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msxml3/test: Add test for ISAXXMLReader_parse (passing XMLDOMDocument as argument).
[wine]
/
dlls
/
wined3d
/
2008-09-19
Allan Tong
wined3d: Fix Geforce9 detection.
tree
|
commitdiff
2008-09-19
Henri Verbeet
wined3d: Create a FBO for each combination of render...
tree
|
commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_depth_stencil_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Get rid of context_set_render_target_fbo().
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Handle drawbuffers in context_apply_fbo_state...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Split off a function for applying an attachmen...
tree
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commitdiff
2008-09-19
Henri Verbeet
wined3d: Move FBO handling functions to context.c.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Add a checkGLcall() at the end of loadTexCoords().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Make the debug channels more consistent.
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't needlessly bind the texture in PreLoad().
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Don't assume the texture is bound in IWineD3DV...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Remove some assumptions that PreLoad() will...
tree
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commitdiff
2008-09-17
Henri Verbeet
wined3d: Clarify a comment.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Use the internal format for renderbuffer storage.
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: IWineD3DCubeTextureImpl implements IID_IWineD3...
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Improve a TRACE.
tree
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commitdiff
2008-09-16
Henri Verbeet
Make some ARB program structs and functions private...
tree
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commitdiff
2008-09-16
Henri Verbeet
wined3d: Make some GLSL structs and functions private...
tree
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commitdiff
2008-09-15
Roderick Colenbrander
wined3d: Degrade an ERR to a TRACE.
tree
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commitdiff
2008-09-12
Tobias Jakobi
wined3d: Fix long int warnings.
tree
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commitdiff
2008-09-12
Tobias Jakobi
wined3d: Fix SHOW_FRAME_MAKEUP debug dump code.
tree
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commitdiff
2008-09-11
Stefan Dösinger
wined3d: Some ARB code fixes.
tree
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commitdiff
2008-09-11
Stefan Dösinger
wined3d: Don't disable arbfp if the pipeline replacemen...
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Reset the auto depth stencil.
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Correct a comment.
tree
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commitdiff
2008-09-10
Henri Verbeet
wined3d: Fix the half pixel offset.
tree
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commitdiff
2008-09-08
Henri Verbeet
wined3d: Translate one pixel down after flipping for...
tree
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commitdiff
2008-09-08
Jeff Zaroyko
wined3d: Add missing HeapFree.
tree
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commitdiff
2008-09-05
Francois Gouget
wined3d: Remove spaces before '\n' in Wine traces.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Fix uploading higher transform matrices.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Close a pshader on-off switching loophole.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Fix the pixelformat selection logic.
tree
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commitdiff
2008-09-05
Stefan Dösinger
wined3d: Pack the ffp_desc structure better.
tree
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commitdiff
2008-09-05
Henri Verbeet
wined3d: Set the viewport to the texture size in depth_...
tree
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commitdiff
2008-09-04
Stefan Dösinger
wined3d: Compressed surface sizes are multiples of 4.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Remove obsolete code & ModifyLocation TODO.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Get rid of gl buffer variable in BltOverride.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Remove glDrawBuffer calls in BltOverride.
tree
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commitdiff
2008-09-04
Alexander Dorofeyev
wined3d: Make the condition to enter p8 conversion...
tree
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commitdiff
2008-09-04
Rico Schüller
wined3d/d3d9: Set the initial scissorrect to the dimesi...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: IWineD3DSurface_PreLoad() doesn't do an implic...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Correct a TRACE and remove an incorrect comment.
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Fix a variable name inside a VTRACE.
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Use the correct representative for texture...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Depth stencil tracking depends on the value...
tree
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commitdiff
2008-09-04
Henri Verbeet
wined3d: Be more careful when deleting FBOs.
tree
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commitdiff
2008-09-03
Alexander Dorofeyev
wined3d: Remove glFlush in RealizePalette.
tree
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commitdiff
2008-09-03
Alexander Dorofeyev
wined3d: Add glFlush when clearing the front buffer...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Optimize the projected bump map handling.
tree
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commitdiff
2008-09-02
Stefan Dösinger
ddraw: Beware of the surface type when checking for...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Implement secondary color in the arbfp ffp...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Report incorrect filtering settings in Validat...
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: BLENDTEXTUREALPHAPM reads the texture.
tree
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commitdiff
2008-09-02
Stefan Dösinger
wined3d: Implement YV12 support for emulated overlays.
tree
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commitdiff
2008-09-02
Francois Gouget
wined3d: Add a '\n' to Wine traces.
tree
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commitdiff
2008-09-02
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-08-29
Henri Verbeet
wined3d: Remove useless hash_table_t typedef.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Handle projected textures properly in arbfp...
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Silence some format spam.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Handle projected+bump mapped textures in atifs.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Replace a #if 0 with if(0).
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Remove some more junk code.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Remove BaseTexture::UnBindTexture.
tree
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commitdiff
2008-08-28
Stefan Dösinger
wined3d: Replace an #if 0 with if(0).
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove unneeded code.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove dead code.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove some junk.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Update the arbfp shader on a texturetransformf...
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Handle texture transforms in the TEXTURETRANSF...
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Clean up the texbeml parameter forward.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Advertise a few line caps.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Disable D3DFMT_R3G3B2.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Make the alphaop == colorop matching a bit...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Declare the texture factor when D3DTOP_BLENDFA...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Fix projected bump mapping.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Fix the texcoord size mask.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Don't retry less strict formats if a match...
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A2W10V10U10.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A4L4.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Get a GL context before creating a PBO.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Remove a few texture initializations.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Make sure the pixel shader is compiled.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Override the default filter of conditional...
tree
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commitdiff
2008-08-25
Chris Robinson
wined3d: Use the proper internal type for some formats.
tree
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commitdiff
2008-08-25
Henri Verbeet
wined3d: Move a TRACE up a few lines.
tree
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commitdiff
2008-08-25
Henri Verbeet
wined3d: glDeleteFramebuffersEXT() needs a context.
tree
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commitdiff
2008-08-25
Chris Robinson
wined3d: Use 8 bits-per-component for the PBO test...
tree
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commitdiff
2008-08-22
David Adam
ddraw: Only ddraw checks wether one can give a null...
tree
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commitdiff
2008-08-22
Roderick Colenbrander
wined3d: Fix window rewrite regression.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Move depth stencil location handling code...
tree
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commitdiff
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