crypt32: Avoid printing pointer differences in traces.
[wine] / dlls / wined3d / drawprim.c
2007-02-20  Stefan Dösingerwined3d: With FVFs only one stream is used.
2007-02-20  Stefan Dösingerwined3d: Use VBOs for index buffers.
2007-02-15  H. Verbeetwined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather...
2007-02-14  Stefan Dösingerwined3d: Instancing emulation.
2007-02-14  H. Verbeetwined3d: Get rid of the vertexDeclaration field in...
2007-02-14  H. Verbeetwined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14  Stefan Dösingerwined3d: Dirtify the render targets, not the primary...
2007-02-13  Stefan Dösingerwined3d: Use the context manager to prepare for drawing.
2007-02-13  Stefan Dösingerwined3d: Store dirty states per context.
2007-02-13  Stefan Dösingerwined3d: Add a per context structure for context manage...
2007-01-17  Stefan Dösingerwined3d: Implement per stream offsets.
2007-01-17  Stefan Dösingerwined3d: Store the stream number in the strided structure.
2007-01-17  Stefan Dösingerwined3d: Improve drawStridedSlow a bit.
2007-01-10  Stefan Dösingerwined3d: Move material applying to the state table.
2007-01-10  Stefan Dösingerwined3d: Remove the invymat from drawprim.c.
2007-01-10  Stefan Dösingerwined3d: Do not reset the material.
2007-01-08  Stefan Dösingerwined3d: Do not try to read the vertex decl when the...
2007-01-08  Stefan Dösingerwined3d: Vertex buffers can use the declaration from...
2007-01-08  Stefan Dösingerwined3d: Clean up drawprim a bit.
2007-01-08  Stefan Dösingerwined3d: Avoid negative draw start indices.
2007-01-08  Stefan Dösingerwined3d: Move applying shader constants to the state...
2007-01-08  Stefan Dösingerwined3d: Apply shaders in their state handlers.
2007-01-08  Stefan Dösingerwined3d: Move debugging fixmes from drawprim to the...
2007-01-08  Stefan Dösingerwined3d: Re-add the fixed function stream source trace.
2007-01-08  Stefan Dösingerwined3d: Move applying the gl stream sources to the...
2007-01-03  Stefan Dösingerwined3d: Remove d3ddevice_set_ortho.
2007-01-03  Stefan Dösingerwined3d: Move the projection matrix into its own state.
2007-01-03  Stefan Dösingerwined3d: Move the functionality of primitiveInitState...
2007-01-03  Stefan Dösingerwined3d: Move decoding the vertex declaration to the...
2007-01-03  Stefan Dösingerwined3d: Pass the user pointer strided structure via...
2007-01-03  Stefan Dösingerwined3d: Use the baseVertexIndex in the stateblock.
2007-01-02  Stefan Dösingerwined3d: Put the decoded strided data structure into...
2006-12-26  H. Verbeetwined3d: Restore texture bindings in the FBO code.
2006-12-26  H. Verbeetwined3d: Copy the depth buffer after all dirty states...
2006-12-20  Stefan Dösingerwined3d: Add pixel shaders to the state table.
2006-12-20  Stefan Dösingerwined3d: Move samplers to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20  Stefan Dösingerwined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20  Stefan Dösingerwined3d: Temporary disable nvrc junk texture skipping.
2006-12-19  Stefan Dösingerwined3d: Catch nop render state changes.
2006-12-19  Stefan Dösingerwined3d: Add the state dirtification infrastructure.
2006-12-14  Dmitry Timoshkovwined3d: Make some data const.
2006-11-30  Markus AmslerRevert "d3d: Remove AddRef from IWineD3DDevice_GetSwapC...
2006-11-28  H. Verbeetwined3d: Select the right shader backend when creating...
2006-11-28  H. Verbeetwined3d: Move some code specific to the different shade...
2006-11-22  Markus Amslerd3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
2006-11-20  H. Verbeetwined3d: Only copy the depth buffer if there is one.
2006-11-20  H. Verbeetwined3d: Fix GL_ARB_texture_cube_map extension support.
2006-11-17  H. Verbeetwined3d: Allow the depth buffer to be shared between...
2006-11-17  H. Verbeetwined3d: Add FBO support for offscreen rendering.
2006-11-17  H. Verbeetwined3d: Rename renderUpsideDown to render_offscreen.
2006-10-31  Ivan Gyurdievwined3d: Add D3DFVF codes to the WINED3D namespace.
2006-10-30  Ivan Gyurdievwined3d: Add D3DFOGMODE to the WINED3D namespace.
2006-10-30  Markus Amslerwined3d: Respect ARB_VERTEX_BUFFER_OBJECT in loadVertex...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTURETRANSFORMTYPE to the WINED3D...
2006-10-13  Ivan Gyurdievwined3d: Add D3DTEXTUREOP to the WINED3D namespace.
2006-10-12  Ivan Gyurdievwined3d: Merge D3DDP_MAXTEXCOORD constants into one...
2006-10-12  Ivan Gyurdievwined3d: Merge D3DPRIMITIVETYPE types into one type...
2006-10-11  Ivan Gyurdievwined3d: D3DDECLTYPE: Consistently use in WINED3D names...
2006-10-11  Ivan Gyurdievwined3d: D3DTEXTURESTAGESTATETYPE: Consistently use...
2006-10-09  Ivan Gyurdievwined3d: Make the shader mode selections per device.
2006-10-02  Ivan Gyurdievwined3d: Win64 printf fixes.
2006-09-27  Ivan Gyurdievwined3d: Read GL info and load constants into the same...
2006-09-27  H. Verbeetwined3d: Comparing BOOLs against FALSE is redundant.
2006-09-25  Stefan Dösingerwined3d: Avoid wasting a uniform.
2006-09-21  Ivan Gyurdievwined3d: Allow null streams in the vertex declaration.
2006-09-21  Stefan Dösingerwined3d: Do not bind the 0 vbo when vbos are unsupported.
2006-08-25  Stefan Dösingerwined3d: Compile pixel shaders in drawprim.
2006-08-22  Stefan Dösingerwined3d: Correctly draw transformed and untransformed...
2006-08-21  H. Verbeetwined3d: Lookup GLSL float uniform locations only once...
2006-08-11  Roderick Colenbranderwined3d: Fix opengl extension call.
2006-08-07  H. Verbeetwined3d: Delay vertex shader compilation until the...
2006-08-04  H. Verbeetwined3d: Disable vertex arrays after we're done drawing...
2006-07-27  Jason Greenwined3d: Fix some upside-down rendering issues for...
2006-07-26  Jason Greenwined3d: Fix crash caused by bad TRACE.
2006-07-25  H. Verbeetwined3d: D3d8 shaders can have a NULL pFunction, but...
2006-07-24  Jason Greenwined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-18  H. Verbeetwined3d: Increment texture_idx when continuing as well.
2006-07-17  Jason Greenwined3d: Fix for vertex shaders.
2006-07-07  Ivan Gyurdievwined3d: Create fake input semantics for d3d8 shaders.
2006-07-07  Ivan Gyurdievwined3d: Reverse semantics maps for shaders.
2006-07-07  Ivan Gyurdievwined3d: Make WINED3D_ATR macros more flexible.
2006-07-07  Ivan Gyurdievwined3d: Simplify primitiveDeclartationConvertToStrided.
2006-07-07  Ivan Gyurdievwined3d: Add position_transformed flag to Strided data...
2006-07-07  Ivan Gyurdievwined3d: Only link and use GLSL program if at least...
2006-07-07  Michael Stefaniucjanitorial: Put "inline static" at the beginning of...
2006-07-06  Ivan Gyurdievwined3d: Clean up drawPrimitive/drawPrimitiveDrawStrided.
2006-07-06  Ivan Gyurdievwined3d: Move register count pass to SetFunction.
2006-07-06  Ivan Gyurdievwined3d: Rework shader mode selection.
2006-06-28  H. Verbeetwined3d: Use register combiners for texture stage opera...
2006-06-28  H. Verbeetwined3d: Fix uploading of textures for shaders.
2006-06-28  H. Verbeetwined3d: Texture limits fixes.
2006-06-26  Stefan Dösingerwined3d: Add support for VBOs to the drawing code.
2006-06-19  Jason Greenwined3d: Move constant loading into target-specific...
2006-06-16  H. Verbeetwined3d: Add and use GL_EXT_fog_coord defines.
2006-06-15  Stefan Dösingerwined3d: Support more than one back buffer.
2006-06-15  Stefan Dösingerwined3d: Correct vertex fog for transformed vertices...
2006-06-13  Ivan Gyurdievwined3d: Keep pshader and vshader constants in GLSL...
2006-06-13  Ivan Gyurdievwined3d: Improve Sampler support on 2.0 and 3.0 shaders.
2006-06-13  Ivan Gyurdievwined3d: Rework dcl processing.
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