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wined3d: Flip the coordinate system rather than the coordinates itself for onscreen...
[wine]
/
dlls
/
wined3d
/
wined3d_private.h
2007-05-04
H. Verbeet
wined3d: Flip the coordinate system rather than the...
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2007-05-03
Stefan Dösinger
wined3d: Implement vertex blending using GL_ARB_vertex_...
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2007-04-26
Stefan Dösinger
wined3d: Do not allocate surfaces unless needed.
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2007-04-24
H. Verbeet
wined3d: Output pretty GL errors in checkGLcall and...
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2007-04-23
Fabian Bieler
wined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
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2007-04-17
H. Verbeet
wined3d: Add a function to determine if a surface is...
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2007-04-17
H. Verbeet
wined3d: Add a function for dumping FBO status codes.
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2007-04-16
Stefan Dösinger
d3d: Remove dependency on ddraw.h header.
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2007-04-13
H. Verbeet
wined3d: Fix some swizzles on scalars.
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2007-04-09
H. Verbeet
wined3d: Use the framebuffer blit extension to implemen...
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2007-04-09
H. Verbeet
wined3d: Add a function to dump WINED3DTEXTUREFILTERTYP...
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2007-04-09
H. Verbeet
wined3d: Fixup FBO depth attachments when the depth...
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2007-04-09
H. Verbeet
wined3d: Handle FBO attachments slightly more efficiently.
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2007-04-07
Stefan Dösinger
wined3d: Add Filtering to IWineD3DSurface::Blt and...
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2007-04-02
Stefan Dösinger
wined3d: Use GL_APPLE_client_storage if available.
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2007-03-27
Stefan Dösinger
wined3d: Implement bem shader instruction.
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2007-03-19
Stefan Dösinger
wined3d: Store an array of contexts in the swapchain.
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2007-03-19
Stefan Dösinger
wined3d: Remove some old stuff.
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2007-03-17
Andrew Talbot
wined3d: Replace inline static with static inline.
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2007-03-14
Erich Hoover
wined3d: Allow SetCursorProperties on existing cursor.
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2007-03-13
H. Verbeet
wined3d: Disable vertex shaders when transformed vertic...
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2007-03-13
H. Verbeet
wined3d: Remove FVF related fields from IWineD3DVertexD...
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2007-03-12
Stefan Dösinger
wined3d: Blit the offscreen texture into the drawable...
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2007-03-07
Stefan Dösinger
wined3d: Rework surface dirtification.
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2007-03-07
Stefan Dösinger
wined3d: Remove IWineD3DSurface::SetPBufferState.
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2007-03-07
H. Verbeet
wined3d: Remove broken software shaders.
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2007-03-01
Stefan Dösinger
wined3d: Support event queries using GL_NV_fence.
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2007-02-28
Stefan Dösinger
wined3d: Move clip planes to the state table.
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2007-02-28
Stefan Dösinger
wined3d: Support for using auxilliary buffers for offsc...
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2007-02-28
H. Verbeet
wined3d: Store multiple constant indices per list entry.
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2007-02-28
H. Verbeet
wined3d: Store GLSL programs in a hash table rather...
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2007-02-28
H. Verbeet
wined3d: Add some hash table code.
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2007-02-20
Francois Gouget
Assorted spelling fixes.
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2007-02-20
Stefan Dösinger
wined3d: Use VBOs for index buffers.
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2007-02-20
Stefan Dösinger
wined3d: Move the scissor rectangle to the state table.
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2007-02-20
Stefan Dösinger
wined3d: Fix d3d8/9 style palettes.
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2007-02-16
H. Verbeet
wined3d: Remove the d3d9.h include from wined3d_private.h.
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2007-02-16
H. Verbeet
wined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
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2007-02-15
Stefan Dösinger
6/10: WineD3D: rsq and rcp instructions may need a...
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2007-02-15
Stefan Dösinger
wined3d: Restore the display mode when releasing a...
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2007-02-15
H. Verbeet
wined3d: Add WINED3DTEXOPCAPS flags and use them.
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2007-02-15
Stefan Dösinger
wined3d: alphaop fixes for color keying.
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2007-02-15
Stefan Dösinger
wined3d: Load one bump mapping environment matrix into...
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2007-02-14
Stefan Dösinger
wined3d: Instancing emulation.
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2007-02-14
Stefan Dösinger
wined3d: Move lights to the state table.
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2007-02-14
Stefan Dösinger
wined3d: Replace the light chain with a hashmap.
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2007-02-14
H. Verbeet
d3d8: Don't store the d3d8 declaration in the wined3d...
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2007-02-14
H. Verbeet
d3d8: Move loading local d3d8 vertex shader constants...
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2007-02-14
H. Verbeet
d3d9: Don't store the d3d9 declaration in the wined3d...
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2007-02-14
H. Verbeet
wined3d: Get rid of the vertexDeclaration field in...
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2007-02-14
Stefan Dösinger
wined3d: Always use np2 repacking if no native np2...
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2007-02-14
Stefan Dösinger
wined3d: Remove pow2Size from the surfaces.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to create onscreen...
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to select the primary...
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2007-02-13
Stefan Dösinger
wined3d: Make the context array dynamic.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for blitting.
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2007-02-13
Stefan Dösinger
wined3d: Use the context manager to prepare for drawing.
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2007-02-13
Stefan Dösinger
wined3d: Store dirty states per context.
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2007-02-13
Stefan Dösinger
wined3d: Store state optmization members in the context.
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2007-02-13
Stefan Dösinger
wined3d: Add a per context structure for context manage...
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2007-02-12
Stefan Dösinger
wined3d: Make shader_cleanup more useful.
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2007-02-12
Stefan Dösinger
wined3d: BeginScene and EndScene tests and fixes.
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2007-01-23
H. Verbeet
wined3d: Remove the d3d9types.h include from wined3d_pr...
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2007-01-19
H. Verbeet
wined3d: Move SetupFullscreenWindow() and RestoreWindow...
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2007-01-17
Stefan Dösinger
wined3d: Store the stream number in the strided structure.
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2007-01-16
H. Verbeet
wined3d: Give WINED3DSIO_CRS its own function, properly...
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2007-01-16
H. Verbeet
05/49: wined3d: Only add line numbers for new lines...
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2007-01-15
Stefan Dösinger
wined3d: Better tracking of vertex buffer assignments.
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2007-01-15
Stefan Dösinger
wined3d: Do not free regularily locked surfaces.
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2007-01-10
Stefan Dösinger
wined3d: Remove dead NV_TEXTURE_SHADER code
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2007-01-10
Stefan Dösinger
wined3d: Store the scissor rect in the stateblock.
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2007-01-10
Stefan Dösinger
wined3d: Count the framerate per swapchain, not globally.
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2007-01-08
Stefan Dösinger
wined3d: Fix np2 textures.
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2007-01-08
Stefan Dösinger
wined3d: Do not try to read the vertex decl when the...
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2007-01-08
Stefan Dösinger
wined3d: Remove some unneeded context cache members...
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2007-01-08
Stefan Dösinger
wined3d: Do not activate vertex shaders needlessly.
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2007-01-08
Stefan Dösinger
wined3d: Avoid negative draw start indices.
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2007-01-08
Stefan Dösinger
wined3d: Move applying shader constants to the state...
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2007-01-08
Stefan Dösinger
wined3d: Move applying the gl stream sources to the...
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2007-01-04
Stefan Dösinger
wined3d: Break the viewport out of the vertex declarati...
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2007-01-03
Stefan Dösinger
wined3d: Remove d3ddevice_set_ortho.
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2007-01-03
Stefan Dösinger
wined3d: Move the world matrix to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move the functionality of primitiveInitState...
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2007-01-03
Stefan Dösinger
wined3d: Add a viewport state to the state table.
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2007-01-03
Stefan Dösinger
wined3d: Move decoding the vertex declaration to the...
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2007-01-03
Stefan Dösinger
wined3d: Pass the user pointer strided structure via...
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2007-01-03
Stefan Dösinger
wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-02
Stefan Dösinger
wined3d: Add emtpy vertex declaration and related state...
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2007-01-02
Stefan Dösinger
wined3d: Put the decoded strided data structure into...
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2006-12-29
Stefan Dösinger
wined3d: Add empty transform states to the state table.
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2006-12-29
Alexandre Julliard
Revert "wined3d: Where possible, avoid using D3DCOLORTO...
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2006-12-28
H. Verbeet
wined3d: Move set_glsl_shader_program() to glsl_shader.c.
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2006-12-28
H. Verbeet
wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
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2006-12-24
Chris Robinson
wined3d: Clarify OpenGL error codes.
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2006-12-20
Stefan Dösinger
wined3d: Reinstall the nvrc texture unit mapping.
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2006-12-20
Stefan Dösinger
wined3d: Add pixel shaders to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move samplers to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty sampler entries to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Move WINED3DTSS_COLOROP to the state table.
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2006-12-20
Stefan Dösinger
wined3d: Add empty texture stage states to the state...
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