projects
/
wine
/ history
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
first ⋅ prev ⋅
next
wined3d: Explicitly check the shader type in shader_glsl_mov().
[wine]
/
dlls
/
wined3d
/
2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
|
commitdiff
2012-10-16
Henri Verbeet
wined3d: Explicitly check the shader type in shader_gls...
tree
|
commitdiff
2012-10-15
Henri Verbeet
wined3d: Handle SM1 comments in the frontend.
tree
|
commitdiff
2012-10-15
Henri Verbeet
wined3d: Introduce a structure for shader register...
tree
|
commitdiff
2012-10-15
Henri Verbeet
wined3d: Use a common function for parsing SM4 source...
tree
|
commitdiff
2012-10-15
Henri Verbeet
wined3d: Recognise SM4 scalar swizzles.
tree
|
commitdiff
2012-10-15
Henri Verbeet
wined3d: Use the correct relative address for constant...
tree
|
commitdiff
2012-10-12
Henri Verbeet
wined3d: Add support for SM4 relative addressing.
tree
|
commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_IMUL in the GLSL shader...
tree
|
commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_UTOF in the GLSL shader...
tree
|
commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_ITOF in the GLSL shader...
tree
|
commitdiff
2012-10-12
Henri Verbeet
wined3d: Implement WINED3DSIH_FTOI in the GLSL shader...
tree
|
commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_LT in the GLSL shader...
tree
|
commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_IGE in the GLSL shader...
tree
|
commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_GE in the GLSL shader...
tree
|
commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_EQ in the GLSL shader...
tree
|
commitdiff
2012-10-11
Henri Verbeet
wined3d: Implement WINED3DSIH_XOR in the GLSL shader...
tree
|
commitdiff
2012-10-10
Matteo Bruni
wined3d: Recognize Radeon HD 6970 as reported on some...
tree
|
commitdiff
2012-10-10
Henri Verbeet
wined3d: Implement SM4 WINED3DSIH_SINCOS in the GLSL...
tree
|
commitdiff
2012-10-10
Henri Verbeet
wined3d: Implement SM4 loops in the GLSL shader backend.
tree
|
commitdiff
2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_IADD in the GLSL shader...
tree
|
commitdiff
2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_DIV in the GLSL shader...
tree
|
commitdiff
2012-10-10
Henri Verbeet
wined3d: Implement WINED3DSIH_BREAKP in the GLSL shader...
tree
|
commitdiff
2012-10-09
Henri Verbeet
wined3d: Remove unused wined3d_shader_limits fields.
tree
|
commitdiff
2012-10-09
Henri Verbeet
wined3d: Fix the SM3 int and bool vs constant limits.
tree
|
commitdiff
2012-10-09
Henri Verbeet
wined3d: wined3d_surface_set_palette() never fails.
tree
|
commitdiff
2012-10-08
Henri Verbeet
wined3d: Implement WINED3DSIH_AND in the GLSL shader...
tree
|
commitdiff
2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_apply() never fails.
tree
|
commitdiff
2012-10-08
Henri Verbeet
wined3d: wined3d_stateblock_capture() never fails.
tree
|
commitdiff
2012-10-04
Henri Verbeet
wined3d: wined3d_swapchain_get_desc() never fails.
tree
|
commitdiff
2012-10-04
Henri Verbeet
wined3d: Just return the surface from wined3d_swapchain...
tree
|
commitdiff
2012-10-03
Henri Verbeet
wined3d: Handle WINED3DSPR_CONSTBUFFER registers in...
tree
|
commitdiff
2012-10-03
Henri Verbeet
wined3d: wined3d_swapchain_set_window() never fails.
tree
|
commitdiff
2012-10-03
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: Recognize the SM4 dcl_constantBuffer opcode.
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_get_creation_parameters() never...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: wined3d_device_set_depth_stencil() never fails.
tree
|
commitdiff
2012-10-01
Oleg Bosis
wined3d: Add correct detection of GeForce GT 650M video...
tree
|
commitdiff
2012-10-01
Marcus Meissner
wined3d: Move texture reference decrement to end of...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
|
commitdiff
2012-10-01
Henri Verbeet
wined3d: Just return the surface from wined3d_device_ge...
tree
|
commitdiff
2012-09-28
Henri Verbeet
wined3d: Set more accurate limits for SM4 shaders.
tree
|
commitdiff
2012-09-28
Henri Verbeet
wined3d: Unify GLSL input / output variable naming.
tree
|
commitdiff
2012-09-27
Henri Verbeet
wined3d: Introduce a separate function to retrieve...
tree
|
commitdiff
2012-09-27
Henri Verbeet
wined3d: wined3d_device_set_software_vertex_processing...
tree
|
commitdiff
2012-09-27
Henri Verbeet
wined3d: Just return the texture from wined3d_device_ge...
tree
|
commitdiff
2012-09-26
Henri Verbeet
wined3d: Add some basic SM4 bytecode dumping code.
tree
|
commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_get_texture_stage_state() never...
tree
|
commitdiff
2012-09-26
Henri Verbeet
wined3d: wined3d_device_set_texture_stage_state() never...
tree
|
commitdiff
2012-09-25
Ričardas Barkauskas
wined3d: Don't leave leftover textures when destroying...
tree
|
commitdiff
2012-09-25
Henri Verbeet
wined3d: Take the data type of registers into account...
tree
|
commitdiff
2012-09-25
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
|
commitdiff
2012-09-25
Henri Verbeet
wined3d: wined3d_device_set_pixel_shader() never fails.
tree
|
commitdiff
2012-09-24
Henri Verbeet
wined3d: Take the data type of immediates into account...
tree
|
commitdiff
2012-09-24
Henri Verbeet
wined3d: Just return the shader from wined3d_device_get...
tree
|
commitdiff
2012-09-24
Henri Verbeet
wined3d: wined3d_device_set_vertex_shader() never fails.
tree
|
commitdiff
2012-09-21
Henri Verbeet
wined3d: Simplify shader_glsl_destroy() control flow...
tree
|
commitdiff
2012-09-21
Henri Verbeet
wined3d: Just return the declaration from wined3d_devic...
tree
|
commitdiff
2012-09-21
Henri Verbeet
wined3d: wined3d_device_set_vertex_declaration() never...
tree
|
commitdiff
2012-09-19
Francois Gouget
wined3d: Remove an unwanted trailing '\n' in shader_dum...
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: Merge the glsl_vshader_private and glsl_pshade...
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_scissor_rect() never fails.
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_scissor_rect() never fails.
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: Implement version checks for geometry shaders.
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_get_sampler_state() never fails.
tree
|
commitdiff
2012-09-19
Henri Verbeet
wined3d: wined3d_device_set_sampler_state() never fails.
tree
|
commitdiff
2012-09-18
Bruno Jesus
wined3d: Recognize GeForce 9300 properly.
tree
|
commitdiff
2012-09-18
Henri Verbeet
wined3d: Implement WINED3DSIH_EMIT in the GLSL shader...
tree
|
commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_get_material() never fails.
tree
|
commitdiff
2012-09-18
Henri Verbeet
wined3d: wined3d_device_set_material() never fails.
tree
|
commitdiff
2012-09-17
Henri Verbeet
wined3d: Implement WINED3DSIH_CUT in the GLSL shader...
tree
|
commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_outputTopology opcode.
tree
|
commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
tree
|
commitdiff
2012-09-17
Henri Verbeet
wined3d: Recognize the SM4 dcl_maxOutputVertexCount...
tree
|
commitdiff
2012-09-17
Henri Verbeet
wined3d: Introduce a union for declaration shader instr...
tree
|
commitdiff
2012-09-14
Henri Verbeet
wined3d: Just handle all instructions in the shader...
tree
|
commitdiff
2012-09-14
Henri Verbeet
wined3d: wined3d_device_multiply_transform() never...
tree
|
commitdiff
2012-09-13
Henri Verbeet
wined3d: wined3d_device_set_base_vertex_index() never...
tree
|
commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_get_transform() never fails.
tree
|
commitdiff
2012-09-12
Henri Verbeet
wined3d: wined3d_device_set_transform() never fails.
tree
|
commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_get_render_state() never fails.
tree
|
commitdiff
2012-09-11
Henri Verbeet
wined3d: wined3d_device_set_render_state() never fails.
tree
|
commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_get_viewport() never fails.
tree
|
commitdiff
2012-09-10
Henri Verbeet
wined3d: wined3d_device_set_viewport() never fails.
tree
|
commitdiff
2012-09-07
Jiang Yike
wined3d: Add AMD Radeon HD 7700 series and HD 7800...
tree
|
commitdiff
2012-09-06
Henri Verbeet
wined3d: Just return the buffer from wined3d_device_get...
tree
|
commitdiff
2012-09-06
Henri Verbeet
wined3d: wined3d_device_set_index_buffer() never fails.
tree
|
commitdiff
2012-09-05
Henri Verbeet
wined3d: Just return the swapchain from wined3d_device_...
tree
|
commitdiff
2012-09-05
Henri Verbeet
wined3d: Add type information to shader registers.
tree
|
commitdiff
2012-09-05
Henri Verbeet
wined3d: Read complete shader instructions at a time.
tree
|
commitdiff
2012-09-04
Henri Verbeet
wined3d: Get rid of wined3d_device_get_wined3d().
tree
|
commitdiff
2012-08-29
Jonas Wielicki
wined3d: Fix crash in wined3d_device_reset with gdi...
tree
|
commitdiff
2012-08-21
Matteo Bruni
wined3d: Use BOOL instead of char in shader_load_consta...
tree
|
commitdiff
2012-08-21
Matteo Bruni
wined3d: Force ARB shader programs reselection on bool...
tree
|
commitdiff
2012-08-21
Matteo Bruni
wined3d: Fix blending test expected results.
tree
|
commitdiff
2012-08-20
Henri Verbeet
wined3d: Also issue any queries for index buffers in...
tree
|
commitdiff
2012-08-20
Henri Verbeet
wined3d: Use a slightly shorter timeout in wined3d_even...
tree
|
commitdiff
2012-08-16
Alexandre Julliard
wined3d: Remove references to the (no longer used)...
tree
|
commitdiff
2012-08-16
Francois Gouget
wined3d: Change some internal function and structure...
tree
|
commitdiff
2012-08-15
Matteo Bruni
wined3d: Improve post-pixelshader blending test.
tree
|
commitdiff
next