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d3d10core: COM cleanup for the ID3D10SamplerState iface.
[wine]
/
dlls
/
d3d8
/
2011-05-31
Andrew Nguyen
d3d8/tests: Avoid a shift overflow in render_state_test...
tree
|
commitdiff
2011-05-25
Stefan Dösinger
d3d: Make the INTZ test more reliable.
tree
|
commitdiff
2011-05-24
Henri Verbeet
d3d8/tests: Fix the depth clamping test.
tree
|
commitdiff
2011-05-19
Stefan Dösinger
d3d8/tests: Use float literals.
tree
|
commitdiff
2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
tree
|
commitdiff
2011-05-18
Stefan Dösinger
d3d8: Stream indices are WORDs.
tree
|
commitdiff
2011-05-18
Stefan Dösinger
d3d8: Add a float to DWORD cast.
tree
|
commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove COM from the device implementation.
tree
|
commitdiff
2011-05-17
Henri Verbeet
wined3d: Remove state management methods from the IWine...
tree
|
commitdiff
2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
tree
|
commitdiff
2011-05-10
Stefan Dösinger
d3d8: Map ZBIAS values to a smaller depth range.
tree
|
commitdiff
2011-05-05
Henri Verbeet
d3d8/tests: Add a volume texture test to test_reset().
tree
|
commitdiff
2011-05-04
Henri Verbeet
d3d8: Check for D3DPOOL_DEFAULT resources before doing...
tree
|
commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Add a Reset test.
tree
|
commitdiff
2011-05-04
Henri Verbeet
d3d8/tests: Fix some failure messages in test_depth_ste...
tree
|
commitdiff
2011-05-03
Henri Verbeet
d3d8/tests: Add a test for window styles on device...
tree
|
commitdiff
2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
tree
|
commitdiff
2011-04-26
Stefan Dösinger
d3d8: Add more tests for NULL render targets.
tree
|
commitdiff
2011-04-26
Stefan Dösinger
d3d8: Don't reapply the old DS if SetDepthStencilSurfac...
tree
|
commitdiff
2011-04-22
Stefan Dösinger
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
tree
|
commitdiff
2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
tree
|
commitdiff
2011-04-14
Henri Verbeet
wined3d: Remove COM from the swapchain implementation.
tree
|
commitdiff
2011-04-13
Henri Verbeet
wined3d: Get rid of the swapchain destroy callback.
tree
|
commitdiff
2011-04-11
Henri Verbeet
d3d8: Get rid of the implicit swapchain refcounting...
tree
|
commitdiff
2011-04-08
Henri Verbeet
wined3d: Don't free D3D swapchains until the wined3d...
tree
|
commitdiff
2011-04-05
Henri Verbeet
d3d8/tests: Add a test for partial depth buffer copies.
tree
|
commitdiff
2011-03-31
Henri Verbeet
wined3d: Remove COM from the shader implementation.
tree
|
commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DPixelShader.
tree
|
commitdiff
2011-03-30
Henri Verbeet
wined3d: Get rid of IWineD3DVertexShader.
tree
|
commitdiff
2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
tree
|
commitdiff
2011-03-18
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture.
tree
|
commitdiff
2011-03-17
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
tree
|
commitdiff
2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
tree
|
commitdiff
2011-03-16
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture.
tree
|
commitdiff
2011-03-16
Henri Verbeet
d3d8: Fix IDirect3DCubeTexture8Impl_GetLOD().
tree
|
commitdiff
2011-03-15
Michael Stefaniuc
d3d8: COM cleanup in shader.c.
tree
|
commitdiff
2011-03-15
Henri Verbeet
wined3d: Generalize AddDirtyRect() / AddDirtyBox()...
tree
|
commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Unmap().
tree
|
commitdiff
2011-03-15
Henri Verbeet
wined3d: Get rid of IWineD3DVolumeTexture::Map().
tree
|
commitdiff
2011-03-14
Stefan Dösinger
d3d8: Test depth stencil size mismatches.
tree
|
commitdiff
2011-03-14
Stefan Dösinger
d3d8: Use a proper window class for the device test.
tree
|
commitdiff
2011-03-14
Stefan Dösinger
d3d8: Destroy the windows after the test.
tree
|
commitdiff
2011-03-14
Stefan Dösinger
d3d8: Disallow z buffers smaller than the color buffer.
tree
|
commitdiff
2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture::Unmap().
tree
|
commitdiff
2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DCubeTexture::Map().
tree
|
commitdiff
2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DTexture::Unmap().
tree
|
commitdiff
2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DTexture::Map().
tree
|
commitdiff
2011-03-11
Henri Verbeet
wined3d: Get rid of wined3d_buffer_get_desc().
tree
|
commitdiff
2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DVolume::GetDesc().
tree
|
commitdiff
2011-03-11
Henri Verbeet
wined3d: Get rid of IWineD3DSurface::GetDesc().
tree
|
commitdiff
2011-03-10
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
tree
|
commitdiff
2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
tree
|
commitdiff
2011-03-09
Henri Verbeet
wined3d: Move the GetLevelDesc() functions to the IWine...
tree
|
commitdiff
2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
tree
|
commitdiff
2011-03-08
Henri Verbeet
wined3d: Don't require container parents for IWineD3DDe...
tree
|
commitdiff
2011-03-04
Henri Verbeet
wined3d: Remove COM from the buffer implementation.
tree
|
commitdiff
2011-02-28
Austin English
d3d8/tests: Remove win9x hack.
tree
|
commitdiff
2011-02-11
Peter Urbanec
d3d8/tests: Use primary monitor screen size to perform...
tree
|
commitdiff
2011-02-03
Henri Verbeet
wined3d: Remove COM from the vertex declaration.
tree
|
commitdiff
2011-02-02
Henri Verbeet
wined3d: Remove COM from IWineD3D.
tree
|
commitdiff
2011-02-01
Henri Verbeet
d3d8/tests: Release doesn't return a HRESULT (LLVM...
tree
|
commitdiff
2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DTexture8 iface.
tree
|
commitdiff
2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
tree
|
commitdiff
2011-01-31
Michael Stefaniuc
d3d8: Remove the unused struct IDirect3DResource8Impl.
tree
|
commitdiff
2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
tree
|
commitdiff
2011-01-31
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3DVolume8 iface.
tree
|
commitdiff
2011-01-31
Henri Verbeet
wined3d: Remove COM from the stateblock.
tree
|
commitdiff
2011-01-28
Michael Stefaniuc
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
tree
|
commitdiff
2011-01-28
Michael Stefaniuc
d3d8: Finish the COM cleanup of the IDirect3DDevice8...
tree
|
commitdiff
2011-01-28
Michael Stefaniuc
d3d8: Use impl_from_IDirect3DDevice8() instead of the...
tree
|
commitdiff
2011-01-27
Henri Verbeet
d3d8/tests: Add a test for the NULL format.
tree
|
commitdiff
2011-01-26
Michael Stefaniuc
d3d8: Pass an object instead of an iface to an internal...
tree
|
commitdiff
2011-01-26
Henri Verbeet
d3d8: Remove a useless ERR (LLVM/Clang).
tree
|
commitdiff
2011-01-24
Michael Stefaniuc
d3d8: COM cleanup for the IDirect3D8 iface.
tree
|
commitdiff
2011-01-20
Henri Verbeet
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
tree
|
commitdiff
2011-01-12
Greg Geldorp
d3d8/tests: Skip tests if not running in the foreground.
tree
|
commitdiff
2010-12-03
Austin English
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
tree
|
commitdiff
2010-11-18
Henri Verbeet
d3d8/tests: Add a test for 0 width / height surface...
tree
|
commitdiff
2010-11-17
Henri Verbeet
d3d8/tests: Fix some failure messages.
tree
|
commitdiff
2010-11-16
Henri Verbeet
d3d8: Fix some return values.
tree
|
commitdiff
2010-11-08
Henri Verbeet
ddraw: Setup the device window in SetCooperativeLevel().
tree
|
commitdiff
2010-11-05
Henri Verbeet
wined3d: Use SetWindowPos() to make the focus window...
tree
|
commitdiff
2010-11-05
Henri Verbeet
d3d8/tests: Add a test for INTZ.
tree
|
commitdiff
2010-11-04
Henri Verbeet
d3d8/tests: Check for multiple expected messages in...
tree
|
commitdiff
2010-10-25
David Adam
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
tree
|
commitdiff
2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
tree
|
commitdiff
2010-10-15
Henri Verbeet
wined3d: IWineD3DBuffer_Unmap() can't fail.
tree
|
commitdiff
2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
tree
|
commitdiff
2010-10-06
Henri Verbeet
d3d8/tests: Add window proc tests for switching between...
tree
|
commitdiff
2010-10-01
Alexandre Julliard
tests: Make some variables static.
tree
|
commitdiff
2010-09-19
Alexandre Julliard
makefiles: Add a standard header for all makefiles...
tree
|
commitdiff
2010-09-14
Rico Schüller
wined3d: Add argument check for Type to Get/SetTextureS...
tree
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commitdiff
2010-09-14
Henri Verbeet
wined3d: IWineD3DBuffer_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DVolume_GetDesc() should never fail.
tree
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commitdiff
2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
tree
|
commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current pixel shader should never...
tree
|
commitdiff
2010-09-07
Henri Verbeet
wined3d: Getting the current vertex shader should never...
tree
|
commitdiff
2010-09-06
Henri Verbeet
d3d8: An invalid shader version isn't an internal error.
tree
|
commitdiff
2010-09-02
Henri Verbeet
d3d8: Merge vertex and index buffer implementations...
tree
|
commitdiff
2010-09-02
Henri Verbeet
d3d8: Merge vertex and pixel shader implementations...
tree
|
commitdiff
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