rundll32: Check more heap allocation failure paths for consistency.
[wine] / dlls / wined3d /
2010-05-03  Henri Verbeetwined3d: Allow the ARB shader backend to work with...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the shader backend...
2010-05-03  Henri Verbeetwined3d: Remove some unused fields from the shader...
2010-05-03  Henri Verbeetwined3d: Make sure all fields of the fragment pipe...
2010-04-29  Henri Verbeetwined3d: Store the VTF format capability in the format...
2010-04-29  Henri Verbeetwined3d: Store the sRGB write format capability in...
2010-04-29  Henri Verbeetwined3d: Store the sRGB read format capability in the...
2010-04-29  Henri Verbeetwined3d: Store the bumpmap format capability in the...
2010-04-29  Henri Verbeetwined3d: Avoid some needless depth buffer copies.
2010-04-28  Henri Verbeetwined3d: Check if the depth/stencil surface has any...
2010-04-28  Henri Verbeetwined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
2010-04-28  Henri Verbeetwined3d: Introduce device_get_draw_rect() to calculate...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-28  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-27  Henri Verbeetwined3d: Store back buffer surfaces as IWineD3DSurfaceI...
2010-04-27  Henri Verbeetwined3d: Store the front buffer surface as an IWineD3DS...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Simply pass IWineD3DSurfaceImpl pointers to...
2010-04-26  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-26  Henri Verbeetwined3d: Add a missing newline to a TRACE in IWineD3DDe...
2010-04-26  Henri Verbeetwined3d: Kill the now unused MAX_MIP_LEVELS.
2010-04-26  Alexandre Julliardwined3d: Avoid a compiler warning on old gcc.
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-25  Henri Verbeetwined3d: Introduce basetexture_get_sub_resource() to...
2010-04-25  Henri Verbeetwined3d: Make sure all texture levels are allocated...
2010-04-25  Henri Verbeetwined3d: Store texture sub-resources in IWineD3DBaseTex...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Store the current render target as an IWineD3D...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-22  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Gerald Pfeiferwined3d: Remove variable dlc_tmp which is not really...
2010-04-21  Henri Verbeetwined3d: Simply pass implementation pointers to stretch...
2010-04-21  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-21  Henri Verbeetwined3d: Avoid some unnecessary invalidations of the...
2010-04-21  Henri Verbeetwined3d: Move location loading and modification togethe...
2010-04-21  Henri Verbeetwined3d: Fix some more misspellings of "device".
2010-04-20  Henri Verbeetwined3d: Immediately return on redundant changes in...
2010-04-20  Henri Verbeetwined3d: Get rid of a useless local variable in IWineD3...
2010-04-20  Henri Verbeetwined3d: Store the depth/stencil surface as an IWineD3D...
2010-04-20  Henri Verbeetwined3d: Store the auto depth/stencil surface as an...
2010-04-20  Henri Verbeetwined3d: Store render targets as IWineD3DSurfaceImpl...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-19  Henri Verbeetwined3d: Get rid of "myDevice".
2010-04-16  Henri Verbeetwined3d: Allow offscreen depth/stencil clears again...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD GPUs in D3D9 and D3D10 models...
2010-04-16  Roderick Colenbranderwined3d: Separate AMD Radeon HD2300 from other HD2xxx...
2010-04-16  Henri Verbeetwined3d: Remove some dead code from IWineD3DDeviceImpl_...
2010-04-16  Henri Verbeetwined3d: Store the depth/stencil attachment as IWineD3D...
2010-04-16  Henri Verbeetwined3d: Store render target attachments as IWineD3DSur...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Simply pass an IWineD3DSurfaceImpl pointer...
2010-04-16  Henri Verbeetwined3d: Get rid of the width and height parameters...
2010-04-16  Henri Verbeetwined3d: Get rid of the width and height parameters...
2010-04-16  Henri Verbeetwined3d: The currentDesc and pow2 width/height are...
2010-04-16  Henri Verbeetwined3d: Get rid of glRect from IWineD3DSurfaceImpl.
2010-04-15  Roderick Colenbranderwined3d: Remove paletteOverride from BltOverride offscr...
2010-04-15  Roderick Colenbranderwined3d: We don't need color keying for sysmem->drawabl...
2010-04-15  Roderick Colenbranderwined3d: Remove call to d3dfmt_get_conv from read_from_...
2010-04-15  Roderick Colenbranderwined3d: Remove temporary conv_byte_count fixup from...
2010-04-15  Roderick Colenbranderwined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
2010-04-15  Roderick Colenbranderwined3d: Improve FBO support in ClearSurface.
2010-04-14  Roderick Colenbranderwined3d: Separate detection of D3D10+ and D3D9 Nvidia...
2010-04-14  Roderick Colenbranderwined3d: Move A4L4 conversion to the formats table.
2010-04-14  Roderick Colenbranderwined3d: Move G16R16/R16G16F conversion to the formats...
2010-04-13  Henri Verbeetwined3d: Prune unsupported world matrix transform states.
2010-04-13  Henri Verbeetwined3d: We always support at least a single modelview...
2010-04-13  Henri Verbeetwined3d: Disable strict draw ordering by default.
2010-04-13  Henri Verbeetwined3d: Add a separate function for palette initializa...
2010-04-13  Henri Verbeetwined3d: Add a separate function for rendertarget view...
2010-04-13  Roderick Colenbranderwined3d: Move R32G32F convertion to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D15S1 over to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24X4S4 to the formats table.
2010-04-13  Roderick Colenbranderwined3d: Move D24FS8 to formats table.
2010-04-13  Roderick Colenbranderwined3d: Move L6V5U5 conversion to the formats table.
2010-04-12  Henri Verbeetwined3d: Don't write past the end of the buffer's conve...
2010-04-12  Henri Verbeetwined3d: Fix a GL extension prototype.
2010-04-09  Roderick Colenbranderwined3d: Add an initial implementation of arbfp_blit_su...
2010-04-09  Roderick Colenbranderwined3d: Add an initial fbo_blit_supported implementation.
2010-04-09  Roderick Colenbranderwined3d: Move X8L8V8U8 surface conversion to the format...
2010-04-09  Roderick Colenbranderwined3d: Move Q8W8V8U8 conversion to the format table.
2010-04-09  Roderick Colenbranderwined3d: Start moving texture format fixups to the...
2010-04-09  Roderick Colenbranderwined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09  Roderick Colenbranderwined3d: Let d3dfmt_get_conv return a wined3d_format_desc.
2010-04-09  Alexandre Julliardwined3d: Remove unused offset parameter in buffer_get_m...
2010-04-08  Roderick Colenbranderwined3d: Remove remaining redundant code from d3dfmt_ge...
2010-04-08  Henri Verbeetwined3d: Add a FIXME for predicated shader instructions.
2010-04-08  Henri Verbeetwined3d: Validate some more states.
2010-04-08  Henri Verbeetwined3d: Update shader constants on viewport changes.
2010-04-08  Henri Verbeetwined3d: Get rid of state_nogl().
2010-04-08  Henri Verbeetwined3d: Add an extensionless STATE_INDEXBUFFER handler.
2010-04-07  Roderick Colenbranderwined3d: Only apply float R16G16F/R32G32F fixup when...
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