wined3d: Store the swapchain instead of the surface in the context.
[wine] / dlls / wined3d / stateblock.c
2010-01-05  Henri Verbeetwined3d: Handle stateblock capture for default lights...
2009-12-21  Henri Verbeetwined3d: NULL vertex declarations are captured, but...
2009-12-18  Henri Verbeetwined3d: IWineD3DStateBlockImpl no longer implements...
2009-12-10  Henri Verbeetwined3d: Rename "wineD3DDevice" to "device".
2009-12-09  Henri Verbeetwined3d: Remove unused GetDevice() implementations.
2009-12-08  Henri Verbeetwined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-04  Henri Verbeetwined3d: The stateblock doesn't really need a parent.
2009-11-03  Stefan Dösingerd3d: Handle the pointsize_min default difference in...
2009-10-29  Henri Verbeetwined3d: Introduce a separate structure for various...
2009-10-29  Henri Verbeetwined3d: Remove some unused GLINFO_LOCATION definitions.
2009-10-26  Stefan Dösingerwined3d: Use the shader backend reported constant limit...
2009-10-22  Henri Verbeetwined3d: Get rid of GL_LIMITS.
2009-10-15  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Apply().
2009-10-15  Henri Verbeetwined3d: Don't apply more than num_contained_render_sta...
2009-10-14  Henri Verbeetwined3d: Simplify IWineD3DStateBlockImpl_Capture().
2009-10-14  Henri Verbeetwined3d: Remove the useless "changed" and "enabledChang...
2009-10-14  Henri Verbeetwined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14  Henri Verbeetwined3d: Get rid of stateblock_copy_values().
2009-10-13  Henri Verbeetwined3d: Remove some code that doesn't make sense.
2009-10-13  Henri Verbeetwined3d: Capture on a recorded stateblock doesn't recor...
2009-10-13  Henri Verbeetwined3d: Vertex state stateblocks should also record...
2009-10-09  Henri Verbeetwined3d: Capture some more renderstates in vertex and...
2009-10-09  Henri Verbeetwined3d: Clear resources that we aren't recording in...
2009-10-06  Henri Verbeetwined3d: Keep a reference to the vertex declaration...
2009-10-06  Henri Verbeetwined3d: Keep references to the textures initially...
2009-10-02  Henri Verbeetwined3d: Use the actual array sizes to determine the...
2009-10-02  Henri Verbeetwined3d: Move the pixel/vertex states arrays to statebl...
2009-10-02  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-02  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Add a separate function to initialize the...
2009-10-01  Henri Verbeetwined3d: Use stateblock_init_contained_states() for...
2009-10-01  Henri Verbeetwined3d: Simplify stateblock_savedstates_set().
2009-10-01  Henri Verbeetwined3d: Get rid of stateblock_savedstates_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for initializing the...
2009-09-30  Henri Verbeetwined3d: Get rid of stateblock_copy().
2009-09-30  Henri Verbeetwined3d: Add a separate function for copying stateblock...
2009-09-30  Henri Verbeetwined3d: Make some internal stateblock function argumen...
2009-09-30  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Explicitly pass gl_info to stateblock_savedsta...
2009-09-29  Henri Verbeetwined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
2009-09-29  Henri Verbeetwined3d: Clear the correct "activeLights" array in...
2009-09-29  Henri Verbeetwined3d: Add a separate function for state block initia...
2009-09-28  Henri Verbeetwined3d: Just use the actual array size as argument...
2009-09-28  Henri Verbeetwined3d: Keep vertex declaration references in the...
2009-09-28  Henri Verbeetwined3d: Properly keep texture references in the stateb...
2009-09-25  Henri Verbeetwined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-07  Henri Verbeetwined3d: Fix a condition in record_lights().
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-01-07  Henri Verbeetwined3d: Also apply the last sampler state.
2009-01-06  Henri Verbeetwined3d: Convert textureState to a bitmap in struct...
2009-01-06  Henri Verbeetwined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum...
2009-01-05  Henri Verbeetwined3d: Remove unused enum elements from WINED3DTEXTUR...
2009-01-05  Henri Verbeetwined3d: Convert samplerState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert renderState to a bitmap in struct...
2009-01-05  Henri Verbeetwined3d: Convert transform to a bitmap in struct SAVEDS...
2009-01-03  Henri Verbeetwined3d: Convert textures to a bitmap in struct SAVEDST...
2009-01-02  Henri Verbeetwined3d: Convert clipplane to a bitmap in struct SAVEDS...
2009-01-02  Henri Verbeetwined3d: Convert streamSource and streamFreq to bitmaps...
2009-01-02  Henri Verbeetwined3d: Fix a few format specifiers in IWineD3DStateBl...
2008-12-29  Henri Verbeetwined3d: D3DRS_POINTSIZE_MIN is initially 0.0f for...
2008-12-29  Henri Verbeetwined3d: The initial value for D3DRS_POINTSIZE_MAX...
2008-12-20  Henri Verbeetwined3d: Only apply shader constants that changed.
2008-12-20  Henri Verbeetwined3d: Set the initial viewport in InitStartupStateBl...
2008-12-17  Henri Verbeetwined3d: Remove GetFVF() and SetFVF() from IWineD3DDevice.
2008-12-12  Henri Verbeetwined3d: Don't leak memory on failure in allocate_shade...
2008-12-12  Henri Verbeetwined3d: Get rid of the textureDimensions field in...
2008-12-10  Henri Verbeetwined3d: Compare & copy with the correct clipplane...
2008-12-08  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-12-03  Henri Verbeetwined3d: Use a bitmask to store which bool and int...
2008-12-03  Henri Verbeetwined3d: Make functions static where possible.
2008-12-02  Henri Verbeetwined3d: Const correctness fixes.
2008-11-04  Michael Stefaniucwined3d: Use the integer variant of zero instead of...
2008-10-18  Alexandre Julliardwined3d: Convert source files to utf-8.
2008-09-04  Rico Schüllerwined3d/d3d9: Set the initial scissorrect to the dimesi...
2008-07-14  Andrew Talbotwined3d: Remove unneeded address-of operators from...
2008-07-08  H. Verbeetwined3d: Store the current GLSL program in the backend...
2008-04-22  Austin EnglishSpelling fixes.
2008-04-02  Stefan Dösingerwined3d: Update copyright lines.
2008-03-27  Alexander Dorofeyevwined3d: Make device palettes dynamically allocated.
2008-03-21  Andrew Talbotwined3d: Assign to structs instead of using memcpy.
2008-02-26  Stefan Dösingerwined3d: Move the dummy texture creation to the device.
2007-11-14  Stefan Dösingerwined3d: Depth stencil fixes.
2007-08-28  Stefan Dösingerwined3d: Hold an internal reference on pixel and vertex...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks hold an internal refer...
2007-08-27  Stefan Dösingerwined3d: Non-primary stateblocks also hold an internal...
2007-08-27  Stefan Dösingerwined3d: Add the copied light to the right stateblock.
2007-08-20  Stefan Dösingerwined3d: Reinstall the internal reference on vertex...
2007-08-16  Stefan Dösingerwined3d: Reinstall the internal reference on the curren...
2007-08-15  Stefan Dösingerwined3d: Reorganize stateblock::capture a bit.
2007-08-15  Stefan Dösingerwined3d: Restructure Stateblock::apply a bit.
2007-08-15  Stefan Dösingerwined3d: Optimize float constants in stateblocks.
2007-08-15  Stefan Dösingerwined3d: Optimize sampler states in stateblocks.
2007-08-14  Stefan Dösingerwined3d: Optimize texture stage state applying.
2007-08-14  Stefan Dösingerwined3d: Optimize bool and int pixel shader constants.
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