wmiutils: Implement IWbemPath::SetNamespaceAt.
[wine] / dlls / d3d8 / texture.c
2012-08-27  Jacek Caband3d8: Use proper helpers for iface calls.
2012-05-23  Józef Kuciad3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
2012-05-23  Józef Kuciad3d8: Return D3DERR_INVALIDCALL when IDirect3DCubeTextu...
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DVolume8Impl.
2012-05-23  Henri Verbeetd3d8: Get rid of IDirect3DSurface8Impl.
2012-05-21  Henri Verbeetd3d8: Get rid of IDirect3DDevice8Impl.
2012-04-19  Henri Verbeetd3d8: Get rid of IDirect3DBaseTexture8Impl.
2012-04-19  Henri Verbeetd3d8: Merge volumetexture.c into texture.c.
2012-04-18  Henri Verbeetd3d8: Merge cubetexture.c into texture.c.
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-18  Henri Verbeetd3d8: Properly retrieve an interface pointer in d3d8_te...
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DCubeTexture8Impl.
2012-04-17  Henri Verbeetd3d8: Get rid of IDirect3DTexture8Impl.
2012-03-15  Henri Verbeetd3d8: Don't return a pointer to the implementation...
2012-01-11  Henri Verbeetd3d8: Don't expose wined3d internal flags to the applic...
2011-12-07  Henri Verbeetwined3d: Get rid of the WINED3DBOX typedef.
2011-09-15  Michael Stefaniucd3d8: Remove pointless casts to the type of the casted...
2011-06-20  Henri Verbeetd3d8: Implement IDirect3DTexture8 private data handling...
2011-06-06  Henri Verbeetd3d8: Just return the resource type in IDirect3DResourc...
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2009-12-04  Henri Verbeetd3d8: Simplify GetDevice().
2009-10-19  Henri Verbeetd3d8: Add traces.
2009-09-29  Allan Tongd3d8: Don't release the parent device before destroying...
2009-09-18  Henri Verbeetwined3d: Don't free D3D textures until the wined3d...
2009-09-17  Henri Verbeetd3d8: Add a separate function for texture initialization.
2009-09-16  Henri Verbeetwined3d: Don't free D3D surfaces until the wined3d...
2009-08-25  Henri Verbeetd3d8: Use a wined3d cs for wined3d locking.
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-03-23  Henri Verbeetd3d8: Get rid of resource.c.
2009-02-20  Henri Verbeetd3d8: Explicitly convert between D3DFORMAT and WINED3DF...
2007-06-13  Stefan Dösingerd3d8: Hold the lock in IDirect3Dtexture8 methods.
2007-04-09  Andrew Talbotd3d8: Void functions should not return a value.
2006-12-06  Markus Amslerd3d8: Handle surface refcount forwarding in d3d8.
2006-10-10  H. Verbeetd3d8: Win64 printf format warning fixes.
2006-06-10  Alexandre Julliardd3d8: Make the virtual table functions static where...
2006-06-07  H. Verbeetd3d8: Fix QueryInterface.
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-22  Vitaliy Margolend3d8: All objects created by device should keep referen...
2006-05-20  Peter Beutnerd3d8: Fix GetDesc and GetLevelDesc for surfaces and...
2006-04-06  Stefan Dösingerwined3d: Add WINED3DLOCKED_RECT to wined3d_types.h.
2006-03-28  Stefan Dösingerwined3d: Add WINED3DPOOL to wined3d_types.h.
2006-03-27  Stefan Dösingerwined3d: Add WINED3DMULTISAMPLE_TYPE to wined3d_types.h.
2006-03-10  Stefan Dösingerwined3d: Consistently use WINED3DRESOURCETYPE.
2006-02-27  Roderick Colenbranderd3d8: Moved the remaining code over to WineD3D (based...
2006-02-20  Roderick Colenbranderd3d8: Move texturing code over to wined3d (based on...
2006-02-14  Roderick Colenbranderd3d8: Move d3d8 surface over to wined3d (based on the...
2005-11-10  Francois GougetRemove spaces before '\n' in traces.
2005-05-27  Dmitry TimoshkovMake some of the OLE interface vtables const.
2005-01-24  Paul Vriens- use Interlocked* functions in AddRef and Release.
2005-01-09  Eric PouechRemoved excessive statement (break after return or...
2004-09-08  Alexandre JulliardRemoved some more uses of the non-standard ICOM_THIS...
2004-09-08  Hans LeidekkerFix signed/unsigned comparison warnings.
2004-08-23  Alexandre JulliardGet rid of the no longer used ICOM_MSVTABLE_COMPAT_Dumm...
2004-08-12  Alexandre JulliardGet rid of the non-standard ICOM_VTABLE macro.
2003-09-05  Alexandre JulliardFixed header dependencies to be fully compatible with...
2003-07-02  Jason EdmeadesEnsure MIPMAP levels is reset when rebinding an existin...
2003-06-18  Raphael Junqueira- dsound and d3d works better when x11drv locks/unlocks...
2003-06-04  Raphael Junqueira- cleaning of volume.c/volumetexture.c as done previous...
2003-06-04  Raphael Junqueira- some cleanups
2003-06-04  Raphael Junqueira- implemented render to surfaces (and render to new...
2003-05-17  Raphael Junqueira- mor usefull debug functions debug_d3dusage and debug_...
2003-05-12  Raphael Junqueira- surface pool init fixes
2003-05-08  Jason Edmeades- Move texture loading into PreLoad for 2D textures...
2003-04-12  Alexandre JulliardHeader files must not include config.h.
2003-01-14  Raphael JunqueiraBeginning of more COM compliant behavior:
2002-12-18  Raphael Junqueira - some fixes in CreateDevice init
2002-12-17  Raphael Junqueira- some D3D8 fixes
2002-09-27  Jason EdmeadesInitial D3D8 implementation.