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wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add...
[wine]
/
dlls
/
wined3d
/
drawprim.c
2006-12-26
H. Verbeet
wined3d: Restore texture bindings in the FBO code.
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2006-12-26
H. Verbeet
wined3d: Copy the depth buffer after all dirty states...
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Temporary disable nvrc junk texture skipping.
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2006-12-19
Stefan Dösinger
wined3d: Catch nop render state changes.
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2006-12-19
Stefan Dösinger
wined3d: Add the state dirtification infrastructure.
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2006-12-14
Dmitry Timoshkov
wined3d: Make some data const.
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2006-11-30
Markus Amsler
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapC...
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2006-11-28
H. Verbeet
wined3d: Select the right shader backend when creating...
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2006-11-28
H. Verbeet
wined3d: Move some code specific to the different shade...
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2006-11-22
Markus Amsler
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
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2006-11-20
H. Verbeet
wined3d: Only copy the depth buffer if there is one.
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2006-11-20
H. Verbeet
wined3d: Fix GL_ARB_texture_cube_map extension support.
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2006-11-17
H. Verbeet
wined3d: Allow the depth buffer to be shared between...
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2006-11-17
H. Verbeet
wined3d: Add FBO support for offscreen rendering.
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2006-11-17
H. Verbeet
wined3d: Rename renderUpsideDown to render_offscreen.
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2006-10-31
Ivan Gyurdiev
wined3d: Add D3DFVF codes to the WINED3D namespace.
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2006-10-30
Ivan Gyurdiev
wined3d: Add D3DFOGMODE to the WINED3D namespace.
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2006-10-30
Markus Amsler
wined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertex...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
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2006-10-13
Ivan Gyurdiev
wined3d: Add D3DTEXTUREOP to the WINED3D namespace.
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DDP_MAXTEXCOORD constants into one...
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2006-10-12
Ivan Gyurdiev
wined3d: Merge D3DPRIMITIVETYPE types into one type...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DDECLTYPE: Consistently use in WINED3D names...
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2006-10-11
Ivan Gyurdiev
wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
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2006-10-09
Ivan Gyurdiev
wined3d: Make the shader mode selections per device.
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2006-10-02
Ivan Gyurdiev
wined3d: Win64 printf fixes.
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2006-09-27
Ivan Gyurdiev
wined3d: Read GL info and load constants into the same...
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-25
Stefan Dösinger
wined3d: Avoid wasting a uniform.
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2006-09-21
Ivan Gyurdiev
wined3d: Allow null streams in the vertex declaration.
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2006-09-21
Stefan Dösinger
wined3d: Do not bind the 0 vbo when vbos are unsupported.
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2006-08-25
Stefan Dösinger
wined3d: Compile pixel shaders in drawprim.
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2006-08-22
Stefan Dösinger
wined3d: Correctly draw transformed and untransformed...
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-11
Roderick Colenbrander
wined3d: Fix opengl extension call.
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2006-08-07
H. Verbeet
wined3d: Delay vertex shader compilation until the...
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2006-08-04
H. Verbeet
wined3d: Disable vertex arrays after we're done drawing...
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2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
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2006-07-26
Jason Green
wined3d: Fix crash caused by bad TRACE.
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2006-07-25
H. Verbeet
wined3d: D3d8 shaders can have a NULL pFunction, but...
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-18
H. Verbeet
wined3d: Increment texture_idx when continuing as well.
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2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
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2006-07-07
Ivan Gyurdiev
wined3d: Make WINED3D_ATR macros more flexible.
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2006-07-07
Ivan Gyurdiev
wined3d: Simplify primitiveDeclartationConvertToStrided.
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2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
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2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
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2006-07-07
Michael Stefaniuc
janitorial: Put "inline static" at the beginning of...
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2006-07-06
Ivan Gyurdiev
wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
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2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Fix uploading of textures for shaders.
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-19
Jason Green
wined3d: Move constant loading into target-specific...
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2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
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2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
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2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
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2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
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2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
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2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
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2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
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2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-06-05
Stefan Dösinger
wined3d: Render target locking fixes.
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2006-05-26
Jason Green
wined3d: Fix regression introduced by recent multitextu...
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Small rhw vertex fix.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-22
Ivan Gyurdiev
wined3d: Allow use of pixel shaders with drawStridedSlow.
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2006-05-15
Stefan Dösinger
wined3d: Implement IWineD3DDevice::ProcessVertices.
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2006-05-09
Stefan Dösinger
wined3d: rhw vertex fixup.
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2006-05-08
Stefan Dösinger
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
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2006-05-07
Ivan Gyurdiev
wined3d: Remove dead shader code.
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2006-05-05
Ivan Gyurdiev
wined3d: QueryInterface corrections.
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2006-04-21
Ivan Gyurdiev
wined3d: Correct vtrace usage.
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-03-30
H. Verbeet
wined3d: Move fields common to vertex shaders and pixel...
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2006-03-22
H. Verbeet
wined3d: Set vertex attribute pointers defined in verte...
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-09
H. Verbeet
wined3d: Use OpenGL fragment programs when available.
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2006-03-09
H. Verbeet
wined3d: Remove an incorrect FIXME.
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2006-03-08
Stefan Dösinger
wined3d: Add D3DLOCK_* types to wined3d_types.h.
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2006-03-07
H. Verbeet
wined3d: Fix a few FIXME's.
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2006-02-13
Stefan Dösinger
wined3d: Update the glOrtho between 2 rhw draws if...
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2006-02-06
H. Verbeet
wined3d: Downgrade a FIXME to a TRACE.
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2006-01-20
H. Verbeet
wined3d: A shader isn't guaranteed to have a vertex...
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2005-12-09
Oliver Stieber
wined3d: Vertex shader 8 support.
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2005-11-29
Oliver Stieber
Added support for vertex and pixel shader constants...
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2005-11-15
Raphael Junqueira
- defined D3DCOLOR_B macros to access byte values of...
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2005-11-10
Francois Gouget
Remove spaces before '\n' in traces.
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