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wined3d: Fix typo in ResourceReleased.
[wine]
/
dlls
/
wined3d
/
device.c
2006-09-27
Jan Zerebecki
wined3d: Fix typo in ResourceReleased.
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2006-09-27
Ivan Gyurdiev
wined3d: Move device pointer into the BaseShader class.
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2006-09-27
H. Verbeet
wined3d: Comparing BOOLs against FALSE is redundant.
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2006-09-27
H. Verbeet
wined3d: Add support for native NPOT textures.
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2006-09-27
H. Verbeet
wined3d: Cleanup ActiveRender some more.
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2006-09-27
H. Verbeet
wined3d: Render upside down when rendering offscreen...
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2006-09-27
H. Verbeet
wined3d: Show the MESSAGE in device_find_fbconfigs...
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2006-09-25
Stefan Dösinger
wined3d: Surface data is 32 bit aligned.
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2006-09-25
Roderick Colenbrander
wined3d: glBlend* fixes.
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2006-09-20
Christoph Frick
wined3d: Clamp the light exponent at 128.
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2006-09-10
Stefan Dösinger
ddraw: Pass the fullscreen flag to wined3d.
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2006-09-07
Jan Zerebecki
wined3d: Simplify setting the stencil renderstate.
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2006-09-07
Ivan Gyurdiev
wined3d: Clean up ActiveRender.
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2006-09-07
Paul Chitescu
wined3d: Avoid crashing when ProcessVertices is called...
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2006-09-07
András Kovács
wined3d: Implement BlendFactor renderstate.
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2006-09-07
András Kovács
wined3d: Remove unnecessary glBlendColor in TextureFact...
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2006-08-25
Jan Zerebecki
wined3d: Use a common function for all D3DCMPFUNC ...
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2006-08-23
Stefan Dösinger
wined3d: Make the destination surface glDirty in Update...
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2006-08-21
Chris Robinson
wined3d: Don't pass bad values to glAlphaFunc and glDep...
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2006-08-21
Chris Robinson
wined3d: Print real unhandled D3DCMPFUNC value.
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2006-08-21
H. Verbeet
wined3d: Improve float constant loading a bit.
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2006-08-21
H. Verbeet
wined3d: Lookup GLSL float uniform locations only once...
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2006-08-16
Stefan Dösinger
wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
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2006-08-10
Stefan Dösinger
wined3d: Minor cursor fixes.
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2006-08-09
Stefan Dösinger
wined3d: Watch out for negative results when validating...
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2006-08-08
Jan Zerebecki
wined3d: Stub out remaining renderstates.
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2006-08-08
Jan Zerebecki
wined3d: Correct check for GL ext. support in MULTISAMP...
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2006-08-08
Jan Zerebecki
wined3d: Add missing newline at the end of traces.
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2006-08-08
Jan Zerebecki
wined3d: Registry setting for the amount of simulated...
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2006-08-07
Francois Gouget
Assorted spelling fixes.
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2006-07-31
Chris Robinson
wined3d: Avoid NULL dereference.
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2006-07-31
H. Verbeet
wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
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2006-07-29
Jason Green
wined3d: Start checking for D3DUSAGE_QUERY_* items...
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2006-07-28
Stefan Dösinger
wined3d: Do not use the IWineD3DSurface for the cursor.
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2006-07-26
Kovács András
wined3d: Fix CopyRects if pDestPointsArray is NULL.
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2006-07-25
H. Verbeet
wined3d: Add real occlusion query support.
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2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
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2006-07-24
Stefan Dösinger
wined3d: Draw the cursor.
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2006-07-24
Stefan Dösinger
wined3d: Use the ddraw blitting code for IWineD3DDevice...
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2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
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2006-07-21
Jason Green
wined3d: Minor trace corrections in Set___ShaderConstan...
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2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
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2006-07-21
Ivan Gyurdiev
wined3d: Respect EnableAutoDepthStencil parameter.
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2006-07-21
Ivan Gyurdiev
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
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2006-07-21
Ivan Gyurdiev
wined3d: Restore recording mode later in ActiveRender().
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2006-07-21
Ivan Gyurdiev
wined3d: Read shader constants from correct stateblock.
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2006-07-20
H. Verbeet
wined3d: Compilation fixes.
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2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
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2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
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2006-07-14
Ivan Gyurdiev
wined3d: Fix light state bugs.
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2006-07-12
H. Verbeet
wined3d: Fix specular color handling for register combi...
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2006-07-11
Ivan Gyurdiev
wined3d: Fix off-by-one constants bug.
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2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
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2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
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2006-07-06
Ivan Gyurdiev
wined3d: Fix STREAM flag override.
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2006-07-06
Ivan Gyurdiev
wined3d: Allow mix of SW vertex and GLSL pixel shader.
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2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
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2006-07-03
Ivan Gyurdiev
wined3d: Cleanup: print constants in device code.
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2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
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2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
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2006-06-27
H. Verbeet
wined3d: Remove some redundant code.
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2006-06-27
H. Verbeet
wined3d: Fix compilation (VBO constants).
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2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
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2006-06-26
Stefan Dösinger
wined3d: Fix a bad trace.
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2006-06-26
Stefan Dösinger
wined3d: Create vertex buffer objects for D3D vertex...
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2006-06-26
Stefan Dösinger
wined3d: Add support for VBOs to the drawing code.
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2006-06-21
Stefan Dösinger
wined3d: Pixel format cleanup.
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2006-06-16
Paul Vriens
wined3d: GetScissorRect should use zero-based scissorBo...
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2006-06-16
Francois Gouget
Add trailing '\n's to ok() calls.
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2006-06-16
Francois Gouget
Assorted spelling fixes.
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2006-06-16
H. Verbeet
wined3d: Add and use GL_EXT_fog_coord defines.
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2006-06-15
Stefan Dösinger
wined3d: Support more than one back buffer.
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2006-06-15
Stefan Dösinger
wined3d: Correct vertex fog for transformed vertices...
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2006-06-13
Jan Zerebecki
wined3d: Move a checkGLcall to it's gl call inside...
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2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
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2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
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2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
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2006-06-09
Jason Green
wined3d: Add GLSL helper functions to Device.
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2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
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2006-06-07
H. Verbeet
wined3d: Don't hardcode type sizes for shader constants.
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2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
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2006-05-30
Vitaliy Margolen
wined3d: Properly destroy texture object if we failed...
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2006-05-30
Stefan Dösinger
wined3d: Do not disable GL_BLEND when alpha blending...
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2006-05-27
Jason Green
wined3d: Final move of the GLSL registry check (hopefully).
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2006-05-26
Jason Green
wined3d: Move the GLSL registry check again.
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2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
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2006-05-25
Stefan Dösinger
wined3d: Fog fixes.
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2006-05-25
Stefan Dösinger
wined3d: Silence the offscreen surface creation fixme.
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2006-05-25
Stefan Dösinger
wined3d: Color keying emulation.
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2006-05-24
Stefan Dösinger
wined3d: Swapchain and back buffer corrections + tests.
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2006-05-24
Roderick Colenbrander
wined3d: Fix ARB_imaging abuse.
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2006-05-24
Alexandre Julliard
wined3d: Fixed a couple of boolean comparisons against...
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2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
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2006-05-20
Stefan Dösinger
wined3d: Sort of oversized surface support.
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2006-05-20
Stefan Dösinger
wined3d: Allow SYSTEMMEM textures and surfaces.
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2006-05-20
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetDisplayMode.
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2006-05-20
Phil Costin
wined3d: Trace output corrections and cleanups.
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2006-05-16
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
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2006-05-15
Stefan Dösinger
wined3d: Render state additions and fixes.
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2006-05-15
Stefan Dösinger
wined3d: Support for single buffering.
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