mshtml: HTMLWindow_item code clean up.
[wine] / dlls / wined3d /
2011-11-03  Stefan Dösingerwined3d: Locking partial blocks is not allowed in DEFAU...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in swapchain_gl_pres...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in wined3d_swapchain...
2011-11-03  Henri Verbeetwined3d: Use wined3d_surface_blt() in surface_upload_fr...
2011-11-02  Henri Verbeetwined3d: Make the shader parameter to shader_arb_load_c...
2011-11-02  Henri Verbeetwined3d: Make the buffer parameter to buffer_sanitize_f...
2011-11-02  Henri Verbeetwined3d: Construct the non-rhw projection matrix direct...
2011-11-02  Henri Verbeetwined3d: Construct the rhw projection matrix directly...
2011-11-02  Henri Verbeetwined3d: Construct the projection matrix directly in...
2011-10-31  Henri Verbeetwined3d: Make the buffer parameter to buffer_is_fully_d...
2011-10-31  Henri Verbeetwined3d: Make the buffer parameter to buffer_is_dirty...
2011-10-31  Henri Verbeetwined3d: Get rid of the local_constant typedef.
2011-10-31  Henri Verbeetwined3d: Create the DIB section for DDSCAPS_OWNDC surfa...
2011-10-31  Henri Verbeetwined3d: Get rid of the wined3d_surface_bltfast() export.
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-31  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-27  Henri Verbeetwined3d: Make the device parameter to wined3d_event_que...
2011-10-27  Henri Verbeetwined3d: Make the device parameter to surface_blt_to_dr...
2011-10-27  Henri Verbeetwined3d: Rename nCfgs to cfg_count.
2011-10-27  Henri Verbeetwined3d: Use the correct pitch in surface_upload_data().
2011-10-27  Henri Verbeetwined3d: Make the device parameter to surface_blt_fbo...
2011-10-27  Henri Verbeetwined3d: Make the device parameter to wined3d_surface_d...
2011-10-27  Henri Verbeetwined3d: Get rid of the unused palette9 wined3d_surface...
2011-10-27  Henri Verbeetwined3d: Recognize Sumo/Llano in select_card_amd_mesa().
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Matteo Bruniwined3d: Enable SM4 support in the GLSL shader backend...
2011-10-26  Matteo Bruniwined3d: Return only the shader major version.
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-10-26  Henri Verbeetwined3d: Get rid of the device parameter to context_set...
2011-10-26  Henri Verbeetwined3d: Only check for sRGB attachability when needed...
2011-10-26  Henri Verbeetwined3d: Mark a format as sRGB attachable if the intern...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_cle...
2011-10-25  Henri Verbeetwined3d: Make the device parameter to context_apply_bli...
2011-10-25  Henri Verbeetwined3d: Upload directly from the source surface in...
2011-10-24  Henri Verbeetwined3d: Make the device parameter to SetupForBlit...
2011-10-24  Henri Verbeetwined3d: Make the context parameter to bind_dummy_textu...
2011-10-24  Henri Verbeetwined3d: Get rid of surface_gdi_cleanup().
2011-10-24  Henri Verbeetwined3d: Reject multisampled readbacks in wined3d_surfa...
2011-10-24  Henri Verbeetwined3d: Only try to load surfaces from the drawable...
2011-10-21  Henri Verbeetwined3d: Make the device parameter to context_choose_pi...
2011-10-21  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-21  Henri Verbeetwined3d: Move the cursor in wined3d_device_set_cursor_p...
2011-10-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_se...
2011-10-20  Henri Verbeetwined3d: Allow loading multisampled surfaces into sysmem.
2011-10-19  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-19  Henri Verbeetwined3d: Detach any attached overlays on surface cleanup.
2011-10-18  Henri Verbeetwined3d: Make the device parameter to is_display_mode_s...
2011-10-18  Henri Verbeetwined3d: Make the device parameter to invalidate_active...
2011-10-18  Henri Verbeetwined3d: Mark default pool surfaces lost when they...
2011-10-18  Henri Verbeetwined3d: Keep surfaces in sysmem if they're both alread...
2011-10-17  Marcus Meissnerwined3d: Fixed sizeof (Coverity).
2011-10-17  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-17  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-17  Henri Verbeetwined3d: Also restore the pixel format in context_resto...
2011-10-17  Henri Verbeetwined3d: Don't try to access the swapchain of a destroy...
2011-10-17  Henri Verbeetwined3d: Don't bother updating the context's window...
2011-10-14  Andrew Talbotwined3d: Mark some fall-throughs in switch statements.
2011-10-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-14  Henri Verbeetwined3d: Cleanup context_create() error handling a...
2011-10-14  Henri Verbeetwined3d: Get rid of the mostly unused "pfd" variable...
2011-10-13  Matteo Bruniwined3d: Remove an obsolete comment.
2011-10-13  Austin Englishwined3d: Recognize "Brian Paul" as a mesa card vendor.
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_va...
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-11  Stefan Dösingerwined3d: Remove d3d8/9 palette support.
2011-10-10  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-10  Henri Verbeetwined3d: Return WINED3DERR_NOTFOUND if the render targe...
2011-10-03  Henri Verbeetwined3d: Make the device parameter to wined3d_device_pr...
2011-09-26  Matteo Bruniwined3d: When creating a new shader, check shader type...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-21  Rico Schüllerwined3d: Fix spelling.
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Dump the WINEDDBLTFX structure in wined3d_surf...
2011-09-19  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-19  Henri Verbeetwined3d: Make the declaration parameter to wined3d_devi...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to process_vertices_...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-16  Henri Verbeetddraw: Use real flips.
2011-09-15  Stefan Dösingerwined3d: Only the ARBfp fragement pipeline reads emulat...
2011-09-15  Stefan Dösingerwined3d: Disable range fog with per-pixel fog.
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Flush after surface updates.
2011-09-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-14  Henri Verbeetwined3d: Make the device parameter to device_unit_free_...
2011-09-13  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-13  Henri Verbeetwined3d: Rename markTextureStagesDirty() to device_inva...
2011-09-13  Henri Verbeetwined3d: Don't print the context recreation FIXME for...
2011-09-12  Stefan Dösingerwined3d: Don't load/unload unsupported texture coordina...
2011-09-12  Stefan Dösingerwined3d: Make sure that lit doesn't return NaN.
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Matteo Bruniwined3d: Report more vertex texture formats.
2011-09-09  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
next