detection.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-08
Jan Zerebecki
wined3d: Registry setting for the amount of simulated...
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2006-08-07
H. Verbeet
wined3d: Add a couple of traces to the vertexdeclaratio...
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-07-29
Jason Green
wined3d: Start checking for D3DUSAGE_QUERY_* items...
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2006-07-28
Jason Green
wined3d: More shader fixes / new instructions.
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2006-07-28
Stefan Dösinger
wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-26
Stefan Dösinger
wined3d: More efficient color keying dirtifying.
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2006-07-26
Stefan Dösinger
ddraw: Support using an application-provided surface...
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2006-07-25
Jason Green
wined3d: Implement more GLSL instructions.
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2006-07-25
H. Verbeet
wined3d: Add real occlusion query support.
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Stefan Dösinger
wined3d: Draw the cursor.
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2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
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2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
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2006-07-20
H. Verbeet
wined3d: Compilation fixes.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Stefan Dösinger
wined3d: Add a setting for the render target locking...
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
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2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
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2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Make WINED3D_ATR macros more flexible.
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2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
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2006-07-07
Michael Stefaniuc
janitorial: Move the storage specifier to the beginning...
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Add a function to print out D3DDECLUSAGE9...
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2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
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2006-06-28
H. Verbeet
wined3d: Add code for using register combiners for...
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-27
Stefan Dösinger
wined3d: Vertex buffer can be locked multiple times.
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2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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2006-06-19
Jason Green
wined3d: Implement locally defined boolean and integer...
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2006-06-19
Jason Green
wined3d: Add preliminary support for constant boolean...
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Jason Green
wined3d: Implement more GLSL instructions.
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2006-06-13
Alexandre Julliard
wined3d: Use unsigned int instead of size_t to avoid...
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2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
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2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
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2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
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2006-06-12
H. Verbeet
wined3d: Cleanup GetSrcAndOpFromValue().
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2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
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2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
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2006-06-09
Jason Green
wined3d: Prototype the GLSL functions for use with...
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2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
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2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
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2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
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2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
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2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Small rhw vertex fix.
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