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wined3d: Use the correct backbuffer format in wined3d_device_reset().
[wine]
/
dlls
/
wined3d
/
device.c
2011-11-25
Henri Verbeet
wined3d: Use the correct backbuffer format in wined3d_d...
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2011-11-24
Henri Verbeet
wined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
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2011-11-23
Henri Verbeet
wined3d: Don't return a surface for a NULL dc in wined3...
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DGAMMARAMP typedef.
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2011-11-22
Henri Verbeet
wined3d: Get rid of the WINED3DVIEWPORT typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DMATERIAL typedef.
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2011-11-21
Henri Verbeet
wined3d: Get rid of the WINED3DLIGHT typedef.
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2011-11-18
Henri Verbeet
wined3d: Get rid of the WINED3DMATRIX typedef.
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2011-11-17
Henri Verbeet
wined3d: Get rid of the WINED3DDISPLAYMODE typedef.
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2011-11-16
Henri Verbeet
wined3d: Pass a wined3d_color struct to wined3d_device_...
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2011-11-16
Henri Verbeet
wined3d: Get rid of the WINED3DCOLORVALUE typedef.
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2011-11-09
Henri Verbeet
wined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
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2011-11-08
Henri Verbeet
wined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
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2011-10-26
Matteo Bruni
wined3d: Refuse to create a shader unsupported by the...
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2011-10-26
Henri Verbeet
wined3d: Move the ARB shader program constant handling...
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2011-10-25
Henri Verbeet
wined3d: Upload directly from the source surface in...
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2011-10-21
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-21
Henri Verbeet
wined3d: Move the cursor in wined3d_device_set_cursor_p...
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2011-10-20
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-20
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_se...
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2011-10-19
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-19
Henri Verbeet
wined3d: Make the present_parameters parameter to wined...
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2011-10-18
Henri Verbeet
wined3d: Make the device parameter to is_display_mode_s...
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2011-10-18
Henri Verbeet
wined3d: Make the device parameter to invalidate_active...
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2011-10-17
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-17
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-14
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-14
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-11
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-11
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_va...
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2011-10-11
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-11
Stefan Dösinger
wined3d: Remove d3d8/9 palette support.
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2011-10-10
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-10-10
Henri Verbeet
wined3d: Return WINED3DERR_NOTFOUND if the render targe...
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2011-10-03
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_pr...
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2011-09-22
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-22
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-20
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-20
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-19
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-19
Henri Verbeet
wined3d: Make the declaration parameter to wined3d_devi...
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2011-09-16
Henri Verbeet
wined3d: Make the device parameter to process_vertices_...
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2011-09-16
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-15
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-15
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-14
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-14
Henri Verbeet
wined3d: Make the device parameter to device_unit_free_...
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2011-09-13
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-13
Henri Verbeet
wined3d: Rename markTextureStagesDirty() to device_inva...
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2011-09-12
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-12
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-09
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-09
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-08
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-07
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-06
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-05
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-02
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-09-01
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-31
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Replace "DirectDraw stuff" with per-adapter...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the device parameter to wined3d_device_ge...
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2011-08-29
Henri Verbeet
wined3d: Make the target parameter to is_full_clear...
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2011-08-29
Matteo Bruni
wined3d: Rename dummyTextureName variable.
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2011-08-29
Matteo Bruni
wined3d: Use dummy textures for all the texture targets.
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2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-26
Henri Verbeet
wined3d: Add multisampling support.
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2011-08-25
Matteo Bruni
wined3d: Don't change active texture to 0.
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2011-08-25
Matteo Bruni
wined3d: Store currently active texture in the wined3d...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-24
Henri Verbeet
wined3d: Use draw_binding in device_clear_render_targets().
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2011-08-24
Henri Verbeet
wined3d: Keep track of a surface's "draw location".
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2011-08-23
Henri Verbeet
wined3d: Introduce a function to update a swapchain...
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2011-08-23
Henri Verbeet
wined3d: Just call resource_unload() in updateSurfaceDe...
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2011-08-23
Henri Verbeet
wined3d: Only delete the GL contexts after unloading...
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2011-08-22
Stefan Dösinger
wined3d: Invalidate streamsrc, vdecl and indexbuffer...
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2011-08-22
Chris Robinson
wined3d: Don't use the old depth-stencil surface after...
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2011-08-05
Henri Verbeet
wined3d: Pass a non-NULL rectangle to surface_color_fil...
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2011-08-05
Henri Verbeet
wined3d: Always pass a non-NULL rectangle to surface_co...
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2011-08-03
Frédéric Delanoy
dlls: Assorted spelling fixes.
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2011-08-01
Henri Verbeet
wined3d: Get rid of dst_fbo.
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2011-08-01
Henri Verbeet
wined3d: Apply clear state after depth / stencil setup...
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2011-07-29
Henri Verbeet
wined3d: wined3d_device_evict_managed_resources() doesn...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-28
Henri Verbeet
wined3d: Only invalidate state for the current context...
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2011-07-27
Henri Verbeet
wined3d: Get rid of the use_vshader parameter to device...
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2011-07-27
Henri Verbeet
wined3d: Introduce a "state" variable in device_stream_...
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2011-07-25
Henri Verbeet
wined3d: Release the onscreen depth / stencil reference...
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2011-07-25
Henri Verbeet
wined3d: Unbind all textures in wined3d_device_reset().
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