msi: Fix the ODBC actions to revert components to the installed state during rollback.
[wine] / dlls / d3d8 /
2011-05-24  Henri Verbeetd3d8/tests: Fix the depth clamping test.
2011-05-19  Stefan Dösingerd3d8/tests: Use float literals.
2011-05-19  Henri Verbeetwined3d: Get rid of the IWineD3DDeviceParent interface.
2011-05-18  Stefan Dösingerd3d8: Stream indices are WORDs.
2011-05-18  Stefan Dösingerd3d8: Add a float to DWORD cast.
2011-05-17  Henri Verbeetwined3d: Remove COM from the device implementation.
2011-05-17  Henri Verbeetwined3d: Remove state management methods from the IWine...
2011-05-11  Henri Verbeetwined3d: Remove object creation methods from the IWineD...
2011-05-10  Stefan Dösingerd3d8: Map ZBIAS values to a smaller depth range.
2011-05-05  Henri Verbeetd3d8/tests: Add a volume texture test to test_reset().
2011-05-04  Henri Verbeetd3d8: Check for D3DPOOL_DEFAULT resources before doing...
2011-05-04  Henri Verbeetd3d8/tests: Add a Reset test.
2011-05-04  Henri Verbeetd3d8/tests: Fix some failure messages in test_depth_ste...
2011-05-03  Henri Verbeetd3d8/tests: Add a test for window styles on device...
2011-04-29  Henri Verbeetwined3d: Remove COM from the surface implementation.
2011-04-26  Stefan Dösingerd3d8: Add more tests for NULL render targets.
2011-04-26  Stefan Dösingerd3d8: Don't reapply the old DS if SetDepthStencilSurfac...
2011-04-22  Stefan Dösingerd3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
2011-04-15  Henri Verbeetwined3d: Remove COM from the volume implementation.
2011-04-14  Henri Verbeetwined3d: Remove COM from the swapchain implementation.
2011-04-13  Henri Verbeetwined3d: Get rid of the swapchain destroy callback.
2011-04-11  Henri Verbeetd3d8: Get rid of the implicit swapchain refcounting...
2011-04-08  Henri Verbeetwined3d: Don't free D3D swapchains until the wined3d...
2011-04-05  Henri Verbeetd3d8/tests: Add a test for partial depth buffer copies.
2011-03-31  Henri Verbeetwined3d: Remove COM from the shader implementation.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DPixelShader.
2011-03-30  Henri Verbeetwined3d: Get rid of IWineD3DVertexShader.
2011-03-28  Henri Verbeetwined3d: Remove COM from the texture implementation.
2011-03-18  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture.
2011-03-17  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolumeTexture8 iface.
2011-03-17  Henri Verbeetwined3d: Get rid of IWineD3DTexture.
2011-03-16  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture.
2011-03-16  Henri Verbeetd3d8: Fix IDirect3DCubeTexture8Impl_GetLOD().
2011-03-15  Michael Stefaniucd3d8: COM cleanup in shader.c.
2011-03-15  Henri Verbeetwined3d: Generalize AddDirtyRect() / AddDirtyBox()...
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Unmap().
2011-03-15  Henri Verbeetwined3d: Get rid of IWineD3DVolumeTexture::Map().
2011-03-14  Stefan Dösingerd3d8: Test depth stencil size mismatches.
2011-03-14  Stefan Dösingerd3d8: Use a proper window class for the device test.
2011-03-14  Stefan Dösingerd3d8: Destroy the windows after the test.
2011-03-14  Stefan Dösingerd3d8: Disallow z buffers smaller than the color buffer.
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DCubeTexture::Map().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Unmap().
2011-03-14  Henri Verbeetwined3d: Get rid of IWineD3DTexture::Map().
2011-03-11  Henri Verbeetwined3d: Get rid of wined3d_buffer_get_desc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DVolume::GetDesc().
2011-03-11  Henri Verbeetwined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-10  Henri Verbeetwined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
2011-03-10  Henri Verbeetwined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
2011-03-09  Henri Verbeetwined3d: Move the GetLevelDesc() functions to the IWine...
2011-03-09  Henri Verbeetwined3d: Merge the various resource desc structures.
2011-03-08  Henri Verbeetwined3d: Don't require container parents for IWineD3DDe...
2011-03-04  Henri Verbeetwined3d: Remove COM from the buffer implementation.
2011-02-28  Austin Englishd3d8/tests: Remove win9x hack.
2011-02-11  Peter Urbanecd3d8/tests: Use primary monitor screen size to perform...
2011-02-03  Henri Verbeetwined3d: Remove COM from the vertex declaration.
2011-02-02  Henri Verbeetwined3d: Remove COM from IWineD3D.
2011-02-01  Henri Verbeetd3d8/tests: Release doesn't return a HRESULT (LLVM...
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
2011-01-31  Michael Stefaniucd3d8: Remove the unused struct IDirect3DResource8Impl.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DSwapChain8 iface.
2011-01-31  Michael Stefaniucd3d8: COM cleanup for the IDirect3DVolume8 iface.
2011-01-31  Henri Verbeetwined3d: Remove COM from the stateblock.
2011-01-28  Michael Stefaniucd3d8: COM cleanup for the IWineD3DDeviceParent_iface.
2011-01-28  Michael Stefaniucd3d8: Finish the COM cleanup of the IDirect3DDevice8...
2011-01-28  Michael Stefaniucd3d8: Use impl_from_IDirect3DDevice8() instead of the...
2011-01-27  Henri Verbeetd3d8/tests: Add a test for the NULL format.
2011-01-26  Michael Stefaniucd3d8: Pass an object instead of an iface to an internal...
2011-01-26  Henri Verbeetd3d8: Remove a useless ERR (LLVM/Clang).
2011-01-24  Michael Stefaniucd3d8: COM cleanup for the IDirect3D8 iface.
2011-01-20  Henri Verbeetd3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
2011-01-12  Greg Geldorpd3d8/tests: Skip tests if not running in the foreground.
2010-12-03  Austin Englishd3d8/d3d9: Fix compiler warnings on non x86/x86_64.
2010-11-18  Henri Verbeetd3d8/tests: Add a test for 0 width / height surface...
2010-11-17  Henri Verbeetd3d8/tests: Fix some failure messages.
2010-11-16  Henri Verbeetd3d8: Fix some return values.
2010-11-08  Henri Verbeetddraw: Setup the device window in SetCooperativeLevel().
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d8/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d8/tests: Check for multiple expected messages in...
2010-10-25  David Adamd3d8: ApplyStateBlock with a zero token returns D3D_OK.
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-06  Henri Verbeetd3d8/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardtests: Make some variables static.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-06  Henri Verbeetd3d8: An invalid shader version isn't an internal error.
2010-09-02  Henri Verbeetd3d8: Merge vertex and index buffer implementations...
2010-09-02  Henri Verbeetd3d8: Merge vertex and pixel shader implementations...
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
next