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wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
[wine]
/
dlls
/
wined3d
/
directx.c
2009-10-30
Henri Verbeet
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
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2009-10-29
Henri Verbeet
wined3d: Get rid of the GL_SUPPORT macro.
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2009-10-29
Henri Verbeet
wined3d: Introduce a separate structure for various...
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2009-10-27
Henri Verbeet
wined3d: Restore the thread's previous GL context in...
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2009-10-27
Henri Verbeet
wined3d: Set a driver name appropriate for the vendor...
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2009-10-27
Henri Verbeet
wined3d: Apply PCI ID overrides in init_driver_info...
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2009-10-27
Henri Verbeet
wined3d: Store PCI IDs in wined3d_driver_info instead...
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2009-10-26
Stefan Dösinger
wined3d: Use the ARB native constant limit in the GLSL...
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2009-10-26
Stefan Dösinger
wined3d: Get rid of the general shader constant limit.
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2009-10-26
Henri Verbeet
wined3d: Add a separate structure for driver info.
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2009-10-23
Henri Verbeet
wined3d: Replace the "stateLookup" tables with a single...
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2009-10-22
Henri Verbeet
wined3d: Get rid of GL_LIMITS.
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2009-10-21
Henri Verbeet
wined3d: Free the adapter's format info in IWineD3DImpl...
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2009-10-21
Henri Verbeet
wined3d: Rename WineD3DAdapter to wined3d_adapter.
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2009-10-20
Stefan Dösinger
wined3d: Make shader specific constants accessible...
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2009-10-06
Henri Verbeet
wined3d: Remove some unused code.
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2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
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2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
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2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
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2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
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2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
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2009-09-17
Henri Verbeet
wined3d: Get rid of the unused DeviceType parameter...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
wined3d: Make some variables static.
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2009-09-09
Jaime Rave
wined3d: Fix vendor detection when using an Intel X4500HD.
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2009-09-02
Henri Verbeet
wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
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2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
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2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
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2009-08-31
Stefan Dösinger
wined3d: Remove redundant TRACEs.
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2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Jörg Höhle
wined3d: Delete meaningless UNIX GL driver version...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-26
Stefan Dösinger
wined3d: Don't use WINED3DADAPTER_DEFAULT as refresh...
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2009-08-26
Stefan Dösinger
wined3d: Initialize ps_arb_max_local_constants.
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2009-08-19
Henri Verbeet
wined3d: Hide WINED3DFMT_R16G16B16A16_UNORM again.
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the card.
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the drive...
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for parsing the GL...
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2009-08-14
Henri Verbeet
wined3d: Add a separate function for guessing the vendor.
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2009-08-14
Henri Verbeet
wined3d: Escape GL strings with debugstr_a() in IWineD3...
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2009-08-13
Henri Verbeet
wined3d: Recognize GL_VENDOR "Tungsten Graphics, Inc...
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2009-08-13
Henri Verbeet
wined3d: Remove the redundant vs_nv_version and ps_nv_v...
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2009-08-13
Henri Verbeet
wined3d: Remove some unused fields from struct wined3d_...
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2009-08-13
Henri Verbeet
wined3d: Don't make wgl calls from under the GL lock.
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2009-08-10
Henri Verbeet
wined3d: Detect EXT_provoking_vertex.
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2009-08-07
Stefan Dösinger
wined3d: Filter WINED3DSTENCILCAPS_TWOSIDED in d3d8.
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2009-08-07
Stefan Dösinger
d3d: Filter R8G8B8 in d3d8 and d3d9.
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2009-08-06
Henri Verbeet
wined3d: Set the WINED3DTEXF_NONE entry in the minifica...
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2009-08-05
Henri Verbeet
wined3d: Get rid of the ANISOTROPIC entry from the...
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2009-08-05
Stefan Dösinger
wined3d: Enable WINED3DFMT_R16G16B16A16_UNORM.
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2009-08-05
Stefan Dösinger
wined3d: Only use WINE_normalized_texrect if ARB_textur...
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2009-08-04
Henri Verbeet
wined3d: Statically initialize the filter lookup tables.
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2009-08-04
Henri Verbeet
wined3d: Set a more appropriate value for the ANISOTROP...
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2009-08-04
Henri Verbeet
wined3d: Don't disable mipmapping if we lack EXT_textur...
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2009-08-03
Henri Verbeet
wined3d: Don't use the GL texture flags to determine...
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2009-07-23
Henri Verbeet
wined3d: Get rid of last_device.
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2009-07-22
Henri Verbeet
wined3d: Keep track of a thread's wined3d context.
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2009-07-17
Henri Verbeet
wined3d: Rename _WineD3D_GL_Info to struct wined3d_gl_info.
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2009-07-15
Henri Verbeet
wined3d: Check the return values for some wgl calls.
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2009-07-10
Stefan Dösinger
wined3d: Only use 4 component specular colors if GL...
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2009-07-09
Stefan Dösinger
wined3d: Update Nvidia driver versions.
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2009-07-09
Stefan Dösinger
wined3d: Add Intel GMA X3100 to our card DB.
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2009-07-08
Erik Inge Bolsø
wined3d: Fix Nvidia GTX series misdetection.
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2009-07-07
Henri Verbeet
wined3d: Get rid of some pointers in WINED3DADAPTER_IDE...
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2009-07-07
Henri Verbeet
wined3d: checkGLcall() doesn't need a \n.
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-07-07
Henri Verbeet
wined3d: Avoid an unnecessary strcpy().
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2009-07-06
Henri Verbeet
wined3d: Avoid a forward declaration.
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2009-07-06
Henri Verbeet
wined3d: Remove the gl_renderer field from WineD3D_GL_Info.
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2009-07-06
Henri Verbeet
wined3d: Get rid of the unused gl_version and glx_versi...
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2009-07-06
Henri Verbeet
winedd3d: Get rid of a useless trace.
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2009-07-06
Henri Verbeet
wined3d: Get rid of the redundant "return_value" variable.
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2009-07-03
Henri Verbeet
wined3d: Don't accept NULL as a valid result from glGet...
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2009-07-03
Henri Verbeet
wined3d: Get rid of wined3d_fake_gl_context_cs.
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2009-07-03
Henri Verbeet
wined3d: Use a proper structure for storing initial...
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2009-07-02
Henri Verbeet
wined3d: Get rid of the silly refcount for the "fake...
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2009-07-02
Henri Verbeet
wined3d: Don't reuse random GL contexts during initiali...
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2009-07-02
Henri Verbeet
wined3d: Clear the last device in WineD3D_CreateFakeGLC...
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2009-07-02
Tobias Jakobi
wined3d: Add ps_arb_max_local_constants.
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2009-07-01
Henri Verbeet
wined3d: Use flags for driver quirks.
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2009-07-01
Henri Verbeet
wined3d: Move the driver_quirk structure to directx.c.
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2009-06-29
Henri Verbeet
wined3d: Always check the result of wglMakeCurrent().
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-22
Henri Verbeet
wined3d: Get rid of some asserts.
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2009-06-22
Henri Verbeet
wined3d: Get rid of DEBUG_SINGLE_MODE.
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2009-06-22
Henri Verbeet
wined3d: Simplify the transformed position fixup a...
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2009-06-19
Robert Key
wined3d: Add missing HD 3400 renderer string.
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2009-06-17
Yann Droneaud
wined3d: Improved ATI Radeon HD 4xxx detection.
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2009-06-17
Henri Verbeet
wined3d: Fall back to backbuffer offscreen rendering...
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2009-06-08
Gerald Pfeifer
wined3d: Fix (and simplify) the ATI case in IWineD3DImp...
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2009-06-08
Henri Verbeet
wined3d: Add support for the ARB_depth_buffer_float...
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2009-06-05
Henri Verbeet
wined3d: Add support for EXT_packed_depth_stencil.
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2009-06-05
Henri Verbeet
wined3d: Add extension detection for ARB_depth_texture.
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2009-06-04
Henri Verbeet
wined3d: Add a proper enum value for "no extension".
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2009-05-28
Louis Lenders
wined3d: Fix CheckDeviceMultiSampleType when queried...
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2009-05-25
Louis Lenders
wined3d: Match device name string to windows one.
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2009-05-25
Chris Robinson
wined3d: Prevent erroneous FIXMEs on newer cards.
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