oleaut32: Fix the return code for an invalid dispid in IFontDisp::Invoke.
[wine] / dlls / wined3d /
2006-07-28  Stefan Dösingerwined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28  Stefan Dösingerwined3d: Avoid a false ERR.
2006-07-27  Jason Greenwined3d: Fix minor typo from shader patch.
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-27  Roderick Colenbranderwined3d: BltFast/BltOverride color keying.
2006-07-27  Stefan Dösingerwined3d: Blacklist WINED3DFMT_R8G8B8.
2006-07-26  Kovács Andráswined3d: Fix CopyRects if pDestPointsArray is NULL.
2006-07-26  Stefan Dösingerwined3d: More efficient color keying dirtifying.
2006-07-26  Stefan Dösingerddraw: Support using an application-provided surface...
2006-07-26  Stefan Dösingerwined3d: Enable all bump mapping formats.
2006-07-26  Jason Greenwined3d: Fix crash caused by bad TRACE.
2006-07-26  Michael Stefaniucwined3d: Remove superfluous breaks.
2006-07-25  Jason Greenwined3d: Implement more GLSL instructions.
2006-07-25  H. Verbeetwined3d: Add real occlusion query support.
2006-07-25  H. Verbeetwined3d: Add traces to IWineD3DVertexShaderImpl_SetFunc...
2006-07-25  H. Verbeetwined3d: D3d8 shaders can have a NULL pFunction, but...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24  Stefan Dösingerwined3d: Draw the cursor.
2006-07-24  Stefan Dösingerwined3d: Use the ddraw blitting code for IWineD3DDevice...
2006-07-24  Jason Greenwined3d: Replace memset/memcpy routines on stateblock...
2006-07-24  Stefan Dösingerwined3d: Whitelist pixelformats instead of blacklisting.
2006-07-24  Stefan Dösingerwined3d: Reactivate the X bits fixup.
2006-07-21  Jason Greenwined3d: Minor trace corrections in Set___ShaderConstan...
2006-07-21  Stefan Dösingerwined3d: Do not try to create a vbo more than once.
2006-07-21  Stefan Dösingerwined3d: Move vertex fixups into their own function.
2006-07-21  Ivan Gyurdievwined3d: Respect EnableAutoDepthStencil parameter.
2006-07-21  Ivan Gyurdievwined3d: Correct initial render states.
2006-07-21  Ivan Gyurdievwined3d: Do not return WINED3DERR_INVALIDCALL for Phong...
2006-07-21  Ivan Gyurdievwined3d: Restore recording mode later in ActiveRender().
2006-07-21  Ivan Gyurdievwined3d: Read shader constants from correct stateblock.
2006-07-20  H. Verbeetwined3d: Compilation fixes.
2006-07-19  Jason Greenwined3d: Make the number of floating point shader const...
2006-07-18  Stefan Dösingerddraw/wined3d: Remove texture format enumeration functions.
2006-07-18  Stefan Dösingerwined3d: Duplicate flips in software if the local copy...
2006-07-18  Stefan Dösingerwined3d: Disable the fog before writing the back buffer...
2006-07-18  Stefan Dösingerwined3d: Add a setting for the render target locking...
2006-07-18  Stefan Dösingerwined3d: Break the glDrawPixels call out of UnlockRect.
2006-07-18  Christian Costawined3d: Readd missing copyright to shaders files.
2006-07-18  Christian Costawined3d: Fix typo in ARB pixel shader.
2006-07-18  H. Verbeetwined3d: Increment texture_idx when continuing as well.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-17  Stefan Dösingerwined3d: Break out the frame buffer readback of LockRec...
2006-07-17  Stefan Dösingerwined3d: Allocate 4 extra bytes in the dib section.
2006-07-14  Christian Costawined3d: Only copy memory corresponding to the dib...
2006-07-14  Ivan Gyurdievwined3d: Fix cmp instruction for GLSL.
2006-07-14  Ivan Gyurdievwined3d: Fix light state bugs.
2006-07-12  H. Verbeetwined3d: Texture stages that reference NULL textures...
2006-07-12  H. Verbeetwined3d: Fix specular color handling for register combi...
2006-07-12  Stefan Dösingerwined3d: Check the color data type too when deciding...
2006-07-11  Ivan Gyurdievwined3d: Improve GetAdapterMonitor stub.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions.
2006-07-11  Ivan Gyurdievwined3d: More flow control instructions
2006-07-11  Ivan Gyurdievwined3d: Fix off-by-one constants bug.
2006-07-11  Ivan Gyurdievwined3d: Clamp texcoord output between 0 and 1.
2006-07-11  Ivan Gyurdievwined3d: Place immediate constants in the same array...
2006-07-11  Louis. Lenderswined3d: Add an "\n" to a fixme to fix another overflow...
2006-07-10  Alexandre Julliardmake_dlls: Ignore generated import libraries from the...
2006-07-10  Alexandre JulliardTake advantage of the recursive nature of .gitignore...
2006-07-10  Ivan Gyurdievwined3d: Fix typo breaking 3.0 pshaders color input.
2006-07-07  Stefan DösingerAdd a common fps counter channel to ddraw, opengl and...
2006-07-07  Ivan Gyurdievwined3d: Trace ABS/ABSNEG modifiers.
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Ivan Gyurdievwined3d: Make WINED3D_ATR macros more flexible.
2006-07-07  Ivan Gyurdievwined3d: Simplify primitiveDeclartationConvertToStrided.
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-07-07  Ivan Gyurdievwined3d: Only link and use GLSL program if at least...
2006-07-07  Jason Greenwined3d: Fix D3DSIO_TEXKILL for GLSL.
2006-07-07  Michael Stefaniucjanitorial: Put "inline static" at the beginning of...
2006-07-07  Michael Stefaniucjanitorial: Move the storage specifier to the beginning...
2006-07-06  Jason Greenwined3d: Fix D3DSIO_M#X# instruction for both ARB and...
2006-07-06  Ivan Gyurdievwined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
2006-07-06  Ivan Gyurdievwined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Fix STREAM flag override.
2006-07-06  Ivan Gyurdievwined3d: Add missing PSIZE register for decl8->9 conver...
2006-07-06  Ivan Gyurdievwined3d: Allow mix of SW vertex and GLSL pixel shader.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-07-06  Stefan Dösingerwined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB.
2006-07-03  Ivan Gyurdievwined3d: Add a function to print out D3DDECLUSAGE9...
2006-07-03  Ivan Gyurdievwined3d: Fix faulty DCL trace.
2006-07-03  Ivan Gyurdievwined3d: Resync ARB mnxn function with GLSL mnxn function.
2006-07-03  Ivan Gyurdievwined3d: Use shader_get_regtype() in register counting...
2006-07-03  Ivan Gyurdievwined3d: Move SHADER_ARB code into arb_program_shader.c.
2006-07-03  Ivan Gyurdievwined3d: Cleanup: print constants in device code.
2006-06-30  Stefan Dösingerwined3d: Perform sanity checks on the rectangle in...
2006-06-29  Jason Greenwined3d: Fix a few GLSL shader instruction translations.
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Add code for using register combiners for...
2006-06-28  H. Verbeetwined3d: Fix uploading of textures for shaders.
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-28  H. Verbeetwined3d: Add & use D3DTEXTUREOP dumping code.
2006-06-27  Stefan Dösingerwined3d: Vertex buffer can be locked multiple times.
2006-06-27  Jason Greenwined3d: Implement more GLSL instructions and a little...
2006-06-27  H. Verbeetwined3d: Remove some redundant code.
2006-06-27  H. Verbeetwined3d: Fix compilation (VBO constants).
2006-06-26  Francois GougetAssorted spelling, case and grammar fixes.
2006-06-26  Stefan Dösingerwined3d: Fix single buffering.
2006-06-26  Stefan Dösingerwined3d: Fix a bad trace.
2006-06-26  Stefan Dösingerwined3d: Create vertex buffer objects for D3D vertex...
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