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d3d: GetStreamSource on a stream with NULL data isn't an error.
[wine]
/
dlls
/
wined3d
/
device.c
2006-11-17
H. Verbeet
wined3d: Allow the depth buffer to be shared between...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Make the offscreen render mode a registry...
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2006-11-17
H. Verbeet
wined3d: Rename renderUpsideDown to render_offscreen.
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2006-11-13
Francois Gouget
Assorted spelling fixes.
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2006-11-08
Stefan Dösinger
wined3d: ScissorRect correction.
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2006-11-07
Francois Gouget
Assorted spelling fixes.
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2006-11-04
Stefan Dösinger
wined3d: glReadPixels corrections.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DLINEPATTERN to the WINED3D namespace.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DPATCHEDGESTYLE to the WINED3D namespace.
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2006-10-31
Ivan Gyurdiev
wined3d: Use D3DCUBEMAP_FACES consistently in the WINED...
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2006-10-31
Ivan Gyurdiev
wined3d: Use D3DDEGREE consistently in the WINED3D...
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DSTREAMSOURCE codes to the WINED3D names...
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DCOLORWRITEENABLE codes to the WINED3D...
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DTSS_TCI codes to the WINED3D namespace.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DMATERIALCOLORSOURCE to the WINED3D...
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFILLMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DCULL to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DSHADEMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DBLENDOP to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFOGMODE to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Make GetTexture and GetSamplerState read from...
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2006-10-30
Ivan Gyurdiev
wined3d: Fix GetTexture() for uninitialized textures.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DBLEND to the WINED3D namespace.
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2006-10-24
Ivan Gyurdiev
wined3d: Add D3DTADDRESS to the WINED3D namespace.
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2006-10-16
Francois Gouget
Assorted spelling fixes.
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2006-10-16
Stefan Dösinger
d3d8: Implement CopyRects with BltFast.
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2006-10-13
Francois Gouget
Assorted spelling fixes.
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DCLIPPLANE constants to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DVERTEXBLENDFLAGS to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DCOLOR types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DRECT types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DMATRIX types into one type in WINED3D...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DTRANSFORMSTATETYPE: Consistently use in...
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2006-10-12
Ivan Gyurdiev
wined3d: D3DRENDERSTATETYPE: Consistently use in the...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge VIEWPORT types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge MATERIAL types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: Merge LIGHT types into one type in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DQUERYTYPE: Consistently use in WINED3D...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-06
Stefan Dösinger
wined3d: Pitch alignment for the pow2Size.
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2006-10-06
Stefan Dösinger
wined3d: Define the surface alignment in the header.
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2006-10-05
Francois Gouget
Add missing '\n's to Wine traces.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-28
Stefan Dösinger
wined3d: Tell gl about the surface alignment.
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2006-09-27
Jan Zerebecki
wined3d: Fix typo in ResourceReleased.
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
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2006-09-27
H. Verbeet
wined3d: Cleanup ActiveRender some more.
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2006-09-27
H. Verbeet
wined3d: Render upside down when rendering offscreen...
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2006-09-27
H. Verbeet
wined3d: Show the MESSAGE in device_find_fbconfigs...
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2006-09-25
Stefan Dösinger
wined3d: Surface data is 32 bit aligned.
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2006-09-25
Roderick Colenbrander
wined3d: glBlend* fixes.
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2006-09-20
Christoph Frick
wined3d: Clamp the light exponent at 128.
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2006-09-10
Stefan Dösinger
ddraw: Pass the fullscreen flag to wined3d.
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2006-09-07
Jan Zerebecki
wined3d: Simplify setting the stencil renderstate.
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2006-09-07
Ivan Gyurdiev
wined3d: Clean up ActiveRender.
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2006-09-07
Paul Chitescu
wined3d: Avoid crashing when ProcessVertices is called...
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2006-09-07
András Kovács
wined3d: Implement BlendFactor renderstate.
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2006-09-07
András Kovács
wined3d: Remove unnecessary glBlendColor in TextureFact...
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2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
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2006-08-23
Stefan Dösinger
wined3d: Make the destination surface glDirty in Update...
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2006-08-21
Chris Robinson
wined3d: Don't pass bad values to glAlphaFunc and glDep...
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2006-08-21
Chris Robinson
wined3d: Print real unhandled D3DCMPFUNC value.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-16
Stefan Dösinger
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
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2006-08-10
Stefan Dösinger
wined3d: Minor cursor fixes.
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2006-08-09
Stefan Dösinger
wined3d: Watch out for negative results when validating...
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2006-08-08
Jan Zerebecki
wined3d: Stub out remaining renderstates.
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2006-08-08
Jan Zerebecki
wined3d: Correct check for GL ext. support in MULTISAMP...
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2006-08-08
Jan Zerebecki
wined3d: Add missing newline at the end of traces.
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2006-08-08
Jan Zerebecki
wined3d: Registry setting for the amount of simulated...
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2006-08-07
Francois Gouget
Assorted spelling fixes.
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2006-07-31
Chris Robinson
wined3d: Avoid NULL dereference.
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2006-07-31
H. Verbeet
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
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2006-07-29
Jason Green
wined3d: Start checking for D3DUSAGE_QUERY_* items...
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2006-07-28
Stefan Dösinger
wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-26
Kovács András
wined3d: Fix CopyRects if pDestPointsArray is NULL.
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2006-07-25
H. Verbeet
wined3d: Add real occlusion query support.
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Stefan Dösinger
wined3d: Draw the cursor.
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2006-07-24
Stefan Dösinger
wined3d: Use the ddraw blitting code for IWineD3DDevice...
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2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
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2006-07-21
Jason Green
wined3d: Minor trace corrections in Set___ShaderConstan...
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2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
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2006-07-21
Ivan Gyurdiev
wined3d: Respect EnableAutoDepthStencil parameter.
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2006-07-21
Ivan Gyurdiev
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
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2006-07-21
Ivan Gyurdiev
wined3d: Restore recording mode later in ActiveRender().
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2006-07-21
Ivan Gyurdiev
wined3d: Read shader constants from correct stateblock.
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2006-07-20
H. Verbeet
wined3d: Compilation fixes.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
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