wined3d: Use the correct backbuffer format in wined3d_device_reset().
[wine] / dlls / wined3d / device.c
2011-11-25  Henri Verbeetwined3d: Use the correct backbuffer format in wined3d_d...
2011-11-24  Henri Verbeetwined3d: Get rid of the WINED3DTRIPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Get rid of the WINED3DRECTPATCH_INFO typedef.
2011-11-23  Henri Verbeetwined3d: Don't return a surface for a NULL dc in wined3...
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DGAMMARAMP typedef.
2011-11-22  Henri Verbeetwined3d: Get rid of the WINED3DVIEWPORT typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DMATERIAL typedef.
2011-11-21  Henri Verbeetwined3d: Get rid of the WINED3DLIGHT typedef.
2011-11-18  Henri Verbeetwined3d: Get rid of the WINED3DMATRIX typedef.
2011-11-17  Henri Verbeetwined3d: Get rid of the WINED3DDISPLAYMODE typedef.
2011-11-16  Henri Verbeetwined3d: Pass a wined3d_color struct to wined3d_device_...
2011-11-16  Henri Verbeetwined3d: Get rid of the WINED3DCOLORVALUE typedef.
2011-11-09  Henri Verbeetwined3d: Get rid of the WINED3DSAMPLER_TEXTURE_TYPE...
2011-11-08  Henri Verbeetwined3d: Get rid of holdbitmap from wineD3DSurface_DIB.
2011-10-26  Matteo Bruniwined3d: Refuse to create a shader unsupported by the...
2011-10-26  Henri Verbeetwined3d: Move the ARB shader program constant handling...
2011-10-25  Henri Verbeetwined3d: Upload directly from the source surface in...
2011-10-21  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-21  Henri Verbeetwined3d: Move the cursor in wined3d_device_set_cursor_p...
2011-10-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_se...
2011-10-19  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-19  Henri Verbeetwined3d: Make the present_parameters parameter to wined...
2011-10-18  Henri Verbeetwined3d: Make the device parameter to is_display_mode_s...
2011-10-18  Henri Verbeetwined3d: Make the device parameter to invalidate_active...
2011-10-17  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-17  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_va...
2011-10-11  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-11  Stefan Dösingerwined3d: Remove d3d8/9 palette support.
2011-10-10  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-10-10  Henri Verbeetwined3d: Return WINED3DERR_NOTFOUND if the render targe...
2011-10-03  Henri Verbeetwined3d: Make the device parameter to wined3d_device_pr...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-22  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-20  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-19  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-19  Henri Verbeetwined3d: Make the declaration parameter to wined3d_devi...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to process_vertices_...
2011-09-16  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-15  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-14  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-14  Henri Verbeetwined3d: Make the device parameter to device_unit_free_...
2011-09-13  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-13  Henri Verbeetwined3d: Rename markTextureStagesDirty() to device_inva...
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-12  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-09  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-08  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-08  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-07  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-07  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-06  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-06  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-05  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-05  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-02  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-09-01  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-31  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Replace "DirectDraw stuff" with per-adapter...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the device parameter to wined3d_device_ge...
2011-08-29  Henri Verbeetwined3d: Make the target parameter to is_full_clear...
2011-08-29  Matteo Bruniwined3d: Rename dummyTextureName variable.
2011-08-29  Matteo Bruniwined3d: Use dummy textures for all the texture targets.
2011-08-29  Matteo Bruniwined3d: Keep track of the current texture type for...
2011-08-26  Henri Verbeetwined3d: Add multisampling support.
2011-08-25  Matteo Bruniwined3d: Don't change active texture to 0.
2011-08-25  Matteo Bruniwined3d: Store currently active texture in the wined3d...
2011-08-25  Matteo Bruniwined3d: Pass around the context instead of gl_info.
2011-08-24  Henri Verbeetwined3d: Use draw_binding in device_clear_render_targets().
2011-08-24  Henri Verbeetwined3d: Keep track of a surface's "draw location".
2011-08-23  Henri Verbeetwined3d: Introduce a function to update a swapchain...
2011-08-23  Henri Verbeetwined3d: Just call resource_unload() in updateSurfaceDe...
2011-08-23  Henri Verbeetwined3d: Only delete the GL contexts after unloading...
2011-08-22  Stefan Dösingerwined3d: Invalidate streamsrc, vdecl and indexbuffer...
2011-08-22  Chris Robinsonwined3d: Don't use the old depth-stencil surface after...
2011-08-05  Henri Verbeetwined3d: Pass a non-NULL rectangle to surface_color_fil...
2011-08-05  Henri Verbeetwined3d: Always pass a non-NULL rectangle to surface_co...
2011-08-03  Frédéric Delanoydlls: Assorted spelling fixes.
2011-08-01  Henri Verbeetwined3d: Get rid of dst_fbo.
2011-08-01  Henri Verbeetwined3d: Apply clear state after depth / stencil setup...
2011-07-29  Henri Verbeetwined3d: wined3d_device_evict_managed_resources() doesn...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-28  Henri Verbeetwined3d: Only invalidate state for the current context...
2011-07-27  Henri Verbeetwined3d: Get rid of the use_vshader parameter to device...
2011-07-27  Henri Verbeetwined3d: Introduce a "state" variable in device_stream_...
2011-07-25  Henri Verbeetwined3d: Release the onscreen depth / stencil reference...
2011-07-25  Henri Verbeetwined3d: Unbind all textures in wined3d_device_reset().
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