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wined3d: Also read comments in shader_sm1_is_end().
[wine]
/
dlls
/
wined3d
/
shader_sm4.c
2012-10-16
Henri Verbeet
wined3d: Recognise the SM4 "primID" register type.
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2012-10-15
Henri Verbeet
wined3d: Handle SM1 comments in the frontend.
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2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
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2012-10-15
Henri Verbeet
wined3d: Use a common function for parsing SM4 source...
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2012-10-15
Henri Verbeet
wined3d: Recognise SM4 scalar swizzles.
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2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relative addressing.
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2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
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2012-09-26
Henri Verbeet
wined3d: Add some basic SM4 bytecode dumping code.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
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2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
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2012-09-05
Henri Verbeet
wined3d: Add type information to shader registers.
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2012-09-05
Henri Verbeet
wined3d: Read complete shader instructions at a time.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 xor opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 ushr opcode.
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2011-11-22
Henri Verbeet
wined3d: Recognize the SM4 udiv opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 round_ni opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 ge opcode.
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2011-11-21
Henri Verbeet
wined3d: Recognize the SM4 eq opcode.
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2011-11-18
Henri Verbeet
wined3d: Recognize the SM4 deriv_rty opcode.
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2011-11-18
Henri Verbeet
wined3d: Recognize the SM4 deriv_rtx opcode.
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2011-11-14
Henri Verbeet
wined3d: Get rid of the WINED3DSHADER_PARAM_REGISTER_TY...
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2011-07-19
Henri Verbeet
wined3d: Make the priv parameter to map_register()...
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2010-10-20
Henri Verbeet
wined3d: Recognize the SM4 sqrt opcode.
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2010-10-14
Henri Verbeet
wined3d: Recognize the SM4 sample_d opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ABS and NEG source modifiers.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ld opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ieq opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 ftoi opcode.
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2010-10-13
Henri Verbeet
wined3d: Recognize the SM4 div opcode.
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2010-10-12
Henri Verbeet
wined3d: Skip SM4 instruction modifiers.
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2010-10-12
Henri Verbeet
wined3d: Skip SM4 source register modifiers.
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2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 resource register type.
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2010-10-12
Henri Verbeet
wined3d: Recognize the SM4 sampler register type.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 utof opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample_l opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 sample opcode.
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2010-10-11
Henri Verbeet
wined3d: Recognize the SM4 itof opcode.
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2010-10-08
Henri Verbeet
wined3d: SM4 immediate constants are typeless.
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2010-10-08
Henri Verbeet
wined3d: The SM4 sincos opcode has two destination...
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 imul opcode.
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2010-10-08
Henri Verbeet
wined3d: Recognize the SM4 NULL register type.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 movc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 mad opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 frc opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 and opcode.
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2010-10-07
Henri Verbeet
wined3d: Recognize the SM4 loop opcode.
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2010-02-23
Henri Verbeet
wined3d: Properly report shader comment sizes.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 cut opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endloop opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 endif opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 break opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 if opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 lt opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 iadd opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 emit opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 breakc opcode.
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2010-01-07
Henri Verbeet
wined3d: Recognize the SM4 ige opcode.
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2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MIN.
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2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MAX.
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2009-07-20
Henri Verbeet
wined3d: Recognize the SM4 log opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp4 opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 dp3 opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 rsq opcode.
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2009-07-16
Henri Verbeet
wined3d: Recognize the SM4 constant buffer register...
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2009-07-16
Henri Verbeet
wined3d: Recognize SM4 arrays.
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-08
Henri Verbeet
wined3d: Group register information into struct wined3d...
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2009-05-07
Henri Verbeet
wined3d: Create a struct wined3d_shader_version to...
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2009-05-07
Henri Verbeet
wined3d: Store the shader version in the frontend's...
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2009-05-07
Henri Verbeet
wined3d: Improve shader_sm4_read_opcode() to handle...
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2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_src_param(...
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2009-05-06
Henri Verbeet
wined3d: Add an initial shader_sm4_read_dst_param(...
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2009-05-05
Henri Verbeet
wined3d: Implement shader_sm4_is_end().
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-05-05
Henri Verbeet
wined3d: Add a minimal implementation of shader_sm4_rea...
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2009-05-05
Henri Verbeet
wined3d: Handle reading the shader header in the frontend.
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2009-05-05
Henri Verbeet
wined3d: Introduce a stubbed SM4 shader frontend.
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