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atl: Add a stub for AtlModuleRegisterWndClassInfoW.
[wine]
/
dlls
/
wined3d
/
2006-06-13
Alexandre Julliard
wined3d: Use unsigned int instead of size_t to avoid...
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Fix params for DP2ADD/TEXLDD.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Mark instructions without a destination token.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Keep pshader and vshader constants in GLSL...
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Improve Sampler support on 2.0 and 3.0 shaders.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Cast more things.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Add support for shader model 3.0 I/O registers.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Trivial cleanups
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Register map cleanups.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Share trace pass
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: Rework dcl processing.
tree
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commitdiff
2006-06-13
Ivan Gyurdiev
wined3d: The namedArrays code path is dead (always...
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Move a checkGLcall to it's gl call inside...
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Fix stencil related render states.
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Enable two sided stencil in the caps.
tree
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commitdiff
2006-06-13
Jan Zerebecki
wined3d: Also print the format like a fourcc if unknown...
tree
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commitdiff
2006-06-12
H. Verbeet
wined3d: Cleanup GetSrcAndOpFromValue().
tree
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commitdiff
2006-06-12
Jason Green
wined3d: Map D3DSIO_DEF to it's GLSL generating functio...
tree
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commitdiff
2006-06-10
Alexandre Julliard
wined3d: Make all the local shader functions static.
tree
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commitdiff
2006-06-10
Alexandre Julliard
wined3d: Make the virtual table functions static where...
tree
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commitdiff
2006-06-10
Jason Green
wined3d: Change fog output variable name for GLSL shaders.
tree
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commitdiff
2006-06-10
Jason Green
wined3d: Fix regression from register maps switch for...
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Enable CND/CMP for SHADER_ARB.
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Print out sampler state names.
tree
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commitdiff
2006-06-10
Ivan Gyurdiev
wined3d: Downgrade Get*Shader FIXME to TRACE.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: GLSL shader cleanup patch.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Allow drawPrim to create and use the GLSL...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Add GLSL helper functions to Device.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Map vertex shader instructions to GLSL generat...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Map pixel shader instructions to GLSL generati...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Prototype the GLSL functions for use with...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Added more declarations to GLSL.
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Unified float constant register mapping betwee...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Add the bulk of the GLSL string generation...
tree
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commitdiff
2006-06-09
Jason Green
wined3d: Move constant loading out of DrawPrimDrawStrid...
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: TEXREG2GB is valid on pshaders 1.1.
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: Fix NULL dereference in generator function.
tree
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commitdiff
2006-06-07
Ivan Gyurdiev
wined3d: Fix missing light recording.
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Return the result of QueryInterface in GetCont...
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Remove a redundant break.
tree
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commitdiff
2006-06-07
H. Verbeet
wined3d: Don't hardcode type sizes for shader constants.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Remove constant type field in stateblock.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Rename vertex shader constants.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Add limits for ps_2_x.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: Trace improvements.
tree
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commitdiff
2006-06-06
Ivan Gyurdiev
wined3d: pshader defi has 5 parameters.
tree
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commitdiff
2006-06-05
Stefan Dösinger
wined3d: Render target locking fixes.
tree
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commitdiff
2006-06-01
Stefan Dösinger
wined3d: Adjust the video mem when dropping the pow2...
tree
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commitdiff
2006-05-30
Vitaliy Margolen
wined3d: Properly destroy texture object if we failed...
tree
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commitdiff
2006-05-30
Stefan Dösinger
wined3d: Do not disable GL_BLEND when alpha blending...
tree
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commitdiff
2006-05-30
Stefan Dösinger
wined3d: Release the memory in IWineGDISurface::Private...
tree
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commitdiff
2006-05-27
Jason Green
wined3d: Add ability to generate GLSL shader objects...
tree
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commitdiff
2006-05-27
Jason Green
wined3d: Final move of the GLSL registry check (hopefully).
tree
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commitdiff
2006-05-26
Stefan Dösinger
wined3d: Implement IWineD3DSurface::BltFast.
tree
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commitdiff
2006-05-26
Stefan Dösinger
wined3d: Fix IWineGDISurface::SaveSnapshot.
tree
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commitdiff
2006-05-26
Stefan Dösinger
wined3d: Disable the depth test in UnlockRect
tree
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commitdiff
2006-05-26
Jason Green
wined3d: Fix regression introduced by recent multitextu...
tree
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commitdiff
2006-05-26
Jason Green
wined3d: Move the GLSL registry check again.
tree
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commitdiff
2006-05-25
Phil Costin
wined3d: Shader caps fix - code relocation.
tree
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commitdiff
2006-05-25
Roderick Colenbrander
wined3d: Dynamicly load GL_ARB_multitexture functions.
tree
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commitdiff
2006-05-25
Stefan Dösinger
wined3d: Small rhw vertex fix.
tree
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commitdiff
2006-05-25
Alexandre Julliard
wined3d: Fixed a compiler warning.
tree
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commitdiff
2006-05-25
Stefan Dösinger
wined3d: Fog fixes.
tree
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commitdiff
2006-05-25
Stefan Dösinger
wined3d: Turn around the image in LockRect.
tree
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commitdiff
2006-05-25
Stefan Dösinger
wined3d: Silence the offscreen surface creation fixme.
tree
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commitdiff
2006-05-25
Stefan Dösinger
wined3d: Color keying emulation.
tree
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commitdiff
2006-05-24
Stefan Dösinger
wined3d: Swapchain and back buffer corrections + tests.
tree
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commitdiff
2006-05-24
Roderick Colenbrander
wined3d: Fix ARB_imaging abuse.
tree
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commitdiff
2006-05-24
Alexandre Julliard
wined3d: Fixed a couple of boolean comparisons against...
tree
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commitdiff
2006-05-24
Jason Green
wined3d: Replaced USING_GLSL define with a new wined3d_...
tree
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commitdiff
2006-05-24
Jason Green
wined3d: Add function to print the infolog of a GLSL...
tree
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commitdiff
2006-05-24
Stefan Dösinger
wined3d: Remove a double cap flag.
tree
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commitdiff
2006-05-24
Stefan Dösinger
wined3d: Remove an unnecessary NULL check.
tree
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commitdiff
2006-05-23
Stefan Dösinger
wined3d: Do not addref a NULL backbuffer in IWineD3DSwa...
tree
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commitdiff
2006-05-23
Jonathan Ernst
Update the address of the Free Software Foundation.
tree
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commitdiff
2006-05-23
Stefan Dösinger
wined3d: OpengGL accelerated blits.
tree
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commitdiff
2006-05-23
Stefan Dösinger
wined3d: Surface pixel format conversion code.
tree
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commitdiff
2006-05-22
Ivan Gyurdiev
wined3d: Simplify input/output modifier line handling.
tree
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commitdiff
2006-05-22
Ivan Gyurdiev
wined3d: Clean up register use maps.
tree
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commitdiff
2006-05-22
Ivan Gyurdiev
wined3d: Allow use of pixel shaders with drawStridedSlow.
tree
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commitdiff
2006-05-22
Ivan Gyurdiev
wined3d: Only run parse_decl_usage on vshader INPUT...
tree
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commitdiff
2006-05-20
Jason Green
wined3d: Simplify generate_base_shader() when checking...
tree
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commitdiff
2006-05-20
Jason Green
wined3d: Move PARAM C[] program.env[] into baseshader...
tree
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commitdiff
2006-05-20
Stefan Dösinger
wined3d: Sort of oversized surface support.
tree
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commitdiff
2006-05-20
Stefan Dösinger
wined3d: Add more device caps.
tree
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commitdiff
2006-05-20
Stefan Dösinger
wined3d: Allow SYSTEMMEM textures and surfaces.
tree
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commitdiff
2006-05-20
Stefan Dösinger
wined3d: Implement IWineD3DDevice::SetDisplayMode.
tree
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commitdiff
2006-05-20
Phil Costin
wined3d: Trace output corrections and cleanups.
tree
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commitdiff
2006-05-18
Phil Costin
wined3d: Check registry for UseGLSL enabled.
tree
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commitdiff
2006-05-18
Ivan Gyurdiev
wined3d: Take predication tokens into account.
tree
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commitdiff
2006-05-18
Ivan Gyurdiev
wined3d: Parameter trace corrections.
tree
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commitdiff
2006-05-18
Ivan Gyurdiev
wined3d: SETP takes 3 parameters.
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Use COLOROUT/DEPTHOUT for pixel shaders 2.0+.
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: LRP is not a valid ARBvp code.
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Remove detailed traces from map2gl/input_modif...
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Write "unrecognized_register" in fallback...
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Modify shader_dump_param() to take into accoun...
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Use shader_get_param() in trace pass, reg...
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Add shader_get_param() fn, which processes...
tree
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commitdiff
2006-05-17
Ivan Gyurdiev
wined3d: Do not rely on num_params to skip unhandled...
tree
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commitdiff
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