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d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
[wine]
/
dlls
/
wined3d
/
2011-06-17
Stefan Dösinger
wined3d: Add STATE_BASEVERTEXINDEX to debug_d3dstate.
tree
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commitdiff
2011-06-17
Henri Verbeet
d3d8: Implement IDirect3DIndexBuffer8 private data...
tree
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commitdiff
2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
tree
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commitdiff
2011-06-17
Henri Verbeet
wined3d: Only load the surface for partial updates...
tree
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commitdiff
2011-06-17
Henri Verbeet
wined3d: Use surface_load_location() instead of surface...
tree
|
commitdiff
2011-06-16
Henri Verbeet
wined3d: Check the correct debug class in checkGLcall.
tree
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commitdiff
2011-06-16
Henri Verbeet
wined3d: Only invert viewport y for onscreen destinatio...
tree
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commitdiff
2011-06-16
Henri Verbeet
wined3d: Require ARB_shader_texture_lod for SM3.
tree
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commitdiff
2011-06-16
Henri Verbeet
wined3d: Fix source rectangle validation in wined3d_dev...
tree
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commitdiff
2011-06-15
Henri Verbeet
wined3d: Don't clear the alloc flags in wined3d_surface...
tree
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commitdiff
2011-06-15
Henri Verbeet
wined3d: Check the source rectangle is a multiple of...
tree
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commitdiff
2011-06-15
Henri Verbeet
wined3d: Check for a valid source rectangle and destina...
tree
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commitdiff
2011-06-15
Henri Verbeet
wined3d: Implement wined3d_device_update_surface()...
tree
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commitdiff
2011-06-14
Stefan Dösinger
wined3d: Invalidate STATE_STREAMSRC in wined3d_device_d...
tree
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commitdiff
2011-06-14
Stefan Dösinger
wined3d: Use GL_ARB_draw_elements_base_vertex if available.
tree
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commitdiff
2011-06-14
Stefan Dösinger
wined3d: Add GL_ARB_draw_elements_base_vertex.
tree
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commitdiff
2011-06-13
Marcus Meissner
wined3d: Don't just print a FIXME on error, handle...
tree
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commitdiff
2011-06-10
Stefan Dösinger
wined3d: Silence R16 and AL16 fourcc warnings.
tree
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commitdiff
2011-06-10
Stefan Dösinger
wined3d: Set last_was_blit to FALSE in the if condition...
tree
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commitdiff
2011-06-10
Stefan Dösinger
wined3d: Don't check the FBO status if FIXMEs are off.
tree
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commitdiff
2011-06-10
Henri Verbeet
wined3d: Move PBO handling mostly out of surface_upload...
tree
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commitdiff
2011-06-10
Henri Verbeet
wined3d: Get rid of a NULL check for surface_upload_data().
tree
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commitdiff
2011-06-10
Henri Verbeet
wined3d: Handle unpack row length inside surface_upload...
tree
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commitdiff
2011-06-10
Henri Verbeet
wined3d: Rename IWineD3DImpl_FillGLCaps() to wined3d_ad...
tree
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commitdiff
2011-06-10
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to...
tree
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commitdiff
2011-06-08
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device...
tree
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commitdiff
2011-06-08
Henri Verbeet
wined3d: cfg can never be NULL in wined3d_check_pixel_f...
tree
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commitdiff
2011-06-08
Henri Verbeet
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWit...
tree
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commitdiff
2011-06-07
Matteo Bruni
wined3d: Simplify context_apply_draw_buffers() a bit.
tree
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commitdiff
2011-06-07
Matteo Bruni
wined3d: Fix glDrawBuffers() optimization.
tree
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commitdiff
2011-06-07
Henri Verbeet
wined3d: cfg can never be NULL in wined3d_check_pixel_f...
tree
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commitdiff
2011-06-07
Henri Verbeet
wined3d: Rename IWineD3DImpl_IsPixelFormatCompatibleWit...
tree
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commitdiff
2011-06-07
Henri Verbeet
wined3d: Use GL_DEPTH_COMPONENT as internal format...
tree
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commitdiff
2011-06-07
Henri Verbeet
wined3d: Just enable ARB_shader_texture_lod if it's...
tree
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commitdiff
2011-06-07
Henri Verbeet
wined3d: Get rid of wined3d_texture_get_type().
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Rename Context_MarkStateDirty() to context_inv...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
tree
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commitdiff
2011-06-06
Henri Verbeet
wined3d: Don't clamp vertex depth values.
tree
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commitdiff
2011-06-03
Matteo Bruni
wined3d: Mark some texture formats as filterable.
tree
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commitdiff
2011-06-02
Piotr Pawłow
wined3d: Set container of swapchain surfaces to WINED3D...
tree
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commitdiff
2011-05-27
Stefan Dösinger
wined3d: Call context_apply_draw_buffers under the...
tree
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commitdiff
2011-05-26
Stefan Dösinger
wined3d: Call frag_pipe->enable_extension under the...
tree
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commitdiff
2011-05-25
Stefan Dösinger
wined3d: CMP supports _SAT.
tree
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commitdiff
2011-05-25
Henri Verbeet
wined3d: Get rid of an unintentional variable.
tree
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commitdiff
2011-05-25
Henri Verbeet
wined3d: Mask out writes to unused render targets.
tree
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commitdiff
2011-05-25
Henri Verbeet
wined3d: Check for unhandled resource usage flags.
tree
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commitdiff
2011-05-25
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap(...
tree
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commitdiff
2011-05-24
Stefan Dösinger
wined3d: Fix a few function definitions.
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Use the requested sRGB mode in texture3d_prelo...
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Introduce a separate structure for framebuffer...
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Make wined3d.h a normal header file again.
tree
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commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
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commitdiff
2011-05-18
Stefan Dösinger
wined3d: Remove maxConcurrentLights from the device.
tree
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commitdiff
2011-05-18
Stefan Dösinger
wined3d: Make two variables unsigned.
tree
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commitdiff
2011-05-17
Alexandre Julliard
wined3d: Switch to the software cursor when the positio...
tree
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commitdiff
2011-05-17
Alexandre Julliard
wined3d: Always create the software cursor.
tree
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commitdiff
2011-05-17
Alexandre Julliard
wined3d: Only update the cursor position the first...
tree
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commitdiff
2011-05-17
Alexandre Julliard
wined3d: Get rid of the haveHardwareCursor flag.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Get rid of the glsl_program_key_t typedef.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Get rid of the renderbuffer_entry_t typedef.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
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commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
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commitdiff
2011-05-16
Stefan Dösinger
wined3d: Fix a copypaste typo.
tree
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commitdiff
2011-05-16
Stefan Dösinger
wined3d: Heightscaled surfaces still have an integer...
tree
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commitdiff
2011-05-16
Stefan Dösinger
wined3d: Fix data types in RxGx snorm-unorm conversion.
tree
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commitdiff
2011-05-16
Stefan Dösinger
wined3d: Cast clipplane doubles to floats.
tree
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commitdiff
2011-05-16
Stefan Dösinger
wined3d: Consistently store format bitcounts in BYTEs.
tree
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commitdiff
2011-05-13
Stefan Dösinger
wined3d: Separate two unrelated variables.
tree
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commitdiff
2011-05-13
Stefan Dösinger
wined3d: Pass the render target height as UINT.
tree
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commitdiff
2011-05-13
Stefan Dösinger
wined3d: Fix a few MSVC data loss warnings.
tree
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commitdiff
2011-05-13
Stefan Dösinger
wined3d: Fix a unsigned unary minus warning in MSVC.
tree
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commitdiff
2011-05-13
Stefan Dösinger
wined3d: Make the glram parameter of WineD3DAdapterChan...
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Get rid of the SHADER_LIMITS typedef.
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
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commitdiff
2011-05-11
Henri Verbeet
wined3d: Set SFLAG_DYNLOCK for lockable render targets.
tree
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commitdiff
2011-05-09
Francois Gouget
Assorted spelling and case fixes.
tree
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commitdiff
2011-05-06
Henri Verbeet
wined3d: Get rid of the WineD3D_PixelFormat typedef.
tree
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commitdiff
2011-05-06
Henri Verbeet
wined3d: Get rid of the wined3d_settings_t typedef.
tree
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commitdiff
2011-05-06
Henri Verbeet
wined3d: Introduce a helper function for translating...
tree
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commitdiff
2011-05-06
Henri Verbeet
wined3d: Add some initial access checking for resources.
tree
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commitdiff
2011-05-05
Marcus Meissner
wined3d: Fixed a operator precedence issue (Coverity).
tree
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commitdiff
2011-05-05
Matteo Bruni
wined3d: Fix pow handling with special values in ARB...
tree
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commitdiff
2011-05-05
Henri Verbeet
wined3d: Rename "shader_backend_t" to "wined3d_shader_b...
tree
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commitdiff
2011-05-04
John Edmonds
wined3d: Turn off message filtering temporarily in...
tree
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commitdiff
2011-05-03
Francois Gouget
wined3d: Make wined3d_event_query_test() and resource_g...
tree
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commitdiff
2011-05-03
Henri Verbeet
wined3d: Cleanup surfaces only once.
tree
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commitdiff
2011-05-02
John Edmonds
wined3d: If Wine fails to acquire the focus window...
tree
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commitdiff
2011-05-02
Adam Martinson
wined3d: Fix an oops/crash in context_destroy_gl_resour...
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Blt() implementations.
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::BltFast() implement...
tree
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commitdiff
2011-04-29
Henri Verbeet
wined3d: Merge the IWineD3DSurface::Flip() implementations.
tree
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commitdiff
2011-04-28
Matteo Bruni
wined3d: Remove an unused field.
tree
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commitdiff
2011-04-28
Matteo Bruni
wined3d: Split pow instruction handling in the ARB...
tree
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commitdiff
2011-04-28
Matteo Bruni
wined3d: Remove rcp special handling of 0 from the...
tree
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commitdiff
2011-04-28
Matteo Bruni
wined3d: Add missing temporary variable declaration...
tree
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commitdiff
2011-04-28
Henri Verbeet
wined3d: Merge the IWineD3DSurface::SetFormat() impleme...
tree
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commitdiff
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