mshtml: HTMLWindow_item code clean up.
[wine] / dlls / d3d9 /
2011-11-03  Stefan Dösingerd3d9/tests: Move the double unlock test into a separate...
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-26  Matteo Brunid3d9: Limit VS/PS reported version.
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-21  Henri Verbeetd3d9/tests: Add a small test for IDirect3DDevice9:...
2011-10-20  Henri Verbeetd3d9/tests: Add a small test for multisampled GetRender...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-18  Austin Englishd3d9/tests: Only skip the visual tests if d3d cannot...
2011-10-11  Stefan Dösingerd3d9: Remove the palette implementation methods.
2011-10-10  Henri Verbeetd3d9/tests: Add a test for IDirect3DDevice9::GetRenderT...
2011-10-10  Henri Verbeetwined3d: Return WINED3DERR_NOTFOUND if the render targe...
2011-09-26  André Hentscheld3d9/tests: Don't test function directly when reporting...
2011-09-26  Stefan Dösingerd3d9: Implement FPUSETUP for msvc.
2011-09-26  Matteo Brunid3d9/tests: Test creating shaders with wrong type or...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-16  Stefan Dösingerd3d9/Tests: State getters don't work with PUREDEVICEs.
2011-09-16  Stefan Dösingerd3d9/tests: Add a slop to the fog tests for X1600 GPUs.
2011-09-16  Stefan Dösingerd3d9/tests: Fix the depth stencil size tests on AMD.
2011-09-15  Stefan Dösingerd3d9/tests: Range fog is not used with table fog.
2011-09-12  Stefan Dösingerd3d9: Add a LIT 0.0^0.0 test.
2011-08-29  Matteo Brunid3d9/tests: Add unbound cube/volume texture tests.
2011-08-04  Frédéric Delanoytests: Assorted spelling fixes.
2011-08-04  Henri Verbeetwined3d: Move rectangle validation from surface_cpu_blt...
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-28  Matteo Brunid3d9/tests: Add a couple of fog tests.
2011-07-27  Matteo Brunid3d9/tests: Fix some messages.
2011-07-27  Matteo Brunid3d9/tests: Rename a variable.
2011-07-25  Henri Verbeetwined3d: Unbind resources inside wined3d_device_reset().
2011-07-25  Henri Verbeetwined3d: Pass "reset_enum_callback" directly to wined3d...
2011-07-07  Michael Stefaniucd3d9: COM cleanup for the IDirect3DSurface9 iface.
2011-07-07  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DSurface9 for app...
2011-07-06  Matteo Bruniwined3d: Make dummy textures black.
2011-07-06  Matteo Brunid3d9/tests: Fix alpha component in the unbound sampler...
2011-07-06  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVertexBuffer9 iface.
2011-07-06  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DVertexBuffer9 for...
2011-07-06  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVertexShader9 iface.
2011-07-06  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DVertexShader9 for...
2011-07-05  Michael Stefaniucd3d9: COM cleanup for the IDirect3DPixelShader9 iface.
2011-07-05  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DPixelShader9 for...
2011-07-05  Michael Stefaniucd3d9: COM cleanup for the IDirect3DIndexBuffer9 iface.
2011-07-05  Michael Stefaniucd3d9: Use unsafe_impl_from_IDirect3DIndexBuffer9 for...
2011-06-27  Marcus Meissnerd3d9: Remove superflous NULL checks (Coverity).
2011-06-24  Henri Verbeetwined3d: Request per-surface palettes in the client...
2011-06-24  Henri Verbeetwined3d: Explicitly set surface alignment in the client...
2011-06-23  Henri Verbeetd3d9: Implement IDirect3DVolume9 private data handling...
2011-06-22  Henri Verbeetd3d9: Implement IDirect3DSurface9 private data handling...
2011-06-20  Henri Verbeetd3d9: Implement IDirect3DVolumeTexture9 private data...
2011-06-20  Henri Verbeetd3d9: Implement IDirect3DTexture9 private data handling...
2011-06-20  Henri Verbeetd3d9: Implement IDirect3DCubeTexture9 private data...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DIndexBuffer9 private data...
2011-06-17  Henri Verbeetd3d9: Implement IDirect3DVertexBuffer9 private data...
2011-06-16  Henri Verbeetd3d9/tests: Add some tests for IDirect3DDevice9::Update...
2011-06-06  Andrew Nguyend3d9: Increment the reference count of the IDirect3D9...
2011-06-06  Henri Verbeetd3d9: Just return the resource type in IDirect3DResourc...
2011-06-06  Henri Verbeetwined3d: Don't clamp vertex depth values.
2011-06-03  Sean Subed3d9/tests: Added unbound sampler test for pixel shaders.
2011-05-31  Andrew Nguyend3d9: Match temporary variables with UINT return types...
2011-05-31  Andrew Nguyend3d9: Drop a superfluous cast in IDirect3DDevice9Impl_C...
2011-05-31  Andrew Nguyend3d9/tests: Avoid a shift overflow in render_state_test...
2011-05-25  Rico Schüllerd3d9/tests: Fix some ok() messages in the visual tests.
2011-05-25  Stefan Dösingerd3d9: Use a pixel shader for the vs 3.0 input test.
2011-05-25  Stefan Dösingerd3d: Make the INTZ test more reliable.
2011-05-25  Henri Verbeetd3d9/tests: Add a test for unwritten pixel shader outputs.
2011-05-25  Henri Verbeetd3d9/tests: Fix the depth clamping test.
2011-05-24  Stefan Dösingerd3d9: Drop the fixed function varying test.
2011-05-24  Stefan Dösingerd3d9: AMD cards don't clip transformed vertices.
2011-05-24  Stefan Dösingerd3d9: AMD drivers return D3D_OK when reading data from...
2011-05-20  Stefan Dösingerd3d9: Skip the YUV tests when the driver confuses the...
2011-05-20  Stefan Dösingerd3d9: Account for another different behavior in the...
2011-05-19  Stefan Dösingerd3d9: Disable the zero instance test.
2011-05-19  Stefan Dösingerd3d9: Use a DWORD to read render states.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-09  Francois GougetAssorted spelling and case fixes.
2011-05-09  Francois Gougetd3d9/tests: Add a '\n' to a skip() call.
2011-05-06  Henri Verbeetd3d9/tests: Check if formats are supported for render...
2011-05-05  Adam Martinsond3d9: Use D3DQUERYTYPE instead of HRESULT in IDirect3DQ...
2011-05-05  Henri Verbeetd3d9/tests: Add a volume texture test to test_reset().
2011-05-05  Henri Verbeetd3d9: Simplify reset_enum_callback().
2011-05-04  John Edmondswined3d: Turn off message filtering temporarily in...
2011-05-04  John Edmondsd3d9/tests: Added a test for resetting an invisible...
2011-05-04  Henri Verbeetd3d9/tests: Avoid leaking a device in the Reset test.
2011-05-04  Henri Verbeetd3d9/tests: Add a test for window styles on device...
2011-05-03  Henri Verbeetd3d9/tests: Destroy the window after we're done with...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-25  Michael Stefaniucd3d9: Finish the COM cleanup of the IDirect3DDevice9Ex...
2011-04-25  Michael Stefaniucd3d9: Pass an object instead of an iface to IDirect3DDe...
2011-04-25  Michael Stefaniucd3d9: Use impl_from_IDirect3DDevice9Ex instead of casti...
2011-04-22  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetType().
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolumeTexture9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DVolume9 iface.
2011-04-20  Michael Stefaniucd3d9: COM cleanup for the IDirect3DTexture9 iface.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DCubeTexture9 iface.
2011-04-12  Michael Stefaniucd3d9: COM cleanup for the IDirect3DStateBlock9 iface.
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