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imagehlp: Remove uninitialized variable.
[wine]
/
dlls
/
wined3d
/
2010-07-30
Stefan Dösinger
wined3d: Use the correct type in device_unit_free_for_vs.
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: Make glClearColor parameters floats.
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: The flag parameter in shader_hw_sample is...
tree
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commitdiff
2010-07-30
Stefan Dösinger
wined3d: The ARB loop unroller's iteration is unsigned.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: Add support for ARB_texture_compression_rgtc.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: Move the draw buffer array to the context.
tree
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commitdiff
2010-07-30
Henri Verbeet
wined3d: The stateblock doesn't have a parent.
tree
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commitdiff
2010-07-29
Henri Verbeet
wined3d: Clamp vertex shader outputs.
tree
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commitdiff
2010-07-29
Henri Verbeet
wined3d: Unify vertex shader output handling between...
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Add casts for int to float conversions.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Fix an msvc anachronism warning.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Use a int for the mantissa in float_24_to_32.
tree
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commitdiff
2010-07-29
Stefan Dösinger
wined3d: Use powf instead of pow.
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Setting render target 0 to NULL in an applicat...
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Invalid NP2 fixup info is an internal error.
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Properly take both input and output masks...
tree
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commitdiff
2010-07-28
Henri Verbeet
wined3d: Check for unread registers in a more logical...
tree
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commitdiff
2010-07-26
Matteo Bruni
wined3d: Setup target if offscreen rendering setting...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Cleanup Get/SetRenderState traces a bit.
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Add a missing return statement to surface_prep...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
tree
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commitdiff
2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
tree
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commitdiff
2010-07-23
Henri Verbeet
wined3d: Avoid loading the destination surface in stret...
tree
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commitdiff
2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
tree
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commitdiff
2010-07-22
Stefan Dösinger
wined3d: Check the writemask before activating the...
tree
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commitdiff
2010-07-22
Stefan Dösinger
wined3d: Only perform sRGB write correction on formats...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Framebuffer blits are affected by the color...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Preload resources before FBO setup.
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
tree
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commitdiff
2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
tree
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commitdiff
2010-07-21
Alexandre Julliard
dlls: Remove explicit imports of kernel32 and ntdll.
tree
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commitdiff
2010-07-21
Luke Bratch
wined3d: Add Nvidia 8800GTX detection.
tree
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commitdiff
2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
tree
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commitdiff
2010-07-21
Henri Verbeet
wined3d: Just implement BindTexture() for GDI surfaces...
tree
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commitdiff
2010-07-21
Henri Verbeet
wined3d: Remove an unused prototype.
tree
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commitdiff
2010-07-21
Henri Verbeet
wined3d: Add some missing flags to debug_d3dusage().
tree
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commitdiff
2010-07-20
Henri Verbeet
wined3d: Remove restoring the read buffer from read_fro...
tree
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commitdiff
2010-07-20
Henri Verbeet
wined3d: Consolidate surface related prototypes in...
tree
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commitdiff
2010-07-19
Florian Köberle
wined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
tree
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commitdiff
2010-07-19
Rico Schüller
wined3d: Add GL_NV_point_sprite extension.
tree
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commitdiff
2010-07-19
Seth Shelnutt
wined3d: Nvidia Geforce 8400 and 8500 are now reported...
tree
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commitdiff
2010-07-08
Henri Verbeet
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceIm...
tree
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commitdiff
2010-06-24
Francois Gouget
Assorted typo and spelling fixes.
tree
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commitdiff
2010-06-24
Francois Gouget
wined3d: Remove spaces after '\n's.
tree
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commitdiff
2010-06-22
Henri Verbeet
wined3d: read_from_framebuffer_texture() isn't suitable...
tree
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commitdiff
2010-06-22
Matteo Bruni
wined3d: Check for error conditions in GL call.
tree
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commitdiff
2010-06-18
Roderick Colenbrander
wined3d: Add NPOT quirk for GeforceFX 5200.
tree
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commitdiff
2010-06-15
Rico Schüller
wined3d: Improve fglrx glsl spam filter.
tree
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commitdiff
2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
tree
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commitdiff
2010-06-07
Henri Verbeet
wined3d: Release the context on an error path in buffer...
tree
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commitdiff
2010-06-02
Henri Verbeet
wined3d: Sampler states are 1-based.
tree
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commitdiff
2010-06-01
Wolfram Sang
wined3d: Clarify some comments about Intel cards.
tree
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commitdiff
2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
tree
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commitdiff
2010-05-31
Dan Kegel
wined3d: Fix size of buffer in swapchain_create_context...
tree
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commitdiff
2010-05-27
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_POW.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add support for mobile Geforce 3xx GPUs.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 2xx lowend models.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 4x0 cards to GPU database.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Update Nvidia Geforce6+ driver version to...
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Don't use blit_supported() in d3dfmt_get_conv...
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Replace set_shader call with unset_shader...
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the arb_program_shader.c GLINFO_LOCATION...
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Catch RCP 0.0 in ARB.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Handle length zero vectors in ARB's NRM.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Make the mova constant more generic for relati...
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Order the helper constants a bit better.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Add a function for reading (ps_)helper_const.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Store a positive 1.0 in the ARB's vertex shade...
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Split up the "one" pixel shader helper constant.
tree
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commitdiff
2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Translate front buffer coordinates in surface_...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Merge destination rectangle operations into...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Merge source rectangle operations into a singl...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Split checking for "empty" source and destinat...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Check for a destination clipper in IWineD3DBas...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Fix a comment.
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Use wine_dbgstr_rect() for tracing the rectang...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Explicitly pass the FBO target to context_clea...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Make context_attach_surface_fbo() static.
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Correctly translate between coordinate systems...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Check for offscreen contexts inside context_va...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Explicitly pass the depth/stencil surface...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: context_validate_onscreen_formats() may modify...
tree
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commitdiff
2010-05-18
Julius Schwartzenberg
wined3d: Cope with the new Intel renderer string.
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Use BltFast in UpdateSurface when desc.convert...
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Remove unneeded d3dfmt_get_conv conversion...
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Set conversion flags for format descriptors...
tree
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commitdiff
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