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wined3d: Only set GL_SHADER_OPERATION_NV to GL_NONE for mapped stages.
[wine]
/
dlls
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wined3d
/
device.c
2007-06-14
Stefan Dösinger
wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14
Phil Costin
wined3d: Remove a duplication in device.c.
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2007-06-13
H. Verbeet
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap() when...
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2007-06-13
Francois Gouget
wined3d: Pass the D3DCB_CreateAdditionalSwapChain(...
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2007-06-12
Stefan Dösinger
wined3d: Do not set the dynlock flag on all created...
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2007-06-11
Stefan Dösinger
wined3d: Some render target->texture blit context handling.
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2007-06-11
Stefan Dösinger
wined3d: Store the gl information in a per adapter...
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2007-06-07
H. Verbeet
wined3d: Turn off filtering for FBO attachments, update...
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2007-06-07
Francois Gouget
Assorted spelling fixes.
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2007-06-07
Phil Costin
wined3d: Enable the loading and reloading of gamma...
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2007-06-07
H. Verbeet
wined3d: Get rid of the pBaseVertexIndex parameter...
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2007-06-07
H. Verbeet
wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retri...
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2007-06-06
H. Verbeet
wined3d: Get rid of the BaseVertexIndex parameter to...
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2007-06-05
Chris Robinson
wined3d: Add a few missing checkGLcall calls.
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2007-06-05
H. Verbeet
wined3d: Rename IWineD3DDeviceImpl_SetBasevertexIndex...
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2007-06-05
H. Verbeet
wined3d: TRACE the Color parameter in IWineD3DDeviceImp...
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2007-06-04
H. Verbeet
wined3d: Return WINED3DERR_INVALIDCALL in DrawIndexedPr...
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2007-05-16
Andrew Riedi
wined3d: Add hardware cursor support.
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2007-05-15
Francois Gouget
Assorted spelling fixes.
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2007-05-14
Marcus Meissner
wined3d: Fixed swapchain context NULL ptr checks.
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2007-05-10
Stefan Dösinger
wined3d: Manage private data in a wine linked list.
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2007-05-09
Stefan Dösinger
wined3d: Some more ProcessVertices fixes.
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2007-05-08
Stefan Dösinger
wined3d: Unset the StreamIsUP flag in ProcessVertices.
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2007-05-04
H. Verbeet
wined3d: Remove some redundant fields from IWineD3DBase...
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2007-05-04
H. Verbeet
wined3d: Improve a few VBO traces.
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2007-05-04
H. Verbeet
wined3d: Bind GL_FRAMEBUFFER_EXT rather than GL_DRAW_FR...
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2007-05-04
H. Verbeet
wined3d: Make the IWineD3DDeviceImpl_ColorFill TRACE...
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2007-05-04
H. Verbeet
wined3d: Flip the coordinate system rather than the...
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2007-05-01
Stefan Dösinger
d3d: Pass the cube face to Create*Texture's surface...
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2007-04-27
H. Verbeet
wined3d: Fix the return value for IWineD3DDeviceImpl_Co...
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2007-04-26
Stefan Dösinger
d3d: Fix ProcessVertices.
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2007-04-26
Stefan Dösinger
wined3d: Implement CreateVertexDeclarationFromFVF.
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2007-04-26
Stefan Dösinger
wined3d: Add a method to create a declaration from...
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2007-04-24
H. Verbeet
wined3d: Actually use the calculated mipmap surface...
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2007-04-20
Stefan Dösinger
wined3d: The cursor texture doesn't have GL_APPLE_clien...
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2007-04-17
H. Verbeet
wined3d: Implement ColorFill using FBOs, if they're...
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2007-04-17
H. Verbeet
wined3d: Properly handle the difference between GL_BACK...
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2007-04-17
H. Verbeet
wined3d: Set the FBO drawbuffer using glDrawBuffer...
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2007-04-17
H. Verbeet
wined3d: Ignore SetTextureStageState on unsupported...
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2007-04-17
H. Verbeet
wined3d: Dump the FBO's attachments when its status...
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2007-04-17
H. Verbeet
wined3d: Add a function for dumping FBO status codes.
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2007-04-16
Jan Zerebecki
wined3d: Remove resourceStoreCriticalSection.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-10
H. Verbeet
wined3d: Disable the scissor test in stretch_rect_fbo.
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2007-04-10
H. Verbeet
wined3d: Remove some redundant IWineD3DSurface_PreLoad...
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2007-04-10
H. Verbeet
wined3d: Add some traces to stretch_rect_fbo.
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2007-04-09
H. Verbeet
wined3d: Set the stream offset to 0 in DrawPrimitiveUP...
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2007-04-09
H. Verbeet
wined3d: Display the stream offset in GetStreamSource...
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2007-04-09
H. Verbeet
wined3d: Use the framebuffer blit extension to implemen...
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2007-04-09
H. Verbeet
wined3d: Separate attaching a surface to an FBO from...
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2007-04-09
H. Verbeet
wined3d: Make bind_fbo a bit more generic.
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2007-04-09
H. Verbeet
wined3d: Fixup FBO depth attachments when the depth...
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Add Filtering to IWineD3DSurface::Blt and...
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2007-04-05
Fabian Bieler
wined3d: Fix UpdateSurface for sourceRect != sourceWidth.
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2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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2007-04-02
Felix Nawothnig
wined3d: Make CreateCubeTexture fail when not supported.
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2007-03-21
Stefan Dösinger
wined3d: Store the pixel format in the texture.
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2007-03-19
Stefan Dösinger
wined3d: Store an array of contexts in the swapchain.
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2007-03-19
Stefan Dösinger
wined3d: Activate a context before doing opengl calls.
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2007-03-19
Stefan Dösinger
wined3d: Remove some old stuff.
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2007-03-19
Stefan Dösinger
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-15
Stefan Dösinger
wined3d: Blitting to offscreen target.
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2007-03-14
Erich Hoover
wined3d: Allow SetCursorProperties on existing cursor.
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2007-03-13
Stefan Huehner
Mark several functions as static.
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2007-03-13
H. Verbeet
wined3d: Remove FVF related fields from IWineD3DVertexD...
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2007-03-12
Fabian Bieler
wined3d: Height of rectangle is bottom - top, not vice...
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2007-03-12
Stefan Dösinger
wined3d: Account for offscreen rendering when setting...
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2007-03-12
Stefan Dösinger
wined3d: Blit the offscreen texture into the drawable...
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2007-03-12
Stefan Dösinger
wined3d: Restore the index buffer when switching from...
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2007-03-08
Michael Stefaniuc
janitorial: Remove two redundant checks for NULL.
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-03-06
Stefan Dösinger
wined3d: Do not specify the viewport origin upside...
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2007-03-06
Stefan Dösinger
wined3d: Disable depth stencil related states without...
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2007-03-06
Stefan Dösinger
wined3d: Clearing the depth stencil buffer fails withou...
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2007-03-06
Stefan Dösinger
wined3d: Store the number of aux buffers in the gl...
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2007-03-05
Stefan Dösinger
wined3d: Use the scissor test when clearing the full...
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2007-03-01
Stefan Dösinger
wined3d: Support GL_APPLE_fence for event queries.
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2007-03-01
Stefan Dösinger
wined3d: Support event queries using GL_NV_fence.
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2007-02-28
Stefan Dösinger
wined3d: Move clip planes to the state table.
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2007-02-28
Stefan Dösinger
wined3d: Use GL_STATIC_DRAW_ARB instead of GL_STATIC_DRAW.
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2007-02-28
Stefan Dösinger
wined3d: Support for using auxilliary buffers for offsc...
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-27
Stefan Dösinger
wined3d: More Clear fixes.
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2007-02-27
Stefan Dösinger
wined3d: Index buffer creation adjustments.
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2007-02-23
Francois Gouget
Use the SW_XXX constants when calling ShowWindow().
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2007-02-21
Stefan Dösinger
wined3d: Do not use glMapBuffer in ProcessVertices.
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2007-02-21
Stefan Dösinger
wined3d: Use CopyRect / EqualRect.
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2007-02-21
Stefan Dösinger
wined3d: Index buffer fixes.
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2007-02-21
Stefan Dösinger
wined3d: Clean up sampler usage in UpdateSurface.
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2007-02-21
Stefan Dösinger
wined3d: IWineD3DDevice::Clear fixes.
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2007-02-21
Stefan Dösinger
wined3d: Floating point shader constant setting.
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2007-02-21
Stefan Dösinger
wined3d: Light parameter fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-20
Stefan Dösinger
wined3d: No bounds checking is done on sampler / textur...
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2007-02-20
Stefan Dösinger
wined3d: Misc comment updates.
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2007-02-20
Stefan Dösinger
wined3d: Remove IWineD3DDevice::EnumDisplayModes.
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