wined3d: Flip the coordinate system rather than the coordinates itself for onscreen...
[wine] / dlls / wined3d / wined3d_private.h
2007-05-04  H. Verbeetwined3d: Flip the coordinate system rather than the...
2007-05-03  Stefan Dösingerwined3d: Implement vertex blending using GL_ARB_vertex_...
2007-04-26  Stefan Dösingerwined3d: Do not allocate surfaces unless needed.
2007-04-24  H. Verbeetwined3d: Output pretty GL errors in checkGLcall and...
2007-04-23  Fabian Bielerwined3d: Remove usesFog flag from IWineD3DVertexShaderImpl.
2007-04-17  H. Verbeetwined3d: Add a function to determine if a surface is...
2007-04-17  H. Verbeetwined3d: Add a function for dumping FBO status codes.
2007-04-16  Stefan Dösingerd3d: Remove dependency on ddraw.h header.
2007-04-13  H. Verbeetwined3d: Fix some swizzles on scalars.
2007-04-09  H. Verbeetwined3d: Use the framebuffer blit extension to implemen...
2007-04-09  H. Verbeetwined3d: Add a function to dump WINED3DTEXTUREFILTERTYP...
2007-04-09  H. Verbeetwined3d: Fixup FBO depth attachments when the depth...
2007-04-09  H. Verbeetwined3d: Handle FBO attachments slightly more efficiently.
2007-04-07  Stefan Dösingerwined3d: Add Filtering to IWineD3DSurface::Blt and...
2007-04-02  Stefan Dösingerwined3d: Use GL_APPLE_client_storage if available.
2007-03-27  Stefan Dösingerwined3d: Implement bem shader instruction.
2007-03-19  Stefan Dösingerwined3d: Store an array of contexts in the swapchain.
2007-03-19  Stefan Dösingerwined3d: Remove some old stuff.
2007-03-17  Andrew Talbotwined3d: Replace inline static with static inline.
2007-03-14  Erich Hooverwined3d: Allow SetCursorProperties on existing cursor.
2007-03-13  H. Verbeetwined3d: Disable vertex shaders when transformed vertic...
2007-03-13  H. Verbeetwined3d: Remove FVF related fields from IWineD3DVertexD...
2007-03-12  Stefan Dösingerwined3d: Blit the offscreen texture into the drawable...
2007-03-07  Stefan Dösingerwined3d: Rework surface dirtification.
2007-03-07  Stefan Dösingerwined3d: Remove IWineD3DSurface::SetPBufferState.
2007-03-07  H. Verbeetwined3d: Remove broken software shaders.
2007-03-01  Stefan Dösingerwined3d: Support event queries using GL_NV_fence.
2007-02-28  Stefan Dösingerwined3d: Move clip planes to the state table.
2007-02-28  Stefan Dösingerwined3d: Support for using auxilliary buffers for offsc...
2007-02-28  H. Verbeetwined3d: Store multiple constant indices per list entry.
2007-02-28  H. Verbeetwined3d: Store GLSL programs in a hash table rather...
2007-02-28  H. Verbeetwined3d: Add some hash table code.
2007-02-20  Francois GougetAssorted spelling fixes.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-20  Stefan Dösingerwined3d: Move the scissor rectangle to the state table.
2007-02-20  Stefan Dösingerwined3d: Fix d3d8/9 style palettes.
2007-02-16  H. Verbeetwined3d: Remove the d3d9.h include from wined3d_private.h.
2007-02-16  H. Verbeetwined3d: Fix WINED3DPRESENT_PARAMETERS and use it inste...
2007-02-15  Stefan Dösinger6/10: WineD3D: rsq and rcp instructions may need a...
2007-02-15  Stefan Dösingerwined3d: Restore the display mode when releasing a...
2007-02-15  H. Verbeetwined3d: Add WINED3DTEXOPCAPS flags and use them.
2007-02-15  Stefan Dösingerwined3d: alphaop fixes for color keying.
2007-02-15  Stefan Dösingerwined3d: Load one bump mapping environment matrix into...
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  Stefan Dösingerwined3d: Move lights to the state table.
2007-02-14  Stefan Dösingerwined3d: Replace the light chain with a hashmap.
2007-02-14  H. Verbeetd3d8: Don't store the d3d8 declaration in the wined3d...
2007-02-14  H. Verbeetd3d8: Move loading local d3d8 vertex shader constants...
2007-02-14  H. Verbeetd3d9: Don't store the d3d9 declaration in the wined3d...
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  Stefan Dösingerwined3d: Always use np2 repacking if no native np2...
2007-02-14  Stefan Dösingerwined3d: Remove pow2Size from the surfaces.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to create onscreen...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to select the primary...
2007-02-13  Stefan Dösingerwined3d: Make the context array dynamic.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for blitting.
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Store state optmization members in the context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-02-12  Stefan Dösingerwined3d: Make shader_cleanup more useful.
2007-02-12  Stefan Dösingerwined3d: BeginScene and EndScene tests and fixes.
2007-01-23  H. Verbeetwined3d: Remove the d3d9types.h include from wined3d_pr...
2007-01-19  H. Verbeetwined3d: Move SetupFullscreenWindow() and RestoreWindow...
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-16  H. Verbeetwined3d: Give WINED3DSIO_CRS its own function, properly...
2007-01-16  H. Verbeet05/49: wined3d: Only add line numbers for new lines...
2007-01-15  Stefan Dösingerwined3d: Better tracking of vertex buffer assignments.
2007-01-15  Stefan Dösingerwined3d: Do not free regularily locked surfaces.
2007-01-10  Stefan Dösingerwined3d: Remove dead NV_TEXTURE_SHADER code
2007-01-10  Stefan Dösingerwined3d: Store the scissor rect in the stateblock.
2007-01-10  Stefan Dösingerwined3d: Count the framerate per swapchain, not globally.
2007-01-08  Stefan Dösingerwined3d: Fix np2 textures.
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Remove some unneeded context cache members...
2007-01-08  Stefan Dösingerwined3d: Do not activate vertex shaders needlessly.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-04  Stefan Dösingerwined3d: Break the viewport out of the vertex declarati...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the world matrix to the state table.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Add a viewport state to the state table.
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Stefan Dösingerwined3d: Add emtpy vertex declaration and related state...
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2006-12-29  Stefan Dösingerwined3d: Add empty transform states to the state table.
2006-12-29  Alexandre JulliardRevert "wined3d: Where possible, avoid using D3DCOLORTO...
2006-12-28  H. Verbeetwined3d: Move set_glsl_shader_program() to glsl_shader.c.
2006-12-28  H. Verbeetwined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4.
2006-12-24  Chris Robinsonwined3d: Clarify OpenGL error codes.
2006-12-20  Stefan Dösingerwined3d: Reinstall the nvrc texture unit mapping.
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty sampler entries to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Add empty texture stage states to the state...
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