shdocvw: Use task destructors for releasing task params.
[wine] / dlls / ddraw / device.c
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-10  Stefan Dösingerddraw: Map ZBIAS values to a smaller depth range.
2011-05-02  Marcus Meissnerddraw: Added missing break (Coverity).
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-20  Henri Verbeetddraw: Replace the viewport list with a standard Wine...
2011-04-20  Henri Verbeetddraw: Unset the viewports active device in IDirect3DDe...
2011-04-19  Henri Verbeetddraw: Verify the viewport belongs to the device on...
2011-04-19  Henri Verbeetddraw: Verify the viewport belongs to the device in...
2011-04-04  Henri Verbeetddraw: Fix a typo in a comment.
2011-04-04  Henri Verbeetddraw: Do not unset the index buffer on D3D device...
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-03-04  Henri Verbeetddraw: Just pass NULL as index buffer parent.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-20  Michael Stefaniucddraw: Drop "Thunk_" from the names of the IDirect3DDev...
2011-01-20  Michael Stefaniucddraw: Drop "Thunk_" from the names of the IDirect3DDev...
2011-01-20  Michael Stefaniucddraw: Drop "Thunk_" from the names of the IDirect3DDev...
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirectDraw7 iface.
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirectDraw4 iface.
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirectDraw2 iface.
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirectDraw iface.
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirect3D7 iface.
2011-01-19  Michael Stefaniucddraw: COM cleanup for the IDirect3D3 iface.
2011-01-18  Michael Stefaniucddraw: COM cleanup for the IDirect3D2 iface.
2011-01-18  Michael Stefaniucddraw: COM cleanup for the IDirect3D iface.
2011-01-18  Michael Stefaniucddraw: Avoid some unsafe IDirect3D7 iface to IDirectDra...
2010-10-21  David Adamddraw: Remove a useless function.
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-06  Stefan Dösingerddraw: Don't try to enumerate WINED3DFMT_R8G8B8A8_SNORM.
2010-10-05  Henri Verbeetddraw: Remove another hack.
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-08  Henri Verbeetddraw: Remove some stray tabs.
2010-09-03  Henri Verbeetddraw: Handle D3DRENDERSTATE_TEXTUREHANDLE and D3DRENDE...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-23  Henri Verbeetddraw: Make some lookup tables const.
2010-08-20  Henri Verbeetddraw: Add / improve TRACEs.
2010-08-20  Henri Verbeetddraw: Add a separate function for execute buffer initi...
2010-08-20  Henri Verbeetddraw: Add a separate function for device initialization.
2010-08-19  Henri Verbeetddraw: Remove unused / redundant includes.
2010-08-18  Henri Verbeetddraw: Remove a useless viewport callback.
2010-08-18  Henri Verbeetddraw: Remove a useless material callback.
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-30  Henri Verbeetddraw: Use a less offensive handle table implementation...
2010-07-30  Henri Verbeetddraw: Use a less offensive handle table implementation...
2010-07-29  Henri Verbeetddraw: Use a less offensive handle table implementation...
2010-07-29  Henri Verbeetddraw: Use a less offensive handle table implementation...
2010-07-20  Henri Verbeetddraw: Merge the ddraw thunks into ddraw.c.
2010-06-30  Mikko Rasaddraw: Grow index buffer as needed.
2010-04-06  Henri Verbeetddraw: Fix and clarify texture filter state mappings.
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_S...
2010-04-02  Henri Verbeetwined3d: Move handling of the unimplemented WINED3DRS_B...
2010-02-15  Christian Costaddraw: Fix D3DTBLEND_MODULATE emulation.
2009-11-03  Stefan Dösingerwined3d: Add a parameter for SetRenderTarget viewport...
2009-10-14  Stefan Dösingerd3d: Make EndScene calls hookable.
2009-09-25  Henri Verbeetwined3d: Use the DXGI naming convention for all formats.
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-09-11  Henri Verbeetwined3d: Remove unused parameters to drawPrimitive().
2009-09-01  Henri Verbeetddraw: Remove trailing spaces.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-07-24  Andrew Talbotddraw: Constify some variables.
2009-06-22  Gerald Pfeiferddraw: Fix two bounds checks.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-04-21  David Adamddraw: Remove useless comments.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerddraw: Store the fvf in the ddraw buffer.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Use Map and Unmap for index buffers.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-01  Henri Verbeetddraw: Filter invalid texture stage states passed by...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-26  David Adamddraw: Implement ComputeSphereVisibility.
2009-02-20  Henri Verbeetwined3d: Add DXGI formats to WINED3DFORMAT.
2009-02-10  Vincent Pelletierddraw: Use ddraw_from_d3d7 to make a (IDirectDrawImpl...
2009-01-22  Henri Verbeetddraw: Rename the main vtables to lpVtbl.
2009-01-22  Henri Verbeetddraw: Get rid of ddcomimpl.h.
2009-01-22  Henri Verbeetddraw: Get rid of ICOM_OBJECT.
2009-01-22  Henri Verbeetddraw: Get rid of ICOM_THIS_FROM.
2009-01-21  Henri Verbeetddraw: Get rid of ICOM_INTERFACE.
2009-01-21  Henri Verbeetddraw: Get rid of ICOM_INIT_INTERFACE.
2009-01-20  Henri Verbeetddraw: Fix Thunk_IDirect3DDeviceImpl_2_GetCurrentViewpo...
2009-01-14  Michael Stefaniucddraw: Remove superfluous pointer casts.
2009-01-08  Alexandre Julliardddraw: Fix an uninitialized variable warning on non...
2009-01-08  Henri Verbeetwined3d: Move position_transformed out of u.s in struct...
2009-01-06  Henri Verbeetd3d: Explicitly translate texture stage states.
2009-01-06  Henri Verbeetddraw: Properly handle sampler states.
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