comctl32: Update Italian translation.
[wine] / dlls / wined3d /
2010-08-23  Stefan Dösingerwined3d: The clipplane mask and texcoords are unsigned.
2010-08-23  Henri Verbeetwined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
2010-08-23  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-20  Henri Verbeetwined3d: Do not release a reference we do not have...
2010-08-18  Henri Verbeetwined3d: Cleanup device_resource_released().
2010-08-18  Henri Verbeetwined3d: Release the previous render target only after...
2010-08-18  Henri Verbeetwined3d: Don't print format IDs in decimal.
2010-08-18  Henri Verbeetwined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
2010-08-17  Henri Verbeetwined3d: Avoid IWineD3DSurface_GetContainer().
2010-08-17  Henri Verbeetwined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
2010-08-17  Henri Verbeetwined3d: Also store the subresource container type.
2010-08-17  Henri Verbeetwined3d: A volume's container is always a volume texture.
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-17  Henri Verbeetwined3d: Remove SetContainer() from the public IWineD3D...
2010-08-16  Matteo Bruniwined3d: Remove isInDraw hack from context_setup_target.
2010-08-16  Matteo Bruniwined3d: Fix context_apply_clear_state with ORM = backb...
2010-08-16  Matteo Bruniwined3d: Call set_render_offscreen at the end of contex...
2010-08-16  Henri Verbeetwined3d: Fix a couple of typos.
2010-08-16  Henri Verbeetwined3d: Round up to complete compressed blocks in...
2010-08-16  Henri Verbeetwined3d: Rename surface_calculate_size() to wined3d_for...
2010-08-16  Henri Verbeetwined3d: Correctly calculate the resource size for...
2010-08-16  Henri Verbeetwined3d: Print the correct resource location in surface...
2010-08-16  Henri Verbeetwined3d: Cleanup IWineD3DBaseSwapChainImpl_GetBackBuffe...
2010-08-16  Henri Verbeetwined3d: Fix some misspellings of "surface".
2010-08-16  Henri Verbeetwined3d: Reattach FBO attachments when any of the corre...
2010-08-04  Henri Verbeetwined3d: Make some lookup tables const.
2010-08-04  Henri Verbeetwined3d: Only try to acquire a context in surface_clean...
2010-08-04  Henri Verbeetwined3d: Cleanup Get/SetDepthStencilSurface().
2010-08-04  Henri Verbeetwined3d: Cleanup Get/SetRenderTarget().
2010-08-04  Henri Verbeetwined3d: Replace color_fill_fbo() with device_clear_ren...
2010-08-03  Henri Verbeetwined3d: Allow filtering and blending with WINED3DFMT_A...
2010-08-03  Henri Verbeetwined3d: Always set the get_drawable_size() surface...
2010-08-03  Henri Verbeetwined3d: Pass the color as floating point values to...
2010-08-03  Henri Verbeetwined3d: Use the correct divider for 15-bit depth forma...
2010-08-02  Stefan Dösingerwined3d: MSVC fixes in state.c.
2010-08-02  Stefan Dösingerwined3d: Replace pow with powf in surface_base.c.
2010-08-02  Stefan Dösingerwined3d: Fix another DWORD to WORD conversion warning.
2010-08-02  Stefan Dösingerwined3d: Add double to float conversion casts in device.c.
2010-07-30  Stefan Dösingerwined3d: Use the correct type in device_unit_free_for_vs.
2010-07-30  Stefan Dösingerwined3d: Make glClearColor parameters floats.
2010-07-30  Stefan Dösingerwined3d: The flag parameter in shader_hw_sample is...
2010-07-30  Stefan Dösingerwined3d: The ARB loop unroller's iteration is unsigned.
2010-07-30  Henri Verbeetwined3d: Add support for ARB_texture_compression_rgtc.
2010-07-30  Henri Verbeetwined3d: Move the draw buffer array to the context.
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-29  Henri Verbeetwined3d: Clamp vertex shader outputs.
2010-07-29  Henri Verbeetwined3d: Unify vertex shader output handling between...
2010-07-29  Stefan Dösingerwined3d: Add casts for int to float conversions.
2010-07-29  Stefan Dösingerwined3d: Fix an msvc anachronism warning.
2010-07-29  Stefan Dösingerwined3d: Use a int for the mantissa in float_24_to_32.
2010-07-29  Stefan Dösingerwined3d: Use powf instead of pow.
2010-07-28  Henri Verbeetwined3d: Setting render target 0 to NULL in an applicat...
2010-07-28  Henri Verbeetwined3d: Invalid NP2 fixup info is an internal error.
2010-07-28  Henri Verbeetwined3d: Properly take both input and output masks...
2010-07-28  Henri Verbeetwined3d: Check for unread registers in a more logical...
2010-07-26  Matteo Bruniwined3d: Setup target if offscreen rendering setting...
2010-07-26  Henri Verbeetwined3d: Cleanup Get/SetRenderState traces a bit.
2010-07-26  Henri Verbeetwined3d: Add a missing return statement to surface_prep...
2010-07-26  Henri Verbeetwined3d: Merge strect_rect_fbo() and surface_load_srgb_...
2010-07-26  Henri Verbeetwined3d: Do RGB <=> sRGB transfers using FBO blits.
2010-07-23  Henri Verbeetwined3d: Avoid loading the destination surface in stret...
2010-07-23  Henri Verbeetwined3d: Clear all render targets in an MRT setup.
2010-07-22  Stefan Dösingerwined3d: Check the writemask before activating the...
2010-07-22  Stefan Dösingerwined3d: Only perform sRGB write correction on formats...
2010-07-22  Henri Verbeetwined3d: Framebuffer blits are affected by the color...
2010-07-22  Henri Verbeetwined3d: Preload resources before FBO setup.
2010-07-22  Henri Verbeetwined3d: Remove LoadLocation() from the public wined3d...
2010-07-22  Henri Verbeetwined3d: Remove ModifyLocation() from the public wined3...
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Luke Bratchwined3d: Add Nvidia 8800GTX detection.
2010-07-21  Henri Verbeetwined3d: Use a more consistent name for the normalized...
2010-07-21  Henri Verbeetwined3d: Just implement BindTexture() for GDI surfaces...
2010-07-21  Henri Verbeetwined3d: Remove an unused prototype.
2010-07-21  Henri Verbeetwined3d: Add some missing flags to debug_d3dusage().
2010-07-20  Henri Verbeetwined3d: Remove restoring the read buffer from read_fro...
2010-07-20  Henri Verbeetwined3d: Consolidate surface related prototypes in...
2010-07-19  Florian Köberlewined3d: Let GetRasterStatus return D3DERR_INVALIDCALL.
2010-07-19  Rico Schüllerwined3d: Add GL_NV_point_sprite extension.
2010-07-19  Seth Shelnuttwined3d: Nvidia Geforce 8400 and 8500 are now reported...
2010-07-08  Henri Verbeetwined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceIm...
2010-06-24  Francois GougetAssorted typo and spelling fixes.
2010-06-24  Francois Gougetwined3d: Remove spaces after '\n's.
2010-06-22  Henri Verbeetwined3d: read_from_framebuffer_texture() isn't suitable...
2010-06-22  Matteo Bruniwined3d: Check for error conditions in GL call.
2010-06-18  Roderick Colenbranderwined3d: Add NPOT quirk for GeforceFX 5200.
2010-06-15  Rico Schüllerwined3d: Improve fglrx glsl spam filter.
2010-06-11  Henri Verbeetwined3d: Also flip the point sprite coordinate origin...
2010-06-07  Henri Verbeetwined3d: Release the context on an error path in buffer...
2010-06-02  Henri Verbeetwined3d: Sampler states are 1-based.
2010-06-01  Wolfram Sangwined3d: Clarify some comments about Intel cards.
2010-06-01  Henri Verbeetwined3d: Get rid of some dead code.
2010-05-31  Dan Kegelwined3d: Fix size of buffer in swapchain_create_context...
2010-05-27  Henri Verbeetwined3d: Handle a zero source value for WINED3DSIH_POW.
2010-05-27  Roderick Colenbranderwined3d: Add support for mobile Geforce 3xx GPUs.
2010-05-27  Roderick Colenbranderwined3d: Mark Geforce GT 140 as a Geforce 9600GT.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 2xx lowend models.
2010-05-27  Roderick Colenbranderwined3d: Add Geforce 4x0 cards to GPU database.
2010-05-27  Roderick Colenbranderwined3d: Update Nvidia Geforce6+ driver version to...
2010-05-27  Roderick Colenbranderwined3d: Don't use blit_supported() in d3dfmt_get_conv...
2010-05-27  Roderick Colenbranderwined3d: Replace set_shader call with unset_shader...
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