dwrite: Added IDWriteTextFormat stub implementation.
[wine] / dlls / wined3d /
2012-10-10  Henri Verbeetwined3d: Implement SM4 WINED3DSIH_SINCOS in the GLSL...
2012-10-10  Henri Verbeetwined3d: Implement SM4 loops in the GLSL shader backend.
2012-10-10  Henri Verbeetwined3d: Implement WINED3DSIH_IADD in the GLSL shader...
2012-10-10  Henri Verbeetwined3d: Implement WINED3DSIH_DIV in the GLSL shader...
2012-10-10  Henri Verbeetwined3d: Implement WINED3DSIH_BREAKP in the GLSL shader...
2012-10-09  Henri Verbeetwined3d: Remove unused wined3d_shader_limits fields.
2012-10-09  Henri Verbeetwined3d: Fix the SM3 int and bool vs constant limits.
2012-10-09  Henri Verbeetwined3d: wined3d_surface_set_palette() never fails.
2012-10-08  Henri Verbeetwined3d: Implement WINED3DSIH_AND in the GLSL shader...
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_apply() never fails.
2012-10-08  Henri Verbeetwined3d: wined3d_stateblock_capture() never fails.
2012-10-04  Henri Verbeetwined3d: wined3d_swapchain_get_desc() never fails.
2012-10-04  Henri Verbeetwined3d: Just return the surface from wined3d_swapchain...
2012-10-03  Henri Verbeetwined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
2012-10-03  Henri Verbeetwined3d: wined3d_swapchain_set_window() never fails.
2012-10-03  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Recognize the SM4 dcl_constantBuffer opcode.
2012-10-01  Henri Verbeetwined3d: wined3d_device_get_creation_parameters() never...
2012-10-01  Henri Verbeetwined3d: wined3d_device_set_depth_stencil() never fails.
2012-10-01  Oleg Bosiswined3d: Add correct detection of GeForce GT 650M video...
2012-10-01  Marcus Meissnerwined3d: Move texture reference decrement to end of...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-10-01  Henri Verbeetwined3d: Just return the surface from wined3d_device_ge...
2012-09-28  Henri Verbeetwined3d: Set more accurate limits for SM4 shaders.
2012-09-28  Henri Verbeetwined3d: Unify GLSL input / output variable naming.
2012-09-27  Henri Verbeetwined3d: Introduce a separate function to retrieve...
2012-09-27  Henri Verbeetwined3d: wined3d_device_set_software_vertex_processing...
2012-09-27  Henri Verbeetwined3d: Just return the texture from wined3d_device_ge...
2012-09-26  Henri Verbeetwined3d: Add some basic SM4 bytecode dumping code.
2012-09-26  Henri Verbeetwined3d: wined3d_device_get_texture_stage_state() never...
2012-09-26  Henri Verbeetwined3d: wined3d_device_set_texture_stage_state() never...
2012-09-25  Ričardas Barkauskaswined3d: Don't leave leftover textures when destroying...
2012-09-25  Henri Verbeetwined3d: Take the data type of registers into account...
2012-09-25  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-25  Henri Verbeetwined3d: wined3d_device_set_pixel_shader() never fails.
2012-09-24  Henri Verbeetwined3d: Take the data type of immediates into account...
2012-09-24  Henri Verbeetwined3d: Just return the shader from wined3d_device_get...
2012-09-24  Henri Verbeetwined3d: wined3d_device_set_vertex_shader() never fails.
2012-09-21  Henri Verbeetwined3d: Simplify shader_glsl_destroy() control flow...
2012-09-21  Henri Verbeetwined3d: Just return the declaration from wined3d_devic...
2012-09-21  Henri Verbeetwined3d: wined3d_device_set_vertex_declaration() never...
2012-09-19  Francois Gougetwined3d: Remove an unwanted trailing '\n' in shader_dum...
2012-09-19  Henri Verbeetwined3d: Merge the glsl_vshader_private and glsl_pshade...
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_scissor_rect() never fails.
2012-09-19  Henri Verbeetwined3d: Implement version checks for geometry shaders.
2012-09-19  Henri Verbeetwined3d: wined3d_device_get_sampler_state() never fails.
2012-09-19  Henri Verbeetwined3d: wined3d_device_set_sampler_state() never fails.
2012-09-18  Bruno Jesuswined3d: Recognize GeForce 9300 properly.
2012-09-18  Henri Verbeetwined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
2012-09-18  Henri Verbeetwined3d: wined3d_device_get_material() never fails.
2012-09-18  Henri Verbeetwined3d: wined3d_device_set_material() never fails.
2012-09-17  Henri Verbeetwined3d: Implement WINED3DSIH_CUT in the GLSL shader...
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_outputTopology opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_inputPrimitive opcode.
2012-09-17  Henri Verbeetwined3d: Recognize the SM4 dcl_maxOutputVertexCount...
2012-09-17  Henri Verbeetwined3d: Introduce a union for declaration shader instr...
2012-09-14  Henri Verbeetwined3d: Just handle all instructions in the shader...
2012-09-14  Henri Verbeetwined3d: wined3d_device_multiply_transform() never...
2012-09-13  Henri Verbeetwined3d: wined3d_device_set_base_vertex_index() never...
2012-09-12  Henri Verbeetwined3d: wined3d_device_get_transform() never fails.
2012-09-12  Henri Verbeetwined3d: wined3d_device_set_transform() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_get_render_state() never fails.
2012-09-11  Henri Verbeetwined3d: wined3d_device_set_render_state() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_get_viewport() never fails.
2012-09-10  Henri Verbeetwined3d: wined3d_device_set_viewport() never fails.
2012-09-07  Jiang Yikewined3d: Add AMD Radeon HD 7700 series and HD 7800...
2012-09-06  Henri Verbeetwined3d: Just return the buffer from wined3d_device_get...
2012-09-06  Henri Verbeetwined3d: wined3d_device_set_index_buffer() never fails.
2012-09-05  Henri Verbeetwined3d: Just return the swapchain from wined3d_device_...
2012-09-05  Henri Verbeetwined3d: Add type information to shader registers.
2012-09-05  Henri Verbeetwined3d: Read complete shader instructions at a time.
2012-09-04  Henri Verbeetwined3d: Get rid of wined3d_device_get_wined3d().
2012-08-29  Jonas Wielickiwined3d: Fix crash in wined3d_device_reset with gdi...
2012-08-21  Matteo Bruniwined3d: Use BOOL instead of char in shader_load_consta...
2012-08-21  Matteo Bruniwined3d: Force ARB shader programs reselection on bool...
2012-08-21  Matteo Bruniwined3d: Fix blending test expected results.
2012-08-20  Henri Verbeetwined3d: Also issue any queries for index buffers in...
2012-08-20  Henri Verbeetwined3d: Use a slightly shorter timeout in wined3d_even...
2012-08-16  Alexandre Julliardwined3d: Remove references to the (no longer used)...
2012-08-16  Francois Gougetwined3d: Change some internal function and structure...
2012-08-15  Matteo Bruniwined3d: Improve post-pixelshader blending test.
2012-08-15  Matteo Bruniwined3d: Fix pixel format masks.
2012-08-15  Matteo Bruniwined3d: Dump postblend color.
2012-08-15  Matteo Bruniwined3d: Use GL_FRAMEBUFFER_SRGB when possible.
2012-08-14  Nikolay Bogoychevwined3d: Recognize GeForce GT 630M.
2012-07-26  Michael Stefaniucwined3d: Avoid TRUE-FALSE conditional expressions.
2012-07-25  Henri Verbeetwined3d: Call core GL functions through gl_info.gl_ops...
2012-07-25  Henri Verbeetwined3d: Pass a gl_info structure to fragment_pipeline...
2012-07-25  Henri Verbeetwined3d: Get rid of the GL extension function pointer...
2012-07-25  Alexandre Julliardwined3d: Retrieve OpenGL extension functions directly...
2012-07-24  Henri Verbeetwined3d: Use struct opengl_funcs for storing GL extensi...
2012-07-24  Henri Verbeetwined3d: Handle core fixups like any other kind of...
2012-07-23  Henri Verbeetwined3d: Fix some EXT_gpu_shader4 function names.
2012-07-23  Henri Verbeetwined3d: Get rid of APPLE_flush_render, it doesn't...
2012-07-20  Henri Verbeetwined3d: Convert some uppercase hex constants to lowercase.
2012-07-20  Henri Verbeetwined3d: Get rid of some unused PCI IDs.
2012-07-20  Alexandre Julliardwined3d: Fetch GL functions from the WGL driver table...
2012-07-19  Alexandre Julliardopengl32: Move the wgl functions to the main OpenGL...
2012-07-19  Alexandre Julliardwined3d: Load glPointParameter functions as extensions...
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