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d3d9: Always pass "struct event_data" to "event_fn" in the stateblock tests.
[wine]
/
dlls
/
wined3d
/
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget resets the scissor rect.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget bypasses stateblock recording.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: SetRenderTarget doesn't change the viewport...
tree
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commitdiff
2009-10-02
Stefan Dösinger
d3d9: Test viewports that are bigger than the surface.
tree
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commitdiff
2009-10-02
Stefan Dösinger
wined3d: Fix vs_2_0 sgn.
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use the actual array sizes to determine the...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Move the pixel/vertex states arrays to statebl...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Fix the values of NUM_SAVEDPIXELSTATES_T and...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-02
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Stefan Dösinger
wined3d: Fix an error string.
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Add a separate function to initialize the...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Use stateblock_init_contained_states() for...
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Simplify stateblock_savedstates_set().
tree
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commitdiff
2009-10-01
Henri Verbeet
wined3d: Get rid of stateblock_savedstates_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for initializing the...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Get rid of stateblock_copy().
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Add a separate function for copying stateblock...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Make some internal stateblock function argumen...
tree
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commitdiff
2009-09-30
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Explicitly pass gl_info to stateblock_savedsta...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Pass IWineD3DStateBlockImpl pointers to stateb...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Clear the correct "activeLights" array in...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Add a separate function for state block initia...
tree
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commitdiff
2009-09-29
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Test if result.clip[] works correctly.
tree
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commitdiff
2009-09-28
Stefan Dösinger
wined3d: Don't use GL_NV_texture_shader on OSX.
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Just use the actual array size as argument...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Cleanup IWineD3DDeviceImpl_SetTexture() a...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Remove some redundant code in IWineD3DVertexDe...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Keep vertex declaration references in the...
tree
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commitdiff
2009-09-28
Henri Verbeet
wined3d: Properly keep texture references in the stateb...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Release the stateblock before destroying the...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Use the DXGI naming convention for all formats.
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Add a state handler for WINED3DRS_SOFTWAREVERT...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::GetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move common shader fields to IWineD3DBaseShade...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Remove SetFunction() from the public shader...
tree
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commitdiff
2009-09-25
Henri Verbeet
wined3d: Move some common shader functions to the IWine...
tree
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commitdiff
2009-09-25
Austin English
wined3d: Recognize DRI R300 drivers as Mesa.
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D pixel shaders until the wined3d...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Add a separate function for pixel shader initi...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Don't free D3D vertex shaders until the wined3...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Add a separate function for vertex shader...
tree
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commitdiff
2009-09-24
Henri Verbeet
wined3d: Remove unused IWineD3DVertexShaderImpl fields.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Fix sRGB->RGB copy condition.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Don't mark SFLAG_INTEXTURE up to date with...
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Create a separate function for deleting GL...
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Use the correct enum.
tree
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commitdiff
2009-09-23
Stefan Dösinger
wined3d: Track GL texture states in a separate structure.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Cleanup after wglMakeCurrent() failures in...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Add support for ARB_provoking_vertex.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Fix a typo.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't create a depthstencil renderbuffer if...
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Add support for ARB_framebuffer_object.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Detect ARB_framebuffer_object.
tree
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commitdiff
2009-09-23
Henri Verbeet
wined3d: Don't free D3D vertex declarations until the...
tree
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commitdiff
2009-09-22
Rico Schüller
wined3d: Don't call wglMakeCurrent(NULL, NULL) in conte...
tree
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commitdiff
2009-09-22
Henri Verbeet
wined3d: Cleanup vertex declaration initialization.
tree
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commitdiff
2009-09-22
Henri Verbeet
wined3d: Revert 4ba16b84a9e60ffcc98fc4b4c303c975589b59e2.
tree
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commitdiff
2009-09-18
Rico Schüller
wined3d: Fix shader spam.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Move "parent_ops" to IWineD3DResourceClass.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D buffers until the wined3d buffe...
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Add a separate function for buffer initialization.
tree
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commitdiff
2009-09-18
Henri Verbeet
wined3d: Don't free D3D textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of the unused DeviceType parameter...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of some redundant checks for ORM_FBO.
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Don't free D3D cube textures until the wined3d...
tree
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commitdiff
2009-09-17
Henri Verbeet
wined3d: Get rid of a redundant strcpy().
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volume textures until the wined...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Move vtable initialization to the texture...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D volumes until the wined3d volum...
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Add a separate function for volume initialization.
tree
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commitdiff
2009-09-16
Henri Verbeet
wined3d: Don't free D3D surfaces until the wined3d...
tree
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commitdiff
2009-09-15
Henri Verbeet
wined3d: Mark internal symbols hidden.
tree
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commitdiff
2009-09-15
Henri Verbeet
wined3d: Make some variables static.
tree
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commitdiff
2009-09-11
Henri Verbeet
wined3d: Remove unused parameters to drawPrimitive().
tree
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commitdiff
2009-09-09
Jaime Rave
wined3d: Fix vendor detection when using an Intel X4500HD.
tree
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commitdiff
2009-09-08
Henri Verbeet
wined3d: Fix some function pointers and typedefs.
tree
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commitdiff
2009-09-08
Henri Verbeet
wined3d: Check the correct debug channel in shader_arb_...
tree
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commitdiff
2009-09-08
Henri Verbeet
wined3d: Fix shader_arb_load_constantsF().
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Test and fix ddraw and d3d9 GetDC differences.
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Silence a compiler warning.
tree
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commitdiff
2009-09-08
Stefan Dösinger
wined3d: Only generate the clipplane emulation KIL...
tree
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commitdiff
2009-09-02
Henri Verbeet
wined3d: Print a warning when an ARB program exceeds...
tree
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commitdiff
2009-09-02
Henri Verbeet
wined3d: Properly check for ARB program compile errors.
tree
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commitdiff
2009-09-02
Henri Verbeet
wined3d: Release the GL lock on IWineD3DImpl_FillGLCaps...
tree
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commitdiff
2009-09-01
Henri Verbeet
wined3d: Only warn about using Lod sample functions...
tree
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commitdiff
2009-09-01
Henri Verbeet
wined3d: Add support for ARB_depth_clamp.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: SetLOD is ignored on D3DPOOL_DEFAULT textures.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Handle per-texture max LOD level.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Add a comment about D3DSAMP_MAXMIPLEVEL.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Allow filtering on RECT textures.
tree
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commitdiff
2009-08-31
Stefan Dösinger
wined3d: Remove redundant TRACEs.
tree
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commitdiff
2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MIN.
tree
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commitdiff
2009-08-28
Rico Schüller
wined3d: Add WINED3D_SM4_OP_MAX.
tree
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commitdiff
2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
tree
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commitdiff
2009-08-27
Henri Verbeet
wined3d: Get rid of a redundant memset() in device_stre...
tree
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commitdiff
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