wined3d: Fix double const.
[wine] / dlls / wined3d / surface.c
2008-12-16  Stefan Dösingerwined3d: Reinstall the G16R16F format surface load...
2008-12-16  Stefan Dösingerwined3d: Fake GL_ARB_multitexture.
2008-12-04  Henri Verbeetwined3d: Get rid of vcheckGLcall.
2008-12-04  Stefan Dösingerwined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
2008-12-04  Henri Verbeetwined3d: Make shader texture format fixups more generic.
2008-12-04  Henri Verbeetwined3d: Move GlPixelFormatDesc to wined3d_private...
2008-12-03  Henri Verbeetwined3d: Rename resource functions to reflect that...
2008-12-02  Alexandre Julliardwined3d: Make some functions and variables static.
2008-12-02  Andrew Talbotwined3d: Sign-compare warnings fix.
2008-11-28  Henri Verbeetwined3d: Make minMipLookup_noFilter and magLookup_noFil...
2008-11-26  Henri Verbeetwined3d: Const correctness fixes for surface.c.
2008-11-25  Henri Verbeetwined3d: Make some functions static.
2008-11-25  Henri Verbeetwined3d: Slightly reduce the scope of fragment_palette_...
2008-11-25  Henri Verbeetwined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
2008-11-25  Henri Verbeetwined3d: Const correctness fixes.
2008-11-25  Francois Gougetwined3d: Remove WINAPI on static functions where not...
2008-11-24  Christian Costawined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
2008-11-19  Henri Verbeetwined3d: Fix the cube map coordinates in surface_blt_to...
2008-11-04  Stefan Dösingerwined3d: Kill the GL_ATI_envmap_bumpmap code.
2008-10-29  Henri Verbeetwined3d: Handle lack of NPOT support for depth blts.
2008-10-29  Henri Verbeetwined3d: Support some more depth blt texture types...
2008-10-28  Henri Verbeetwined3d: Pass explicit texcoords to depth blt.
2008-10-28  Henri Verbeetwined3d: Pass the texture type to the shader depth...
2008-10-28  Henri Verbeetwined3d: Move depth_blt to surface.c.
2008-10-20  Roderick Colenbranderwined3d: Fix recursive ENTER_GL in LoadLocation.
2008-10-20  Roderick Colenbranderwined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
2008-10-20  Roderick Colenbranderwined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
2008-10-20  Roderick Colenbranderwined3d: arbfp_set_shader_blit should handle ENTER_GL...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-10-16  Henri Verbeetwined3d: The container is always non-NULL if GetContain...
2008-10-16  Henri Verbeetwined3d: Handle offscreen rendering a bit nicer in...
2008-10-15  Henri Verbeetwined3d: Simplify texture target handling in surface_bl...
2008-10-15  Henri Verbeetwined3d: We only need to enable texturing for a target...
2008-10-10  Henri Verbeetwined3d: Pass the correct RECT to LoadLocation() in...
2008-09-25  Henri Verbeetwined3d: Split SetGlTextureDesc() up.
2008-09-24  Henri Verbeetwined3d: Remove the "Wine 1.0 safety path".
2008-09-22  Roderick Colenbranderwined3d: Re-add a comment which got lost.
2008-09-22  Stefan Dösingerwined3d: Initialize standalone surface parameters.
2008-09-19  Henri Verbeetwined3d: Create a FBO for each combination of render...
2008-09-19  Henri Verbeetwined3d: Move FBO handling functions to context.c.
2008-09-17  Henri Verbeetwined3d: Remove some assumptions that PreLoad() will...
2008-09-17  Henri Verbeetwined3d: Clarify a comment.
2008-09-16  Henri Verbeetwined3d: Use the internal format for renderbuffer storage.
2008-09-16  Henri Verbeetwined3d: Improve a TRACE.
2008-09-05  Henri Verbeetwined3d: Set the viewport to the texture size in depth_...
2008-09-04  Alexander Dorofeyevwined3d: Remove obsolete code & ModifyLocation TODO.
2008-09-04  Alexander Dorofeyevwined3d: Get rid of gl buffer variable in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Remove glDrawBuffer calls in BltOverride.
2008-09-04  Alexander Dorofeyevwined3d: Make the condition to enter p8 conversion...
2008-09-03  Alexander Dorofeyevwined3d: Remove glFlush in RealizePalette.
2008-09-02  Stefan Dösingerwined3d: Implement YV12 support for emulated overlays.
2008-08-25  Stefan Dösingerwined3d: Get a GL context before creating a PBO.
2008-08-25  Stefan Dösingerwined3d: Remove a few texture initializations.
2008-08-22  H. Verbeetwined3d: Track FBOs per-context.
2008-08-21  Stefan Dösingerwined3d: Update the overlay when the destination was...
2008-08-20  Stefan Dösingerwined3d: Ask the ffp/shader/blit implementation about...
2008-08-20  Stefan Dösingerwined3d: Start a framework for color conversion shaders...
2008-08-20  Roderick Colenbranderwined3d: Fix BltOverride regression.
2008-08-20  H. Verbeetwined3d: Move creating a texture id from PreLoad to...
2008-08-19  Stefan Dösingerwined3d: Remove the ddraw_window device member.
2008-08-19  Stefan Dösingerwined3d: Use a swapchain for GDI surfaces.
2008-08-05  Stefan Dösingerwined3d: Track overlay surfaces in the overlayed surface.
2008-08-05  Stefan Dösingerwined3d: Implement overlay flipping.
2008-08-05  Stefan Dösingerwined3d: Basic overlay emulation with opengl.
2008-08-05  Stefan Dösingerwined3d: Remove a glFlush.
2008-08-05  Stefan Dösingerwined3d: Call glFlush outside the GL lock.
2008-08-04  Stefan Dösingerwined3d: Beware of the frontbuffer coordinate system...
2008-07-24  Stefan Dösingerwined3d: Support ATI's D3DFMT_ATI2N format.
2008-07-18  Stefan Dösingerwined3d: Use GL_ARB_texture_non_power_of_two emulation.
2008-07-16  H. Verbeetwined3d: Use rev_tex_unit_map instead of assuming there...
2008-07-03  H. Verbeetwined3d: Track depth stencil location per-surface.
2008-07-02  Stefan Dösingerwined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
2008-07-01  H. Verbeetwined3d: Use ModifyLocation() to force a reload on...
2008-06-30  H. Verbeetwined3d: Move setting a palette up a couple of lines...
2008-06-30  H. Verbeetwined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
2008-06-13  Stefan Dösingerwined3d: Remove a broken AddDirtyRect call.
2008-06-03  H. Verbeetwined3d: Set the surface location to SFLAG_INSYSMEM...
2008-05-22  Andrew Talbotwined3d: Remove unneeded "extern" from function definition.
2008-05-12  Alexander Dorofeyevwined3d: Activate context for the right target in surfa...
2008-05-12  Alexander Dorofeyevwined3d: glFlush when updating front buffer.
2008-05-09  Alexander Dorofeyevwined3d: Set alpha to index even when there is no palette.
2008-05-09  Alexander Dorofeyevwined3d: Use source colorkey when passed KEYSRC or...
2008-04-30  Andrew Talbotwined3d: Remove unused variables.
2008-04-24  Stefan Dösingerd3d9: Add a test for NP2 stretchrect.
2008-04-24  Stefan Dösingerwined3d: Support framebuffer reading from texture_recta...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-21  Alexander Dorofeyevwined3d: Add missing check for p8 primary in surface_do...
2008-04-21  Roderick Colenbranderwined3d: Add palette re-upload support for cards with...
2008-04-09  Stefan Dösingerwined3d: Make the mag filter lookup a separate array.
2008-04-09  Stefan Dösingerwined3d: Store the number of aux buffers in the context.
2008-04-08  Stefan Dösingerwined3d: Put implicit surfaces into drawable on unload.
2008-04-07  Alexander Dorofeyevwined3d: Move PreLoad to avoid calling it with gl lock...
2008-04-07  Alexander Dorofeyevwined3d: Add device->isInDraw checks in LoadLocation.
2008-04-07  Alexander Dorofeyevwined3d: Implement CONVERT_RGB32_888 conversion.
2008-04-07  Roderick Colenbranderwined3d: Remove a PBO when a converted surface is detected.
2008-04-07  Roderick Colenbranderwined3d: Use the render target its palette when perform...
2008-04-04  Allan Tongwined3d: Call ActivateContext before any gl call in...
2008-04-03  Alexander Dorofeyevwined3d: Improve detection of device palette change.
2008-04-03  Alexander Dorofeyevwined3d: Support index in alpha in BltOverride colorfil...
2008-04-03  Alexander Dorofeyevwined3d: Avoid calling LoadTexture with gl lock held...
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