d3d: GetStreamSource on a stream with NULL data isn't an error.
[wine] / dlls / wined3d / device.c
2006-11-17  H. Verbeetwined3d: Allow the depth buffer to be shared between...
2006-11-17  H. Verbeetwined3d: Add FBO support for offscreen rendering.
2006-11-17  H. Verbeetwined3d: Make the offscreen render mode a registry...
2006-11-17  H. Verbeetwined3d: Rename renderUpsideDown to render_offscreen.
2006-11-13  Francois GougetAssorted spelling fixes.
2006-11-08  Stefan Dösingerwined3d: ScissorRect correction.
2006-11-07  Francois GougetAssorted spelling fixes.
2006-11-04  Stefan Dösingerwined3d: glReadPixels corrections.
2006-10-31  Ivan Gyurdievwined3d: Add D3DLINEPATTERN to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Use D3DCUBEMAP_FACES consistently in the WINED...
2006-10-31  Ivan Gyurdievwined3d: Use D3DDEGREE consistently in the WINED3D...
2006-10-31  Ivan Gyurdievwined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
2006-10-31  Ivan Gyurdievwined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D...
2006-10-31  Ivan Gyurdievwined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
2006-10-31  Ivan Gyurdievwined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D...
2006-10-30  Ivan Gyurdievwined3d: Add D3DFILLMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DCULL to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DSHADEMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DBLENDOP to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Make GetTexture and GetSamplerState read from...
2006-10-30  Ivan Gyurdievwined3d: Fix GetTexture() for uninitialized textures.
2006-10-24  Ivan Gyurdievwined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DBLEND to the WINED3D namespace.
2006-10-24  Ivan Gyurdievwined3d: Add D3DTADDRESS to the WINED3D namespace.
2006-10-16  Francois GougetAssorted spelling fixes.
2006-10-16  Stefan Dösingerd3d8: Implement CopyRects with BltFast.
2006-10-13  Francois GougetAssorted spelling fixes.
2006-10-13  Ivan Gyurdievwined3d: Add D3DCLIPPLANE constants to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DPRIMITIVETYPE types into one type...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DCOLOR types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DRECT types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DMATRIX types into one type in WINED3D...
2006-10-12  Ivan Gyurdievwined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
2006-10-12  Ivan Gyurdievwined3d: D3DRENDERSTATETYPE: Consistently use in the...
2006-10-11  Ivan Gyurdievwined3d: Merge VIEWPORT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge MATERIAL types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: Merge LIGHT types into one type in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DQUERYTYPE: Consistently use in WINED3D...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-11  Ivan Gyurdievwined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-06  Stefan Dösingerwined3d: Pitch alignment for the pow2Size.
2006-10-06  Stefan Dösingerwined3d: Define the surface alignment in the header.
2006-10-05  Francois GougetAdd missing '\n's to Wine traces.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-28  Stefan Dösingerwined3d: Tell gl about the surface alignment.
2006-09-27  Jan Zerebeckiwined3d: Fix typo in ResourceReleased.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Cleanup ActiveRender some more.
2006-09-27  H. Verbeetwined3d: Render upside down when rendering offscreen...
2006-09-27  H. Verbeetwined3d: Show the MESSAGE in device_find_fbconfigs...
2006-09-25  Stefan Dösingerwined3d: Surface data is 32 bit aligned.
2006-09-25  Roderick Colenbranderwined3d: glBlend* fixes.
2006-09-20  Christoph Frickwined3d: Clamp the light exponent at 128.
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-07  Jan Zerebeckiwined3d: Simplify setting the stencil renderstate.
2006-09-07  Ivan Gyurdievwined3d: Clean up ActiveRender.
2006-09-07  Paul Chitescuwined3d: Avoid crashing when ProcessVertices is called...
2006-09-07  András Kovácswined3d: Implement BlendFactor renderstate.
2006-09-07  András Kovácswined3d: Remove unnecessary glBlendColor in TextureFact...
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-23  Stefan Dösingerwined3d: Make the destination surface glDirty in Update...
2006-08-21  Chris Robinsonwined3d: Don't pass bad values to glAlphaFunc and glDep...
2006-08-21  Chris Robinsonwined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-16  Stefan Dösingerwined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-10  Stefan Dösingerwined3d: Minor cursor fixes.
2006-08-09  Stefan Dösingerwined3d: Watch out for negative results when validating...
2006-08-08  Jan Zerebeckiwined3d: Stub out remaining renderstates.
2006-08-08  Jan Zerebeckiwined3d: Correct check for GL ext. support in MULTISAMP...
2006-08-08  Jan Zerebeckiwined3d: Add missing newline at the end of traces.
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-07  Francois GougetAssorted spelling fixes.
2006-07-31  Chris Robinsonwined3d: Avoid NULL dereference.
2006-07-31  H. Verbeetwined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-26  Kovács Andráswined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Stefan Dösingerwined3d: Use the ddraw blitting code for IWineD3DDevice...
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-21  Jason Greenwined3d: Minor trace corrections in Set___ShaderConstan...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-21  Ivan Gyurdievwined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21  Ivan Gyurdievwined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
2006-07-21  Ivan Gyurdievwined3d: Restore recording mode later in ActiveRender().
2006-07-21  Ivan Gyurdievwined3d: Read shader constants from correct stateblock.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
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