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wined3d: Rework surface dirtification.
[wine]
/
dlls
/
wined3d
/
drawprim.c
2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-02-21
Stefan Dösinger
wined3d: Remove dead code from drawprim.c.
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2007-02-21
Stefan Dösinger
wined3d: Do not print the fixed / unfixed vertices...
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2007-02-20
Stefan Dösinger
wined3d: With FVFs only one stream is used.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-15
H. Verbeet
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
H. Verbeet
wined3d: Add WINED3DDECLUSAGE, use it.
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2007-02-14
Stefan Dösinger
wined3d: Dirtify the render targets, not the primary...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-01-17
Stefan Dösinger
wined3d: Implement per stream offsets.
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-17
Stefan Dösinger
wined3d: Improve drawStridedSlow a bit.
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2007-01-10
Stefan Dösinger
wined3d: Move material applying to the state table.
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2007-01-10
Stefan Dösinger
wined3d: Remove the invymat from drawprim.c.
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2007-01-10
Stefan Dösinger
wined3d: Do not reset the material.
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2007-01-08
Stefan Dösinger
wined3d: Do not try to read the vertex decl when the...
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2007-01-08
Stefan Dösinger
wined3d: Vertex buffers can use the declaration from...
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2007-01-08
Stefan Dösinger
wined3d: Clean up drawprim a bit.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-08
Stefan Dösinger
wined3d: Apply shaders in their state handlers.
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2007-01-08
Stefan Dösinger
wined3d: Move debugging fixmes from drawprim to the...
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2007-01-08
Stefan Dösinger
wined3d: Re-add the fixed function stream source trace.
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2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the projection matrix into its own state.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
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2006-12-26
H. Verbeet
wined3d: Restore texture bindings in the FBO code.
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2006-12-26
H. Verbeet
wined3d: Copy the depth buffer after all dirty states...
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Temporary disable nvrc junk texture skipping.
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2006-12-19
Stefan Dösinger
wined3d: Catch nop render state changes.
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2006-12-19
Stefan Dösinger
wined3d: Add the state dirtification infrastructure.
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapC...
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2006-11-28
H. Verbeet
wined3d: Select the right shader backend when creating...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
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2006-11-20
H. Verbeet
wined3d: Only copy the depth buffer if there is one.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-17
H. Verbeet
wined3d: Allow the depth buffer to be shared between...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Rename renderUpsideDown to render_offscreen.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFOGMODE to the WINED3D namespace.
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2006-10-30
Markus Amsler
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertex...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DDP_MAXTEXCOORD constants into one...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-09-21
Ivan Gyurdiev
wined3d: Allow null streams in the vertex declaration.
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2006-09-21
Stefan Dösinger
wined3d: Do not bind the 0 vbo when vbos are unsupported.
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2006-08-25
Stefan Dösinger
wined3d: Compile pixel shaders in drawprim.
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2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-11
Roderick Colenbrander
wined3d: Fix opengl extension call.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-08-04
H. Verbeet
wined3d: Disable vertex arrays after we're done drawing...
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-26
Jason Green
wined3d: Fix crash caused by bad TRACE.
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2006-07-25
H. Verbeet
wined3d: D3d8 shaders can have a NULL pFunction, but...
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-18
H. Verbeet
wined3d: Increment texture_idx when continuing as well.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Make WINED3D_ATR macros more flexible.
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2006-07-07
Ivan Gyurdiev
wined3d: Simplify primitiveDeclartationConvertToStrided.
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2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
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2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
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2006-07-07
Michael Stefaniuc
janitorial: Put "inline static" at the beginning of...
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2006-07-06
Ivan Gyurdiev
wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Fix uploading of textures for shaders.
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
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