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oleaut32: Fix the return code for an invalid dispid in IFontDisp::Invoke.
[wine]
/
dlls
/
wined3d
/
2006-07-28
Stefan Dösinger
wined3d: Do not use the IWineD3DSurface for the cursor.
tree
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commitdiff
2006-07-28
Stefan Dösinger
wined3d: Avoid a false ERR.
tree
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commitdiff
2006-07-27
Jason Green
wined3d: Fix minor typo from shader patch.
tree
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commitdiff
2006-07-27
Jason Green
wined3d: Fix some upside-down rendering issues for...
tree
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commitdiff
2006-07-27
Roderick Colenbrander
wined3d: BltFast/BltOverride color keying.
tree
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commitdiff
2006-07-27
Stefan Dösinger
wined3d: Blacklist WINED3DFMT_R8G8B8.
tree
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commitdiff
2006-07-26
Kovács András
wined3d: Fix CopyRects if pDestPointsArray is NULL.
tree
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commitdiff
2006-07-26
Stefan Dösinger
wined3d: More efficient color keying dirtifying.
tree
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commitdiff
2006-07-26
Stefan Dösinger
ddraw: Support using an application-provided surface...
tree
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commitdiff
2006-07-26
Stefan Dösinger
wined3d: Enable all bump mapping formats.
tree
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commitdiff
2006-07-26
Jason Green
wined3d: Fix crash caused by bad TRACE.
tree
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commitdiff
2006-07-26
Michael Stefaniuc
wined3d: Remove superfluous breaks.
tree
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commitdiff
2006-07-25
Jason Green
wined3d: Implement more GLSL instructions.
tree
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commitdiff
2006-07-25
H. Verbeet
wined3d: Add real occlusion query support.
tree
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commitdiff
2006-07-25
H. Verbeet
wined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
tree
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commitdiff
2006-07-25
H. Verbeet
wined3d: D3d8 shaders can have a NULL pFunction, but...
tree
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commitdiff
2006-07-24
Jason Green
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
tree
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commitdiff
2006-07-24
Stefan Dösinger
wined3d: Draw the cursor.
tree
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commitdiff
2006-07-24
Stefan Dösinger
wined3d: Use the ddraw blitting code for IWineD3DDevice...
tree
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commitdiff
2006-07-24
Jason Green
wined3d: Replace memset/memcpy routines on stateblock...
tree
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commitdiff
2006-07-24
Stefan Dösinger
wined3d: Whitelist pixelformats instead of blacklisting.
tree
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commitdiff
2006-07-24
Stefan Dösinger
wined3d: Reactivate the X bits fixup.
tree
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commitdiff
2006-07-21
Jason Green
wined3d: Minor trace corrections in Set___ShaderConstan...
tree
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commitdiff
2006-07-21
Stefan Dösinger
wined3d: Do not try to create a vbo more than once.
tree
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commitdiff
2006-07-21
Stefan Dösinger
wined3d: Move vertex fixups into their own function.
tree
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commitdiff
2006-07-21
Ivan Gyurdiev
wined3d: Respect EnableAutoDepthStencil parameter.
tree
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commitdiff
2006-07-21
Ivan Gyurdiev
wined3d: Correct initial render states.
tree
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commitdiff
2006-07-21
Ivan Gyurdiev
wined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
tree
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commitdiff
2006-07-21
Ivan Gyurdiev
wined3d: Restore recording mode later in ActiveRender().
tree
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commitdiff
2006-07-21
Ivan Gyurdiev
wined3d: Read shader constants from correct stateblock.
tree
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commitdiff
2006-07-20
H. Verbeet
wined3d: Compilation fixes.
tree
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commitdiff
2006-07-19
Jason Green
wined3d: Make the number of floating point shader const...
tree
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commitdiff
2006-07-18
Stefan Dösinger
ddraw/wined3d: Remove texture format enumeration functions.
tree
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commitdiff
2006-07-18
Stefan Dösinger
wined3d: Duplicate flips in software if the local copy...
tree
|
commitdiff
2006-07-18
Stefan Dösinger
wined3d: Disable the fog before writing the back buffer...
tree
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commitdiff
2006-07-18
Stefan Dösinger
wined3d: Add a setting for the render target locking...
tree
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commitdiff
2006-07-18
Stefan Dösinger
wined3d: Break the glDrawPixels call out of UnlockRect.
tree
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commitdiff
2006-07-18
Christian Costa
wined3d: Readd missing copyright to shaders files.
tree
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commitdiff
2006-07-18
Christian Costa
wined3d: Fix typo in ARB pixel shader.
tree
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commitdiff
2006-07-18
H. Verbeet
wined3d: Increment texture_idx when continuing as well.
tree
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commitdiff
2006-07-17
Jason Green
wined3d: Fix for vertex shaders.
tree
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commitdiff
2006-07-17
Stefan Dösinger
wined3d: Break out the frame buffer readback of LockRec...
tree
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commitdiff
2006-07-17
Stefan Dösinger
wined3d: Allocate 4 extra bytes in the dib section.
tree
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commitdiff
2006-07-14
Christian Costa
wined3d: Only copy memory corresponding to the dib...
tree
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commitdiff
2006-07-14
Ivan Gyurdiev
wined3d: Fix cmp instruction for GLSL.
tree
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commitdiff
2006-07-14
Ivan Gyurdiev
wined3d: Fix light state bugs.
tree
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commitdiff
2006-07-12
H. Verbeet
wined3d: Texture stages that reference NULL textures...
tree
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commitdiff
2006-07-12
H. Verbeet
wined3d: Fix specular color handling for register combi...
tree
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commitdiff
2006-07-12
Stefan Dösinger
wined3d: Check the color data type too when deciding...
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: Improve GetAdapterMonitor stub.
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions.
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: More flow control instructions
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: Fix off-by-one constants bug.
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: Clamp texcoord output between 0 and 1.
tree
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commitdiff
2006-07-11
Ivan Gyurdiev
wined3d: Place immediate constants in the same array...
tree
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commitdiff
2006-07-11
Louis. Lenders
wined3d: Add an "\n" to a fixme to fix another overflow...
tree
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commitdiff
2006-07-10
Alexandre Julliard
make_dlls: Ignore generated import libraries from the...
tree
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commitdiff
2006-07-10
Alexandre Julliard
Take advantage of the recursive nature of .gitignore...
tree
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commitdiff
2006-07-10
Ivan Gyurdiev
wined3d: Fix typo breaking 3.0 pshaders color input.
tree
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commitdiff
2006-07-07
Stefan Dösinger
Add a common fps counter channel to ddraw, opengl and...
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Trace ABS/ABSNEG modifiers.
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Create fake input semantics for d3d8 shaders.
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Reverse semantics maps for shaders.
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Make WINED3D_ATR macros more flexible.
tree
|
commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Simplify primitiveDeclartationConvertToStrided.
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Add position_transformed flag to Strided data...
tree
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commitdiff
2006-07-07
Ivan Gyurdiev
wined3d: Only link and use GLSL program if at least...
tree
|
commitdiff
2006-07-07
Jason Green
wined3d: Fix D3DSIO_TEXKILL for GLSL.
tree
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commitdiff
2006-07-07
Michael Stefaniuc
janitorial: Put "inline static" at the beginning of...
tree
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commitdiff
2006-07-07
Michael Stefaniuc
janitorial: Move the storage specifier to the beginning...
tree
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commitdiff
2006-07-06
Jason Green
wined3d: Fix D3DSIO_M#X# instruction for both ARB and...
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Implement FVF to DECL9 conversion (with tests).
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Move register count pass to SetFunction.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Fix STREAM flag override.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Add missing PSIZE register for decl8->9 conver...
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Allow mix of SW vertex and GLSL pixel shader.
tree
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commitdiff
2006-07-06
Ivan Gyurdiev
wined3d: Rework shader mode selection.
tree
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commitdiff
2006-07-06
Stefan Dösinger
wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Add a function to print out D3DDECLUSAGE9...
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Fix faulty DCL trace.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Resync ARB mnxn function with GLSL mnxn function.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Use shader_get_regtype() in register counting...
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Move SHADER_ARB code into arb_program_shader.c.
tree
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commitdiff
2006-07-03
Ivan Gyurdiev
wined3d: Cleanup: print constants in device code.
tree
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commitdiff
2006-06-30
Stefan Dösinger
wined3d: Perform sanity checks on the rectangle in...
tree
|
commitdiff
2006-06-29
Jason Green
wined3d: Fix a few GLSL shader instruction translations.
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Use register combiners for texture stage opera...
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Add code for using register combiners for...
tree
|
commitdiff
2006-06-28
H. Verbeet
wined3d: Fix uploading of textures for shaders.
tree
|
commitdiff
2006-06-28
H. Verbeet
wined3d: Texture limits fixes.
tree
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commitdiff
2006-06-28
H. Verbeet
wined3d: Add & use D3DTEXTUREOP dumping code.
tree
|
commitdiff
2006-06-27
Stefan Dösinger
wined3d: Vertex buffer can be locked multiple times.
tree
|
commitdiff
2006-06-27
Jason Green
wined3d: Implement more GLSL instructions and a little...
tree
|
commitdiff
2006-06-27
H. Verbeet
wined3d: Remove some redundant code.
tree
|
commitdiff
2006-06-27
H. Verbeet
wined3d: Fix compilation (VBO constants).
tree
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commitdiff
2006-06-26
Francois Gouget
Assorted spelling, case and grammar fixes.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Fix single buffering.
tree
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commitdiff
2006-06-26
Stefan Dösinger
wined3d: Fix a bad trace.
tree
|
commitdiff
2006-06-26
Stefan Dösinger
wined3d: Create vertex buffer objects for D3D vertex...
tree
|
commitdiff
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