shell32: Don't crash on NULL cmdgroup in DefView OleCommandTarget.
[wine] / dlls / d3d9 /
2010-11-05  Henri Verbeetwined3d: Use SetWindowPos() to make the focus window...
2010-11-05  Henri Verbeetd3d9/tests: Add a test for INTZ.
2010-11-04  Henri Verbeetd3d9: Add some missing locking to IDirect3DDevice9Impl_...
2010-11-04  Henri Verbeetd3d9/tests: Check for multiple expected messages in...
2010-10-27  Henri Verbeetd3d9: Use more reasonable return values for unimplement...
2010-10-27  Henri Verbeetd3d9: Partially implement IDirect3D9Ex::CreateDeviceEx().
2010-10-25  Henri Verbeetwined3d: Pass a sub-resource index instead of a face...
2010-10-15  Henri Verbeetwined3d: IWineD3DBuffer_Unmap() can't fail.
2010-10-14  Henri Verbeetwined3d: Consistently use Map/Unmap for mapping resources.
2010-10-07  Austin Lundd3d9/tests: Fix test failure for IDirect3D9::CreateDevi...
2010-10-06  Henri Verbeetd3d9/tests: Add window proc tests for switching between...
2010-10-01  Alexandre Julliardd3d9/tests: Make some variables static.
2010-09-21  Henri Verbeetd3d9/tests: Cleanup maxmip_test() a bit.
2010-09-19  Alexandre Julliardmakefiles: Add a standard header for all makefiles...
2010-09-16  Ričardas Barkauskasd3d9/tests: Test NVDB (depth bounds test) behavior.
2010-09-14  Rico Schüllerwined3d: Add argument check for Type to Get/SetTextureS...
2010-09-14  Henri Verbeetwined3d: IWineD3DBuffer_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DVolume_GetDesc() should never fail.
2010-09-08  Henri Verbeetwined3d: IWineD3DSurface_GetDesc() should never fail.
2010-09-07  Henri Verbeetwined3d: Getting the current pixel shader should never...
2010-09-07  Henri Verbeetwined3d: Getting the current vertex shader should never...
2010-09-02  Henri Verbeetd3d9: Merge vertex and index buffer implementations...
2010-09-02  Henri Verbeetd3d9: Merge vertex and pixel shader implementations...
2010-09-01  Henri Verbeetd3d9: Move device functions to device.c.
2010-09-01  Henri Verbeetwined3d: Don't require wined3d object parents to be...
2010-09-01  Henri Verbeetwined3d: Queries don't need parents.
2010-09-01  Henri Verbeetwined3d: Devices don't need parents.
2010-08-31  Henri Verbeetwined3d: Implicit depth/stencil surfaces don't have...
2010-08-31  Henri Verbeetwined3d: Get rid of WINED3DRECT.
2010-08-30  Francois Gougetd3d9/tests: Fix compilation on systems that don't suppo...
2010-08-24  Austin Englishd3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
2010-08-24  Henri Verbeetwined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24  Henri Verbeetwined3d: Pass floating point colors to IWineD3DDeviceIm...
2010-07-30  Henri Verbeetd3d9/tests: Read from the appropriate pixels in test_co...
2010-07-30  Henri Verbeetwined3d: The stateblock doesn't have a parent.
2010-07-29  Henri Verbeetd3d9/tests: Fix an ok() message in pointsize_test().
2010-07-29  Henri Verbeetd3d9/tests: Add a test for handling floating point...
2010-07-26  Louis Lendersd3d9/tests: Test GetAdapterDisplayModeEx with D3DDISPLA...
2010-07-26  Stefan Dösingerd3d9: Remove the shader version varying tests.
2010-07-23  Henri Verbeetd3d9/tests: Add a test for clearing render targets...
2010-07-23  Henri Verbeetd3d9/tests: Introduce a vertex shader to the MRT test.
2010-07-21  Alexandre Julliarddlls: Remove explicit imports of kernel32 and ntdll.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vpos test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader in the vFace test.
2010-07-21  Stefan Dösingerd3d9: Use a vertex shader for the nested loop test.
2010-07-21  Stefan Dösingerd3d9: Win7+Nvidia returns c2 in COISSUE'd CND.
2010-07-21  Stefan Dösingerd3d9: Remove the fog vs sRGB test.
2010-07-21  Alexandre Julliardd3d9/tests: Avoid sizeof in a trace.
2010-07-09  Louis Lendersd3d9: Add a few tests for GetAdapterDisplayModeEx.
2010-07-06  Stefan Dösingerd3d9: Use color_match in the coissue tests.
2010-07-06  Stefan Dösingerd3d9: Windows7 doesn't draw with Viewports bigger than...
2010-07-06  Stefan Dösingerd3d9: Ignore a Windows 7 failure in the d3d9 depth...
2010-07-05  Stefan Dösingerd3d9: Pass count=0 when clearing the whole surface.
2010-07-05  Stefan Dösingerd3d9: Nvidia drivers don't like unused output formats.
2010-07-02  Alexandre Julliardd3d9/tests: Fix some test failures with the focus messages.
2010-06-11  Henri Verbeetd3d9/tests: Add a test for offscreen point sprites.
2010-05-28  Henri Verbeetd3d9/tests: Remove an invalid point size test.
2010-05-28  Henri Verbeetd3d9/test: Introduce point_match() to simplify testing...
2010-05-28  Henri Verbeetd3d9/tests: Don't depend so much on point rasterization...
2010-05-27  Henri Verbeetd3d9/tests: Fix a typo.
2010-05-26  Henri Verbeetd3d9: Set the FPU control word on device creation.
2010-05-17  Henri Verbeetd3d9/tests: Add a shadow sampler test.
2010-05-04  Henri Verbeetd3d9/tests: Allow D3DFMT_A2R10G10B10 as supported adapt...
2010-05-03  Henri Verbeetd3d9/tests: Fix test_cube_wrap() for different texture...
2010-04-26  Gerald Pfeiferd3d9: Remove variable hr which is not really used from...
2010-04-14  Roderick Colenbranderd3d9: Add an initial ColorFill regression test.
2010-04-12  Henri Verbeetd3d9/tests: Add some depth buffer tests.
2010-03-31  Paul Vriensd3d9/tests: Initialize a variable (Coverity).
2010-03-30  Roderick Colenbranderd3d9: Add source/destination and backbuffer tests for...
2010-03-25  Henri Verbeetd3d9/tests: Add some message processing to test_wndproc().
2010-03-19  Paul Vriensd3d9/tests: Fix timeouts on Win9x/WinMe.
2010-03-18  Henri Verbeetddraw: Acquire/release the focus window from the correc...
2010-03-18  Henri Verbeetd3d9/tests: Extend the window proc / focus window tests.
2010-03-17  Stefan Dösingerd3d9: Remove old debug messages from the tests.
2010-03-17  Stefan Dösingerd3d9: Windows 7 rejects invalid rectangles.
2010-03-17  Stefan Dösingerd3d9: Remove the double unlock test.
2010-03-17  Stefan Dösingerwined3d: Make resources 16 byte aligned.
2010-03-16  Stefan Dösingerd3d9: Fix test failures on Windows 7.
2010-03-16  Alexandre Julliardmakefiles: Remove the no longer needed explicit separat...
2010-03-16  Ričardas Barkauskasd3d9/tests: Test ATI2N pitch and locking offset behaviour.
2010-02-22  Alexandre Julliardmakefiles: Use the standard C_SRCS variable as the...
2010-02-09  Stefan Dösingerd3d: Make sure vertexbuffer lock doesn't return a NULL...
2010-02-02  Stefan Dösingerd3d9: Move the vertex buffer alignment test into buffer.c.
2010-02-02  Stefan Dösingerd3d9: Test buffer lock flags.
2010-01-27  Henri Verbeetwined3d: Get rid of the depth range hack.
2010-01-27  Henri Verbeetd3d9: Add depth clamp tests.
2010-01-20  Henri Verbeetd3d9: Add a separate function for stateblock initializa...
2010-01-18  Henri Verbeetd3d9: Add a separate function for query initialization.
2010-01-11  Paul Vriensd3d9/tests: Correct the size of a memcmp.
2010-01-08  Paul Vriensd3d9/tests: Fix size parameter for memcmp (Coccinelle).
2009-12-30  Henri Verbeetwined3d: The FVF parameter to IWineD3DDeviceImpl_Create...
2009-12-29  Henri Verbeetd3d9/tests: Add message tests for windowed devices.
2009-12-29  Stefan Dösingerwined3d: Remove the d3d7 do-not-convert code.
2009-12-23  Henri Verbeetd3d9/tests: Add some tests for focus behaviour.
2009-12-22  Henri Verbeetd3d9/tests: A volume really isn't a resource, despite...
2009-12-21  Henri Verbeetd3d9: Add a separate function for swapchain initialization.
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-15  Henri Verbeetd3d9: Add a test to show D3D replaces the window proc.
2009-12-09  Henri Verbeetd3d9: Forward the volume's GetDevice() to the texture...
2009-12-09  Alexandre Julliardd3d9/tests: Fix some pointer cast warnings on 64-bit.
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