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wined3d: Make the device parameter to wined3d_device_get_scissor_rect() const.
[wine]
/
dlls
/
wined3d
/
texture.c
2011-08-29
Matteo Bruni
wined3d: Keep track of the current texture type for...
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2011-08-25
Matteo Bruni
wined3d: Pass around the context instead of gl_info.
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2011-08-25
Matteo Bruni
wined3d: Make context_acquire() unconditional in a...
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2011-07-15
Henri Verbeet
wined3d: Make the texture parameter to texture_srgb_mod...
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2011-06-20
Henri Verbeet
d3d8: Implement IDirect3DVolumeTexture8 private data...
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2011-06-20
Henri Verbeet
d3d9: Implement IDirect3DCubeTexture9 private data...
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2011-06-17
Henri Verbeet
d3d9: Implement IDirect3DVertexBuffer9 private data...
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2011-06-07
Henri Verbeet
wined3d: Get rid of wined3d_texture_get_type().
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2011-06-06
Henri Verbeet
wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty(...
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2011-05-19
Henri Verbeet
wined3d: Use the requested sRGB mode in texture3d_prelo...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the mostly unused SRGB_BOTH enum...
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2011-05-19
Henri Verbeet
wined3d: Get rid of the IWineD3DDeviceParent interface.
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2011-05-17
Henri Verbeet
wined3d: Get rid of the IWineD3DDevice typedefs.
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2011-05-11
Henri Verbeet
wined3d: Remove object creation methods from the IWineD...
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2011-04-29
Henri Verbeet
wined3d: Get rid of the IWineD3DSurface typedefs.
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2011-04-29
Henri Verbeet
wined3d: Remove COM from the surface implementation.
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2011-04-21
Henri Verbeet
wined3d: Get rid of the mipmap hint code.
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2011-04-15
Henri Verbeet
wined3d: Get rid of the IWineD3DVolume typedefs.
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2011-04-15
Henri Verbeet
wined3d: Remove COM from the volume implementation.
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2011-03-29
Henri Verbeet
wined3d: Replace "is_srgb" in wined3d_texture with...
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2011-03-29
Henri Verbeet
wined3d: Replace "pow2_matrix_identity" in wined3d_text...
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2011-03-29
Henri Verbeet
wined3d: Replace "cond_np2" in wined3d_texture with...
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2011-03-29
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTextureClass.
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2011-03-28
Henri Verbeet
wined3d: Remove COM from the texture implementation.
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2011-03-28
Henri Verbeet
wined3d: Merge the texture implementations.
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2011-03-28
Henri Verbeet
wined3d: Get rid of the IWineD3DBase requirement for...
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2011-03-18
Henri Verbeet
wined3d: Merge the texture cleanup functions.
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2011-03-18
Henri Verbeet
wined3d: Merge the IWineD3DBaseTexture::AddDirtyRegion...
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::IsCondNP2().
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTextureImpl.
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2011-03-17
Henri Verbeet
wined3d: Get rid of IWineD3DTexture.
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2011-03-15
Henri Verbeet
wined3d: Generalize AddDirtyRect() / AddDirtyBox()...
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2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DTexture::Unmap().
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2011-03-14
Henri Verbeet
wined3d: Get rid of IWineD3DTexture::Map().
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2011-03-10
Henri Verbeet
wined3d: Get rid of IWineD3DBaseTexture::GetSubResource...
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2011-03-10
Henri Verbeet
wined3d: Generalize GetSurfaceLevel() / GetVolumeLevel...
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2011-03-10
Henri Verbeet
wined3d: Introduce wined3d_resource_get_desc() to retri...
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2011-03-09
Henri Verbeet
wined3d: Move the GetLevelDesc() functions to the IWine...
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2011-03-09
Henri Verbeet
wined3d: Merge the various resource desc structures.
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2011-03-07
Henri Verbeet
wined3d: Check subresources for NULL during texture...
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2011-03-03
Henri Verbeet
wined3d: Pass gl_info to basetexture_bind().
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2011-03-03
Henri Verbeet
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB...
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2011-03-03
Henri Verbeet
wined3d: Retrieve the GL texture through a function.
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2011-03-02
Henri Verbeet
wined3d: Use basetexture_set_dirty() in some more places.
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2011-03-01
Henri Verbeet
wined3d: Make IWineD3DResourceImpl an independent struc...
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2011-02-28
Henri Verbeet
wined3d: Remove IWineD3DResource::UnLoad() from the...
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2011-01-21
Henri Verbeet
wined3d: Remove IWineD3DSurface::LoadTexture() from...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-07
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-06
Henri Verbeet
wined3d: Pass an IWineD3DResourceImpl pointer to resour...
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2011-01-05
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::BindTexture()...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-04
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2011-01-03
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-16
Henri Verbeet
wined3d: Pass an IWineD3DBaseTextureImpl pointer to...
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2010-12-09
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::SetDirty() from...
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2010-12-09
Henri Verbeet
wined3d: Remove the unused IWineD3DBaseTexture::GetDirt...
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2010-11-23
Henri Verbeet
wined3d: Get rid of the remaining "Flags".
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2010-11-23
Henri Verbeet
wined3d: Textures never have a resource size.
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2010-11-12
Henri Verbeet
wined3d: Rename the wined3d_format "Flags" field to...
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a face...
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2010-10-25
Henri Verbeet
wined3d: Pass a sub-resource index instead of a mipleve...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-18
Henri Verbeet
wined3d: Remove IWineD3DBaseTexture::GetTextureDimensio...
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2010-09-18
Henri Verbeet
wined3d: Move the texture's target field to the base...
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2010-09-08
Henri Verbeet
wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Introduce basetexture_get_sub_resource() to...
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2010-04-25
Henri Verbeet
wined3d: Store texture sub-resources in IWineD3DBaseTex...
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2010-03-19
Henri Verbeet
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
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2010-03-15
Roderick Colenbrander
wined3d: Remove oversize texture support.
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2009-12-10
Henri Verbeet
wined3d: Rename "wineD3DDevice" to "device".
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2009-12-09
Henri Verbeet
wined3d: Remove unused GetDevice() implementations.
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2009-10-29
Henri Verbeet
wined3d: Remove some unused GLINFO_LOCATION definitions.
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2009-10-28
Henri Verbeet
wined3d: Keep better track of where we're using wined3d...
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2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
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2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
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2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
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