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secur32: Eliminate broken clean-up "cheat".
[wine]
/
dlls
/
d3d8
/
surface.c
2011-09-15
Michael Stefaniuc
d3d8: Remove pointless casts to the type of the casted...
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2011-07-05
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSurface8 iface.
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2011-07-05
Michael Stefaniuc
d3d8: Use unsafe_impl_from_IDirect3DSurface8 for app...
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2011-06-22
Henri Verbeet
d3d8: Implement IDirect3DSurface8 private data handling...
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2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2009-12-07
Henri Verbeet
d3d8: Fix GetDevice() for surfaces that are part of...
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2009-12-04
Henri Verbeet
d3d8: Simplify GetDevice().
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2009-10-19
Henri Verbeet
d3d8: Add traces.
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2009-09-29
Allan Tong
d3d8: Don't release the parent device before destroying...
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2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
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2009-09-15
Henri Verbeet
d3d8: Add a separate function for surface initialization.
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2009-08-25
Henri Verbeet
d3d8: Use a wined3d cs for wined3d locking.
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-03-23
Henri Verbeet
d3d8: Get rid of resource.c.
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2009-02-20
Henri Verbeet
d3d8: Explicitly convert between D3DFORMAT and WINED3DF...
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2009-01-09
Stefan Dösinger
ddrawex: Add a test for the permanent DC function.
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2007-06-12
Stefan Dösinger
d3d8: Hold the lock in IDirect3DSurface8 methods.
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2007-05-04
H. Verbeet
d3d: Fix the surface locking rectangle validation.
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2006-12-18
Markus Amsler
d3d8: Handle surface container in d3d8.
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2006-12-14
Markus Amsler
d3d8: Release non implicit surfaces only if refcount...
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2006-12-06
Markus Amsler
d3d8: Fix implicit surface refcounting.
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2006-12-06
Markus Amsler
d3d8: Handle surface refcount forwarding in d3d8.
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2006-10-10
H. Verbeet
d3d8: Win64 printf format warning fixes.
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2006-07-07
Vitaliy Margolen
d3d8: Fix remaining refcount tests and tighten all...
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2006-06-10
Alexandre Julliard
d3d8: Make the virtual table functions static where...
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2006-06-07
H. Verbeet
d3d8: Fix QueryInterface.
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-20
Peter Beutner
d3d8: Fix GetDesc and GetLevelDesc for surfaces and...
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2006-04-06
Stefan Dösinger
wined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
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2006-03-28
Stefan Dösinger
wined3d: Add WINED3DPOOL to wined3d_types.h.
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2006-03-27
Stefan Dösinger
wined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
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2006-03-10
Stefan Dösinger
wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-06
H. Verbeet
wined3d: Fix the relation between surfaces and their...
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2006-02-20
Roderick Colenbrander
d3d8: Move texturing code over to wined3d (based on...
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2006-02-14
Roderick Colenbrander
d3d8: Move d3d8 surface over to wined3d (based on the...
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2005-09-29
H. Verbeet
Fix DXT2 & DXT4 support for d3d8.
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2005-08-03
Alexandre Julliard
Removed the broken mmap64 configure check, and moved the
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2005-07-28
Mike McCormack
Fix sign warnings.
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2005-05-27
Dmitry Timoshkov
Make some of the OLE interface vtables const.
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2005-03-24
Jakob Eriksson
Get rid of HeapAlloc casts.
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2005-01-24
Paul Vriens
- use Interlocked* functions in AddRef and Release.
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2005-01-09
Jason Edmeades
Add render target support, and ensure there is a front...
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2004-10-07
Francois Gouget
Don't define COBJMACROS in objbase.h.
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2004-09-08
Alexandre Julliard
Removed some more uses of the non-standard ICOM_THIS...
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2004-08-23
Alexandre Julliard
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
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2004-08-12
Alexandre Julliard
Get rid of the non-standard ICOM_VTABLE macro.
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2004-05-21
Marcus Meissner
Revert broken strict aliasing fix.
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2004-05-19
Raphael Junqueira
- first draft of D3DCLIPSTATUS8 handling (not really...
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2004-05-02
Alexandre Julliard
Authors: Christian Costa <titan.costa@wanadoo.fr>,...
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2004-04-29
Raphael Junqueira
- Fix compilation again using olders GL headers
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2004-04-26
Christian Costa
Implemented fast rendering to a texture using glCopyTex...
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2004-04-26
Marcus Meissner
Fixed some strict aliasing issues in dlls/d3d8.
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2004-04-26
Raphael Junqueira
- implement SetRenderState D3DRS_FOGENABLE/D3DRS_RANGEF...
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2004-01-06
Francois Gouget
Assorted spelling fixes.
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2003-11-04
Jason Edmeades
Pass through floats correctly to the render states at
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2003-10-31
Jason Edmeades
Make support for CopyRects to a small area of the back...
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2003-10-30
Jason Edmeades
Correct writing to back buffer in non-ortho mode, and...
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2003-10-07
Jason Edmeades
DXTn stride is to the next block, which is the equivale...
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2003-09-30
Jason Edmeades
Make unlock of the backbuffer correctly restore the...
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2003-09-19
Jason Edmeades
GL doesn't like incorrect lengths passed into DXTN...
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2003-09-05
Alexandre Julliard
Fixed header dependencies to be fully compatible with...
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2003-07-08
Raphael Junqueira
- some cosmetic fixes
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2003-07-03
Jason Edmeades
Implement UpdateTexture for 2D textures only.
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2003-06-18
Raphael Junqueira
- dsound and d3d works better when x11drv locks/unlocks...
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2003-06-16
Raphael Junqueira
Fix AddDirtyRect uncorrect behavior (crash in some...
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2003-06-13
Jason Edmeades
Fix the texture operations to resolve glitches shown...
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2003-06-13
Jason Edmeades
Make the fixed function pipeline support multiple strea...
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2003-06-04
Raphael Junqueira
- cleaning of volume.c/volumetexture.c as done previous...
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2003-06-04
Raphael Junqueira
- some cleanup and warning fixes
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2003-06-04
Jason Edmeades
Fix the glRead call when pRect != NULL, resolve the...
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2003-06-04
Raphael Junqueira
- fix another time the stupid locking bug (i had alread...
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2003-06-04
Raphael Junqueira
- some cleanups
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2003-06-04
Raphael Junqueira
- implemented render to surfaces (and render to new...
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2003-05-17
Raphael Junqueira
- mor usefull debug functions debug_d3dusage and debug_...
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2003-05-12
Raphael Junqueira
- surface pool init fixes
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2003-05-11
Raphael Junqueira
- minor COM fixes (fixes some crashes on stupid games)
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2003-04-12
Alexandre Julliard
Header files must not include config.h.
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2003-01-14
Raphael Junqueira
Beginning of more COM compliant behavior:
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2003-01-08
Dan Kegel
Change RECT to use LONG to match win32 standard headers...
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2002-12-17
Raphael Junqueira
- some D3D8 fixes
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2002-10-07
Jason Edmeades
Various fixes, typos corrected and clarifying trace...
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2002-09-27
Jason Edmeades
Initial D3D8 implementation.
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