wined3d: Fix typo in ResourceReleased.
[wine] / dlls / wined3d / device.c
2006-09-27  Jan Zerebeckiwined3d: Fix typo in ResourceReleased.
2006-09-27  Ivan Gyurdievwined3d: Move device pointer into the BaseShader class.
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-27  H. Verbeetwined3d: Add support for native NPOT textures.
2006-09-27  H. Verbeetwined3d: Cleanup ActiveRender some more.
2006-09-27  H. Verbeetwined3d: Render upside down when rendering offscreen...
2006-09-27  H. Verbeetwined3d: Show the MESSAGE in device_find_fbconfigs...
2006-09-25  Stefan Dösingerwined3d: Surface data is 32 bit aligned.
2006-09-25  Roderick Colenbranderwined3d: glBlend* fixes.
2006-09-20  Christoph Frickwined3d: Clamp the light exponent at 128.
2006-09-10  Stefan Dösingerddraw: Pass the fullscreen flag to wined3d.
2006-09-07  Jan Zerebeckiwined3d: Simplify setting the stencil renderstate.
2006-09-07  Ivan Gyurdievwined3d: Clean up ActiveRender.
2006-09-07  Paul Chitescuwined3d: Avoid crashing when ProcessVertices is called...
2006-09-07  András Kovácswined3d: Implement BlendFactor renderstate.
2006-09-07  András Kovácswined3d: Remove unnecessary glBlendColor in TextureFact...
2006-08-25  Jan Zerebeckiwined3d: Use a common function for all D3DCMPFUNC ...
2006-08-23  Stefan Dösingerwined3d: Make the destination surface glDirty in Update...
2006-08-21  Chris Robinsonwined3d: Don't pass bad values to glAlphaFunc and glDep...
2006-08-21  Chris Robinsonwined3d: Print real unhandled D3DCMPFUNC value.
2006-08-21  H. Verbeetwined3d: Improve float constant loading a bit.
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-16  Stefan Dösingerwined3d: Silence WINED3DRS_DEBUGMONITORTOKEN.
2006-08-10  Stefan Dösingerwined3d: Minor cursor fixes.
2006-08-09  Stefan Dösingerwined3d: Watch out for negative results when validating...
2006-08-08  Jan Zerebeckiwined3d: Stub out remaining renderstates.
2006-08-08  Jan Zerebeckiwined3d: Correct check for GL ext. support in MULTISAMP...
2006-08-08  Jan Zerebeckiwined3d: Add missing newline at the end of traces.
2006-08-08  Jan Zerebeckiwined3d: Registry setting for the amount of simulated...
2006-08-07  Francois GougetAssorted spelling fixes.
2006-07-31  Chris Robinsonwined3d: Avoid NULL dereference.
2006-07-31  H. Verbeetwined3d: Improve IWineD3DDeviceImpl_CreateTexture trace.
2006-07-29  Jason Greenwined3d: Start checking for D3DUSAGE_QUERY_* items...
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-26  Kovács Andráswined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Stefan Dösingerwined3d: Use the ddraw blitting code for IWineD3DDevice...
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-21  Jason Greenwined3d: Minor trace corrections in Set___ShaderConstan...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-21  Ivan Gyurdievwined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21  Ivan Gyurdievwined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
2006-07-21  Ivan Gyurdievwined3d: Restore recording mode later in ActiveRender().
2006-07-21  Ivan Gyurdievwined3d: Read shader constants from correct stateblock.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
2006-07-14  Ivan Gyurdievwined3d: Fix light state bugs.
2006-07-12  H. Verbeetwined3d: Fix specular color handling for register combi...
2006-07-11  Ivan Gyurdievwined3d: Fix off-by-one constants bug.
2006-07-07  Ivan Gyurdievwined3d: Only link and use GLSL program if at least...
2006-07-06  Ivan Gyurdievwined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06  Ivan Gyurdievwined3d: Fix STREAM flag override.
2006-07-06  Ivan Gyurdievwined3d: Allow mix of SW vertex and GLSL pixel shader.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-03  Ivan Gyurdievwined3d: Cleanup: print constants in device code.
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-27  H. Verbeetwined3d: Remove some redundant code.
2006-06-27  H. Verbeetwined3d: Fix compilation (VBO constants).
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-26  Stefan Dösingerwined3d: Fix a bad trace.
2006-06-26  Stefan Dösingerwined3d: Create vertex buffer objects for D3D vertex...
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-21  Stefan Dösingerwined3d: Pixel format cleanup.
2006-06-16  Paul Vrienswined3d: GetScissorRect should use zero-based scissorBo...
2006-06-16  Francois GougetAdd trailing '\n's to ok() calls.
2006-06-16  Francois GougetAssorted spelling fixes.
2006-06-16  H. Verbeetwined3d: Add and use GL_EXT_fog_coord defines.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-15  Stefan Dösingerwined3d: Correct vertex fog for transformed vertices...
2006-06-13  Jan Zerebeckiwined3d: Move a checkGLcall to it's gl call inside...
2006-06-13  Jan Zerebeckiwined3d: Fix stencil related render states.
2006-06-10  Alexandre Julliardwined3d: Make the virtual table functions static where...
2006-06-10  Ivan Gyurdievwined3d: Print out sampler state names.
2006-06-09  Jason Greenwined3d: Add GLSL helper functions to Device.
2006-06-07  Ivan Gyurdievwined3d: Fix missing light recording.
2006-06-07  H. Verbeetwined3d: Don't hardcode type sizes for shader constants.
2006-06-06  Ivan Gyurdievwined3d: Remove constant type field in stateblock.
2006-05-30  Vitaliy Margolenwined3d: Properly destroy texture object if we failed...
2006-05-30  Stefan Dösingerwined3d: Do not disable GL_BLEND when alpha blending...
2006-05-27  Jason Greenwined3d: Final move of the GLSL registry check (hopefully).
2006-05-26  Jason Greenwined3d: Move the GLSL registry check again.
2006-05-25  Roderick Colenbranderwined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25  Stefan Dösingerwined3d: Fog fixes.
2006-05-25  Stefan Dösingerwined3d: Silence the offscreen surface creation fixme.
2006-05-25  Stefan Dösingerwined3d: Color keying emulation.
2006-05-24  Stefan Dösingerwined3d: Swapchain and back buffer corrections + tests.
2006-05-24  Roderick Colenbranderwined3d: Fix ARB_imaging abuse.
2006-05-24  Alexandre Julliardwined3d: Fixed a couple of boolean comparisons against...
2006-05-23  Jonathan ErnstUpdate the address of the Free Software Foundation.
2006-05-20  Stefan Dösingerwined3d: Sort of oversized surface support.
2006-05-20  Stefan Dösingerwined3d: Allow SYSTEMMEM textures and surfaces.
2006-05-20  Stefan Dösingerwined3d: Implement IWineD3DDevice::SetDisplayMode.
2006-05-20  Phil Costinwined3d: Trace output corrections and cleanups.
2006-05-16  Stefan Dösingerwined3d: Implement IWineD3DDevice::SetFrontBackBuffers.
2006-05-15  Stefan Dösingerwined3d: Render state additions and fixes.
2006-05-15  Stefan Dösingerwined3d: Support for single buffering.
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