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d3d10: Implement d3d10_effect_blend_variable_GetBlendState().
[wine]
/
dlls
/
d3d10
/
d3d10_private.h
2012-09-27
Henri Verbeet
d3d10: Implement d3d10_effect_blend_variable_GetBlendSt...
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2012-09-27
Henri Verbeet
d3d10: Use a union to store effect variable data instea...
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2012-09-26
Henri Verbeet
d3d10: Introduce a state object variable structure.
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2012-09-25
Henri Verbeet
d3d10: Store shader variables in d3d10_effect_pass...
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2012-09-25
Henri Verbeet
d3d10: Store shaders directly in d3d10_effect_object.
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2012-09-19
Henri Verbeet
d3d10: Get rid of the unused idx_offset field from...
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing stencil reference values...
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing sample masks to parse_fx...
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2012-07-18
Henri Verbeet
d3d10: Add support for parsing blend factors to parse_f...
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2012-04-16
Henri Verbeet
d3d10: COM cleanup for the ID3D10EffectVariable interface.
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2011-12-12
Henri Verbeet
d3d10: Add a short description to skip_dword_unknown().
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2011-11-16
Henri Verbeet
d3d10: Implement D3D10StateBlockMaskDisableCapture().
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10ShaderReflection iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10Effect iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectTechnique iface.
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2011-06-03
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectPass iface.
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2011-06-02
Michael Stefaniuc
d3d10: COM cleanup for the ID3D10EffectType iface.
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2010-08-30
Matteo Bruni
d3d10: Implement D3D10CompileShader, forward to d3dcomp...
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2010-07-23
Rico Schüller
d3d10: Add a stub ID3D10ReflectShader implementation.
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2010-07-21
Rico Schüller
d3d10: Move some helper funcs to utils.
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2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetOutputSignature...
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2010-04-08
Rico Schüller
d3d10: Implement ID3DEffectVariable::GetInputSignatureE...
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2010-04-08
Rico Schüller
d3d10: Move the effect shader input signature into...
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT_INDEX in parse_fx10_...
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2010-01-25
Rico Schüller
d3d10: Add D3D10_EOO_PARSED_OBJECT in parse_fx10_object().
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2010-01-25
Rico Schüller
d3d10: Implement ID3D10EffectPass::GetVertexShaderDesc().
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2010-01-25
Rico Schüller
d3d10: Add anonymous shaders.
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2010-01-11
Rico Schüller
d3d10: Parse effect shaders as anonymous shaders.
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2010-01-11
Rico Schüller
d3d10: Reorder struct d3d10_effect_variable to make...
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2009-12-08
Henri Verbeet
dxgi: The "unknown0" parameter to DXGID3D10CreateDevice...
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2009-10-26
Rico Schüller
d3d10: Parse local_variables.
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2009-10-22
Rico Schüller
d3d10: Implement ID3D10EffectVariable::GetElement().
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2009-09-30
Rico Schüller
d3d10: Implement ID3D10EffectType::GetMemberName().
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2009-09-30
Rico Schüller
d3d10: Make the constant buffer a variable.
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2009-09-30
Rico Schüller
d3d10: Parse constant buffer type.
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2009-09-30
Rico Schüller
d3d10: Rename ConstantBuffer's variable to member.
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2009-09-18
Henri Verbeet
d3d10: Mark internal symbols hidden.
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2009-09-11
Rico Schüller
d3d10: Add variable semantic parsing.
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2009-09-10
Rico Schüller
d3d10: Implement annotation parsing.
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_TYPE.
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2009-09-10
Henri Verbeet
d3d10: Add a debug function for D3D10_SHADER_VARIABLE_C...
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectType::GetDesc().
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2009-09-09
Henri Verbeet
d3d10: Implement ID3D10EffectVariable::GetType().
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2009-08-27
Rico Schüller
d3d10: Parse variable flag.
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2009-08-27
Rico Schüller
d3d10: Identify some more unknowns in parse_fx10.
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2009-08-21
Rico Schüller
d3d10: Add ID3D10EffectConstantBufferVtbl.
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2009-08-21
Rico Schüller
d3d10: Add annotation skipping.
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2009-07-15
Henri Verbeet
d3d10: Implement ID3D10Effect::GetVariableByName().
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2009-07-15
Henri Verbeet
d3d10: Parse effect variables.
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2009-07-15
Rico Schüller
d3d10: Rename struct d3d10_effect_variable to struct...
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2009-07-14
Henri Verbeet
d3d10: Merge parse_fx10_technique() and parse_fx10_tech...
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2009-07-14
Henri Verbeet
d3d10: Parse local buffer names.
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2009-07-14
Henri Verbeet
d3d10: Parse local buffers.
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2009-06-01
Rico Schüller
d3d10: Replace a few more unknown in parse_fx10.
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2009-06-01
Rico Schüller
d3d10: Improve parse_fx10.
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2009-03-06
Henri Verbeet
d3d10: Create shaders.
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2009-03-06
Henri Verbeet
d3d10: Implement ID3D10Effect::GetDevice().
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2009-03-03
Henri Verbeet
d3d10: Store the shader's input signature.
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10EffectTechnique::GetPassByName().
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2009-03-02
Henri Verbeet
d3d10: Implement ID3D10Effect::GetTechniqueByName().
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2009-02-27
Henri Verbeet
d3d10: Add an initial effect parser.
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2009-02-27
Henri Verbeet
d3d10: Add some code for parsing DXBC data.
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2009-02-26
Henri Verbeet
d3d10: Add a stub ID3D10Effect implementation.
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2008-11-14
Henri Verbeet
d3d10: Implement D3D10CreateDevice() on top of D3D10Cor...
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2008-11-13
Henri Verbeet
d3d10core: Implement ID3D10Device in d3d10core instead...
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2008-10-21
Henri Verbeet
d3d10: Add a stub implementation of ID3D10Device.
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2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_PRIMITIVE_TOPOLOGY.
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2008-10-21
Henri Verbeet
d3d10: Add a debug function for DXGI_FORMAT.
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2008-10-21
Henri Verbeet
d3d10: Add a debug function for D3D10_DRIVER_TYPE.
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