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d3d8/tests: Test NPOT texture creation.
[wine]
/
dlls
/
d3d8
/
directx.c
2013-02-07
Michael Stefaniuc
d3d8: Remove ERR() on HeapAlloc failure for small sizes...
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2013-01-17
Henri Verbeet
wined3d: Get rid of the surface_type parameter to wined...
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2012-08-27
Jacek Caban
d3d8: Use proper helpers for iface calls.
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2012-07-02
Henri Verbeet
d3d9: Implement d3d9_EnumAdapterModesEx().
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2012-06-29
Henri Verbeet
d3d9: Implement d3d9_GetAdapterModeCountEx().
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2012-06-27
Henri Verbeet
d3d9: Implement d3d9_GetAdapterDisplayModeEx().
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2012-06-27
Henri Verbeet
wined3d: Take scanline ordering into account in the...
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2012-05-21
Henri Verbeet
d3d8: Get rid of IDirect3DDevice8Impl.
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2012-05-03
Henri Verbeet
d3d8: Get rid of IDirect3D8Impl.
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2012-05-03
Henri Verbeet
d3d8: Add a separate function for d3d8 initialization.
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2012-03-26
Henri Verbeet
d3d8: Don't return a pointer to the implementation...
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2012-01-20
Henri Verbeet
wined3d: Get rid of the WINED3DSURFTYPE typedef.
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2012-01-18
Henri Verbeet
wined3d: Get rid of the WINED3DRESOURCETYPE typedef.
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2012-01-09
Henri Verbeet
wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DADAPTER_IDENTIFIER typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-15
Matteo Bruni
d3d8: Remove D3DFMT_R8G8B8 special handling.
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2011-10-26
Matteo Bruni
wined3d: Return only the shader major version.
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2011-06-06
Andrew Nguyen
d3d8: Increment the reference count of the IDirect3D8...
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2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2011-01-24
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3D8 iface.
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2009-11-17
Henri Verbeet
d3d8: Move D3D8CB_DestroySwapChain() to device.c.
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2009-11-17
Henri Verbeet
d3d8: Add a separate function for device initialization.
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2009-11-09
Marcus Meissner
d3d8: Removed superflous NULL checks (Coverity).
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2009-11-03
Stefan Dösinger
d3d: Handle the pointsize_min default difference in...
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2009-11-03
Stefan Dösinger
d3d8: Fix device creation error handling.
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-08-25
Henri Verbeet
d3d8: Remove stray tabs.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
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2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
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2009-04-27
Stefan Dösinger
d3d: Limit d3d8 and d3d9 vshader constants to 256.
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-23
Henri Verbeet
d3d8: Fix locking.
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2009-03-10
Henri Verbeet
d3d8: Make the shader handle table a bit more generic.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-16
Henri Verbeet
wined3d: Add an IWineD3DDeviceParent interface.
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2008-11-03
Stefan Dösinger
d3d: Do not restore the display mode in ddraw.
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2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
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2008-03-27
Austin English
Spelling fixes.
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2008-03-27
Austin English
Spelling fixes.
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2008-03-25
Stefan Dösinger
d3d: De-pointerize the WINED3DCAPS structure.
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2007-06-21
Stefan Dösinger
d3d8: Convert fvfs to vertex declarations.
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2007-06-06
Stefan Dösinger
d3d8: Hold the DLL lock in IDirect3D8 methods.
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2007-03-19
Stefan Dösinger
wined3d/ddraw: Forward DDSCL_MULTITHREADED to wined3d.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2006-12-29
Chris Robinson
d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-18
Markus Amsler
d3d: Callback infrastructure for implicit swap chain...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d: Callback infrastructure for implicit depth stencil...
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2006-12-04
Markus Amsler
d3d: Pass the superior creating object down to the...
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-08-28
H. Verbeet
d3d8: Improve shader handle management.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-04-19
Stefan Dösinger
wined3d: Implement Init3D and Uninit3D.
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2006-04-13
Stefan Dösinger
wined3d: Split device creation and opengl initialization.
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2006-04-03
Stefan Dösinger
wined3d: Add WINED3DDISPLAYMODE to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Use WINED3DSWAPEFFECT in the wined3d headers...
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-02-28
Francois Gouget
d3d8: Remove spaces before '\n'.
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2006-02-27
Roderick Colenbrander
d3d8: Moved the remaining code over to WineD3D (based...
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2006-02-21
Roderick Colenbrander
d3d8: Move the capability detection code over to WineD3D.
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2006-02-05
H. Verbeet
d3d8: Add detection for GL_ARB_point_parameters support.
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2006-01-30
Jan Zerebecki
d3d8: CreateDevice should use the root of the current...
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2006-01-23
H. Verbeet
d3d8: Add detection for GL_ARB_point_sprite support.
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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2005-08-29
Oliver Stieber
Use wined3dformat when calling wined3d.
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2005-08-09
Mike McCormack
Fix gcc 4.0 warnings.
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2005-07-28
Mike McCormack
Fix sign warnings.
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2005-06-30
Francois Gouget
Assorted spelling fixes.
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2005-06-23
Oliver Stieber
Implement swapchains.
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2005-06-17
Oliver Stieber
Change the way caps are sent between d3d9/d3d8 and...
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-29
Oliver Stieber
- Volume now inherits Resource. This isn't the way...
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2005-02-24
Jason Edmeades
Correct handling of unusual vendor strings in d3d8...
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2005-01-31
Alexandre Julliard
Only create an X window for top-level windows, not...
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-11-23
Jason Edmeades
- Implement SetStreamSource
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2004-10-08
Jason Edmeades
Copy and tidy up the code from dx8 create device into...
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2004-10-06
Jason Edmeades
Move the GetDeviceCaps into the wined3d library and...
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2004-10-05
Jason Edmeades
Move the Check* type functions into wined3d and copy...
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2004-09-29
Jason Edmeades
Move into wined3d and call from d3d9 the GetAdapterId...
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2004-09-28
Jason Edmeades
- Make d3d8 know about the wined3d device and start...
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2004-09-21
Jason Edmeades
Don't hide and restore the window when changing it...
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-05-27
Raphael Junqueira
- the hardware GL vendors (NVidia and ATI) can support...
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2004-05-21
Christian Costa
Added retrieval of ATI info.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-18
Christian Costa
Enabled pixel shaders 1.4.
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2004-05-10
Christian Costa
Implemented pixel shaders using ARB_fragment_program...
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