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wined3d: Fix double const.
[wine]
/
dlls
/
wined3d
/
surface.c
2008-12-16
Stefan Dösinger
wined3d: Reinstall the G16R16F format surface load...
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2008-12-16
Stefan Dösinger
wined3d: Fake GL_ARB_multitexture.
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2008-12-04
Henri Verbeet
wined3d: Get rid of vcheckGLcall.
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2008-12-04
Stefan Dösinger
wined3d: Fix D3DFMT_R32F, R16F, G16R16F, ... in the...
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2008-12-04
Henri Verbeet
wined3d: Make shader texture format fixups more generic.
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2008-12-04
Henri Verbeet
wined3d: Move GlPixelFormatDesc to wined3d_private...
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2008-12-03
Henri Verbeet
wined3d: Rename resource functions to reflect that...
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2008-12-02
Alexandre Julliard
wined3d: Make some functions and variables static.
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2008-12-02
Andrew Talbot
wined3d: Sign-compare warnings fix.
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2008-11-28
Henri Verbeet
wined3d: Make minMipLookup_noFilter and magLookup_noFil...
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2008-11-26
Henri Verbeet
wined3d: Const correctness fixes for surface.c.
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2008-11-25
Henri Verbeet
wined3d: Make some functions static.
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2008-11-25
Henri Verbeet
wined3d: Slightly reduce the scope of fragment_palette_...
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2008-11-25
Henri Verbeet
wined3d: Don't call IWineD3DSurfaceImpl_GetData() from...
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2008-11-25
Henri Verbeet
wined3d: Const correctness fixes.
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2008-11-25
Francois Gouget
wined3d: Remove WINAPI on static functions where not...
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2008-11-24
Christian Costa
wined3d: Implement CONVERT_CK_RGB24 in d3dfmt_convert_s...
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2008-11-19
Henri Verbeet
wined3d: Fix the cube map coordinates in surface_blt_to...
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2008-11-04
Stefan Dösinger
wined3d: Kill the GL_ATI_envmap_bumpmap code.
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2008-10-29
Henri Verbeet
wined3d: Handle lack of NPOT support for depth blts.
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2008-10-29
Henri Verbeet
wined3d: Support some more depth blt texture types...
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2008-10-28
Henri Verbeet
wined3d: Pass explicit texcoords to depth blt.
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2008-10-28
Henri Verbeet
wined3d: Pass the texture type to the shader depth...
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2008-10-28
Henri Verbeet
wined3d: Move depth_blt to surface.c.
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2008-10-20
Roderick Colenbrander
wined3d: Fix recursive ENTER_GL in LoadLocation.
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2008-10-20
Roderick Colenbrander
wined3d: Fix a recursive ENTER_GL in read_from_framebuffer.
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_blit_unset should call ENTER_GL/LEAVE_GL...
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2008-10-20
Roderick Colenbrander
wined3d: arbfp_set_shader_blit should handle ENTER_GL...
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2008-10-18
Alexandre Julliard
wined3d: Convert source files to utf-8.
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2008-10-16
Henri Verbeet
wined3d: The container is always non-NULL if GetContain...
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2008-10-16
Henri Verbeet
wined3d: Handle offscreen rendering a bit nicer in...
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2008-10-15
Henri Verbeet
wined3d: Simplify texture target handling in surface_bl...
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2008-10-15
Henri Verbeet
wined3d: We only need to enable texturing for a target...
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2008-10-10
Henri Verbeet
wined3d: Pass the correct RECT to LoadLocation() in...
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2008-09-25
Henri Verbeet
wined3d: Split SetGlTextureDesc() up.
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2008-09-24
Henri Verbeet
wined3d: Remove the "Wine 1.0 safety path".
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2008-09-22
Roderick Colenbrander
wined3d: Re-add a comment which got lost.
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2008-09-22
Stefan Dösinger
wined3d: Initialize standalone surface parameters.
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2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
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2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
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2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
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2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
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2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
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2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
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2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
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2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
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2008-09-04
Alexander Dorofeyev
wined3d: Get rid of gl buffer variable in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Remove glDrawBuffer calls in BltOverride.
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2008-09-04
Alexander Dorofeyev
wined3d: Make the condition to enter p8 conversion...
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2008-09-03
Alexander Dorofeyev
wined3d: Remove glFlush in RealizePalette.
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2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
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2008-08-25
Stefan Dösinger
wined3d: Get a GL context before creating a PBO.
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2008-08-25
Stefan Dösinger
wined3d: Remove a few texture initializations.
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2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
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2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
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2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
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2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
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2008-08-20
Roderick Colenbrander
wined3d: Fix BltOverride regression.
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2008-08-20
H. Verbeet
wined3d: Move creating a texture id from PreLoad to...
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2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
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2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
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2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
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2008-08-05
Stefan Dösinger
wined3d: Basic overlay emulation with opengl.
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2008-08-05
Stefan Dösinger
wined3d: Remove a glFlush.
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2008-08-05
Stefan Dösinger
wined3d: Call glFlush outside the GL lock.
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2008-08-04
Stefan Dösinger
wined3d: Beware of the frontbuffer coordinate system...
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2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
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2008-07-18
Stefan Dösinger
wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-16
H. Verbeet
wined3d: Use rev_tex_unit_map instead of assuming there...
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2008-07-03
H. Verbeet
wined3d: Track depth stencil location per-surface.
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2008-07-02
Stefan Dösinger
wined3d: Use CTXUSAGE_RESOURCELOAD for fb->texture...
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2008-07-01
H. Verbeet
wined3d: Use ModifyLocation() to force a reload on...
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2008-06-30
H. Verbeet
wined3d: Move setting a palette up a couple of lines...
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2008-06-30
H. Verbeet
wined3d: Invert "upsidedown" in fb_copy_to_texture_dire...
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2008-06-13
Stefan Dösinger
wined3d: Remove a broken AddDirtyRect call.
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2008-06-03
H. Verbeet
wined3d: Set the surface location to SFLAG_INSYSMEM...
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2008-05-22
Andrew Talbot
wined3d: Remove unneeded "extern" from function definition.
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2008-05-12
Alexander Dorofeyev
wined3d: Activate context for the right target in surfa...
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2008-05-12
Alexander Dorofeyev
wined3d: glFlush when updating front buffer.
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2008-05-09
Alexander Dorofeyev
wined3d: Set alpha to index even when there is no palette.
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2008-05-09
Alexander Dorofeyev
wined3d: Use source colorkey when passed KEYSRC or...
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2008-04-30
Andrew Talbot
wined3d: Remove unused variables.
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2008-04-24
Stefan Dösinger
d3d9: Add a test for NP2 stretchrect.
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2008-04-24
Stefan Dösinger
wined3d: Support framebuffer reading from texture_recta...
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2008-04-22
Austin English
Spelling fixes.
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2008-04-21
Alexander Dorofeyev
wined3d: Add missing check for p8 primary in surface_do...
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2008-04-21
Roderick Colenbrander
wined3d: Add palette re-upload support for cards with...
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2008-04-09
Stefan Dösinger
wined3d: Make the mag filter lookup a separate array.
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2008-04-09
Stefan Dösinger
wined3d: Store the number of aux buffers in the context.
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2008-04-08
Stefan Dösinger
wined3d: Put implicit surfaces into drawable on unload.
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2008-04-07
Alexander Dorofeyev
wined3d: Move PreLoad to avoid calling it with gl lock...
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2008-04-07
Alexander Dorofeyev
wined3d: Add device->isInDraw checks in LoadLocation.
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2008-04-07
Alexander Dorofeyev
wined3d: Implement CONVERT_RGB32_888 conversion.
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2008-04-07
Roderick Colenbrander
wined3d: Remove a PBO when a converted surface is detected.
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2008-04-07
Roderick Colenbrander
wined3d: Use the render target its palette when perform...
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2008-04-04
Allan Tong
wined3d: Call ActivateContext before any gl call in...
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2008-04-03
Alexander Dorofeyev
wined3d: Improve detection of device palette change.
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2008-04-03
Alexander Dorofeyev
wined3d: Support index in alpha in BltOverride colorfil...
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2008-04-03
Alexander Dorofeyev
wined3d: Avoid calling LoadTexture with gl lock held...
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