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wined3d: Access reg_maps though ins->ctx in shader_glsl_get_register_name().
[wine]
/
dlls
/
wined3d
/
surface.c
2010-10-21
Henri Verbeet
wined3d: Use surface_blt_to_drawable() in IWineD3DSurfa...
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2010-10-21
Henri Verbeet
wined3d: Check if we can do the blit before messing...
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2010-10-19
Henri Verbeet
wined3d: Properly flip in surface_blt_to_drawable().
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2010-10-19
Henri Verbeet
wined3d: Always pass a valid rectangle to surface_get_b...
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2010-10-19
Henri Verbeet
wined3d: Allow FBO blits again between surfaces with...
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2010-10-15
Henri Verbeet
wined3d: Flip destination coordinates when blitting...
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2010-10-14
Henri Verbeet
wined3d: Consistently use Map/Unmap for mapping resources.
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2010-09-14
Henri Verbeet
wined3d: Get rid of redundant comparisons against NULL...
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2010-09-06
Henri Verbeet
wined3d: Don't overwrite the offscreen depth/stencil...
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2010-09-06
Henri Verbeet
wined3d: Do not call device_switch_onscreen_ds() while...
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2010-09-03
Henri Verbeet
wined3d: Explicitly document some more consequences...
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2010-09-01
Henri Verbeet
wined3d: Don't require wined3d object parents to be...
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2010-08-31
Henri Verbeet
wined3d: Rename wined3d_format_desc to wined3d_format.
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2010-08-31
Henri Verbeet
wined3d: Get rid of WINED3DRECT.
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2010-08-31
Henri Verbeet
wined3d: Use debug_surflocation() in surface_load_locat...
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2010-08-30
Henri Verbeet
wined3d: Use surface_color_fill() in IWineD3DDeviceImpl...
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2010-08-30
Henri Verbeet
wined3d: Introduce surface_color_fill().
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2010-08-26
Henri Verbeet
wined3d: Rename the "format" field in wined3d_format_de...
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2010-08-26
Henri Verbeet
wined3d: Remove the GetContainer() methods from the...
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2010-08-26
Henri Verbeet
wined3d: Don't set a NULL container of type WINED3D_CON...
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2010-08-25
Henri Verbeet
wined3d: Introduce a local variable for gl_info in...
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2010-08-24
Henri Verbeet
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
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2010-08-24
Henri Verbeet
wined3d: Use floating point colors in the blitter's...
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2010-08-24
Henri Verbeet
wined3d: Convert from floating point to specific surfac...
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2010-08-24
Henri Verbeet
wined3d: Explicitly pass the draw rect to device_clear_...
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2010-08-23
Henri Verbeet
wined3d: Pass a WINED3DCOLORVALUE structure to IWineD3D...
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2010-08-20
Henri Verbeet
wined3d: Do not release a reference we do not have...
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2010-08-18
Henri Verbeet
wined3d: Add a TRACE to IWineD3DSurfaceImpl_LoadTexture().
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2010-08-17
Henri Verbeet
wined3d: Avoid IWineD3DSurface_GetContainer().
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2010-08-17
Henri Verbeet
wined3d: Get rid of the now redundant SFLAG_SWAPCHAIN...
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2010-08-17
Henri Verbeet
wined3d: Also store the subresource container type.
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2010-08-17
Henri Verbeet
wined3d: Remove SetContainer() from the public IWineD3D...
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2010-08-16
Henri Verbeet
wined3d: Fix a couple of typos.
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2010-08-16
Henri Verbeet
wined3d: Rename surface_calculate_size() to wined3d_for...
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2010-08-16
Henri Verbeet
wined3d: Print the correct resource location in surface...
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2010-08-16
Henri Verbeet
wined3d: Fix some misspellings of "surface".
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2010-08-16
Henri Verbeet
wined3d: Reattach FBO attachments when any of the corre...
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2010-08-04
Henri Verbeet
wined3d: Only try to acquire a context in surface_clean...
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2010-08-03
Henri Verbeet
wined3d: Always set the get_drawable_size() surface...
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2010-08-03
Henri Verbeet
wined3d: Pass the color as floating point values to...
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2010-08-03
Henri Verbeet
wined3d: Use the correct divider for 15-bit depth forma...
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2010-07-26
Henri Verbeet
wined3d: Add a missing return statement to surface_prep...
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2010-07-26
Henri Verbeet
wined3d: Merge strect_rect_fbo() and surface_load_srgb_...
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2010-07-26
Henri Verbeet
wined3d: Do RGB <=> sRGB transfers using FBO blits.
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2010-07-23
Henri Verbeet
wined3d: Clear all render targets in an MRT setup.
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2010-07-22
Henri Verbeet
wined3d: Remove LoadLocation() from the public wined3d...
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2010-07-22
Henri Verbeet
wined3d: Remove ModifyLocation() from the public wined3...
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2010-07-21
Henri Verbeet
wined3d: Use a more consistent name for the normalized...
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2010-07-20
Henri Verbeet
wined3d: Remove restoring the read buffer from read_fro...
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2010-06-24
Francois Gouget
Assorted typo and spelling fixes.
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2010-06-22
Henri Verbeet
wined3d: read_from_framebuffer_texture() isn't suitable...
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2010-06-22
Matteo Bruni
wined3d: Check for error conditions in GL call.
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2010-06-01
Henri Verbeet
wined3d: Get rid of some dead code.
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2010-05-27
Roderick Colenbrander
wined3d: Don't use blit_supported() in d3dfmt_get_conv...
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2010-05-27
Roderick Colenbrander
wined3d: Replace set_shader call with unset_shader...
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2010-05-25
Henri Verbeet
wined3d: Get rid of GLINFO_LOCATION.
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2010-05-21
Henri Verbeet
wined3d: Introduce a separate function for translating...
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2010-05-20
Henri Verbeet
wined3d: Translate front buffer coordinates in surface_...
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2010-05-19
Henri Verbeet
wined3d: Use wine_dbgstr_rect() for tracing the rectang...
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2010-05-17
Roderick Colenbrander
wined3d: Set conversion flags for format descriptors...
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2010-05-17
Henri Verbeet
wined3d: Add support for shadow samplers.
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2010-05-17
Henri Verbeet
wined3d: Handle depth/stencil surfaces in IWineD3DSurfa...
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2010-05-11
Roderick Colenbrander
wined3d: Use surface_prepare_texture for surface alloca...
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2010-05-04
Henri Verbeet
wined3d: Separate context acquisition and state applica...
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2010-04-29
Henri Verbeet
wined3d: Avoid some needless depth buffer copies.
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2010-04-28
Henri Verbeet
wined3d: Check if the depth/stencil surface has any...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-28
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-27
Henri Verbeet
wined3d: Store back buffer surfaces as IWineD3DSurfaceI...
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2010-04-27
Henri Verbeet
wined3d: Store the front buffer surface as an IWineD3DS...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-26
Henri Verbeet
wined3d: Simply pass IWineD3DSurfaceImpl pointers to...
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2010-04-26
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-25
Henri Verbeet
wined3d: Make sure all texture levels are allocated...
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2010-04-22
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-21
Henri Verbeet
wined3d: Simply pass implementation pointers to stretch...
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2010-04-21
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-20
Henri Verbeet
wined3d: Store the depth/stencil surface as an IWineD3D...
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2010-04-20
Henri Verbeet
wined3d: Store render targets as IWineD3DSurfaceImpl...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-19
Henri Verbeet
wined3d: Get rid of "myDevice".
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2010-04-16
Henri Verbeet
wined3d: Simply pass an IWineD3DSurfaceImpl pointer...
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2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
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2010-04-16
Henri Verbeet
wined3d: Get rid of the width and height parameters...
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2010-04-16
Henri Verbeet
wined3d: The currentDesc and pow2 width/height are...
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2010-04-16
Henri Verbeet
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
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2010-04-15
Roderick Colenbrander
wined3d: Remove paletteOverride from BltOverride offscr...
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2010-04-15
Roderick Colenbrander
wined3d: We don't need color keying for sysmem->drawabl...
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2010-04-15
Roderick Colenbrander
wined3d: Remove call to d3dfmt_get_conv from read_from_...
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2010-04-15
Roderick Colenbrander
wined3d: Remove temporary conv_byte_count fixup from...
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2010-04-15
Roderick Colenbrander
wined3d: Add BLT_OP_COLOR_FILL to blit_supported and...
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2010-04-14
Roderick Colenbrander
wined3d: Move A4L4 conversion to the formats table.
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