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ddraw: Allow the ddraw RGB device to be enumerated in IDirect3D3::FindDevice.
[wine]
/
dlls
/
wined3d
/
2010-06-22
Matteo Bruni
wined3d: Check for error conditions in GL call.
tree
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commitdiff
2010-06-18
Roderick Colenbrander
wined3d: Add NPOT quirk for GeforceFX 5200.
tree
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commitdiff
2010-06-15
Rico Schüller
wined3d: Improve fglrx glsl spam filter.
tree
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commitdiff
2010-06-11
Henri Verbeet
wined3d: Also flip the point sprite coordinate origin...
tree
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commitdiff
2010-06-07
Henri Verbeet
wined3d: Release the context on an error path in buffer...
tree
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commitdiff
2010-06-02
Henri Verbeet
wined3d: Sampler states are 1-based.
tree
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commitdiff
2010-06-01
Wolfram Sang
wined3d: Clarify some comments about Intel cards.
tree
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commitdiff
2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
tree
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commitdiff
2010-05-31
Dan Kegel
wined3d: Fix size of buffer in swapchain_create_context...
tree
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commitdiff
2010-05-27
Henri Verbeet
wined3d: Handle a zero source value for WINED3DSIH_POW.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add support for mobile Geforce 3xx GPUs.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Mark Geforce GT 140 as a Geforce 9600GT.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 2xx lowend models.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Add Geforce 4x0 cards to GPU database.
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Update Nvidia Geforce6+ driver version to...
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Don't use blit_supported() in d3dfmt_get_conv...
tree
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commitdiff
2010-05-27
Roderick Colenbrander
wined3d: Replace set_shader call with unset_shader...
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the state.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the arb_program_shader.c GLINFO_LOCATION...
tree
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commitdiff
2010-05-25
Henri Verbeet
wined3d: Set the ati_fragment_shader.c GLINFO_LOCATION...
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the nvidia_texture_shader.c GLINFO_LOCATIO...
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the volume.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the swapchain.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-24
Henri Verbeet
wined3d: Set the drawprim.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Catch RCP 0.0 in ARB.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Handle length zero vectors in ARB's NRM.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Make the mova constant more generic for relati...
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Order the helper constants a bit better.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Add a function for reading (ps_)helper_const.
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Store a positive 1.0 in the ARB's vertex shade...
tree
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commitdiff
2010-05-21
Stefan Dösinger
wined3d: Split up the "one" pixel shader helper constant.
tree
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commitdiff
2010-05-21
Michael Stefaniuc
wined3d: Avoid using the long type.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_get_sysmem().
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Explicitly pass GL info to buffer_create_buffe...
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Set the buffer.c GLINFO_LOCATION to *gl_info.
tree
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commitdiff
2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Translate front buffer coordinates in surface_...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Merge destination rectangle operations into...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Merge source rectangle operations into a singl...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Split checking for "empty" source and destinat...
tree
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commitdiff
2010-05-20
Henri Verbeet
wined3d: Check for a destination clipper in IWineD3DBas...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Fix a comment.
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Use wine_dbgstr_rect() for tracing the rectang...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Explicitly pass the FBO target to context_clea...
tree
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commitdiff
2010-05-19
Henri Verbeet
wined3d: Make context_attach_surface_fbo() static.
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Correctly translate between coordinate systems...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Check for offscreen contexts inside context_va...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: Explicitly pass the depth/stencil surface...
tree
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commitdiff
2010-05-18
Henri Verbeet
wined3d: context_validate_onscreen_formats() may modify...
tree
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commitdiff
2010-05-18
Julius Schwartzenberg
wined3d: Cope with the new Intel renderer string.
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Use BltFast in UpdateSurface when desc.convert...
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Remove unneeded d3dfmt_get_conv conversion...
tree
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commitdiff
2010-05-17
Roderick Colenbrander
wined3d: Set conversion flags for format descriptors...
tree
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commitdiff
2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
tree
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commitdiff
2010-05-17
Henri Verbeet
wined3d: Add support for ARB_shadow.
tree
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commitdiff
2010-05-17
Henri Verbeet
wined3d: Remove some unused winetexturestates elements.
tree
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commitdiff
2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
tree
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commitdiff
2010-05-14
Roderick Colenbrander
wined3d: Make sure wglFlush is not between ENTER_GL...
tree
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commitdiff
2010-05-11
Roderick Colenbrander
wined3d: Use surface_prepare_texture for surface alloca...
tree
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commitdiff
2010-05-10
Stefan Dösinger
wined3d: Don't use GL_ARB_map_buffer_range for now.
tree
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commitdiff
2010-05-10
Marcus Meissner
wined3d: fixed a NULL deref in create_arb_blt_fragment_...
tree
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commitdiff
2010-05-06
Alexandre Julliard
wined3d: Don't crash during initialization if the adapt...
tree
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commitdiff
2010-05-06
Gerald Pfeifer
wined3d: Fix the handling of the blue channel inIWineGD...
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Remove the unused device type parameter to...
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Reorganize IWineD3DImpl_CheckDeviceFormat...
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in swapchain_blit().
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in stretch_rect_fbo().
tree
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commitdiff
2010-05-06
Henri Verbeet
wined3d: Use the FBO cache in context_apply_blit_state().
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Use context_apply_clear_state() in color_fill_...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Setup the FBO for the correct target in contex...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Explicitly pass the render target and depth...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Explicitly pass the FBO target to the FBO...
tree
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commitdiff
2010-05-05
Henri Verbeet
wined3d: Move draw buffer setup code out of context_app...
tree
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commitdiff
2010-05-04
Stefan Dösinger
wined3d: Fall back to other depth stencil formats if...
tree
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commitdiff
2010-05-04
Stefan Dösinger
wined3d: Don't grab the implicit depth stencil format...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Attach the surfaces from the fbo_entry instead...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Remove a redundant check from prepare_ds_clear().
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
tree
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commitdiff
2010-05-04
Henri Verbeet
wined3d: Split context_apply_state() into separate...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Allow the ARB shader backend to work with...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the shader backend...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Remove some unused fields from the shader...
tree
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commitdiff
2010-05-03
Henri Verbeet
wined3d: Make sure all fields of the fragment pipe...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the VTF format capability in the format...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the sRGB write format capability in...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the sRGB read format capability in the...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Store the bumpmap format capability in the...
tree
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commitdiff
2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Check if the depth/stencil surface has any...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Introduce device_get_draw_rect() to calculate...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
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commitdiff
2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
tree
|
commitdiff
2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
tree
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commitdiff
2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
tree
|
commitdiff
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