d3d10: Implement ID3D10EffectVariable::AsVector().
[wine] / dlls / wined3d / device.c
2009-08-27  Henri Verbeetwined3d: Remove trailing spaces.
2009-08-27  Henri Verbeetwined3d: Get rid of a redundant memset() in device_stre...
2009-08-26  Stefan Dösingerwined3d: Make it clear that glFlush and glFinish are...
2009-08-21  Henri Verbeetwined3d: Properly check if an attribute is used in...
2009-08-21  Henri Verbeetwined3d: Don't check for a "representative" in the...
2009-08-17  Henri Verbeetwined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
2009-08-17  Henri Verbeetwined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
2009-08-17  Henri Verbeetwined3d: Check the correct vertex sampler in device_uni...
2009-08-17  Henri Verbeetwined3d: Don't use a start index higher than MAX_COMBIN...
2009-08-06  Henri Verbeetwined3d: Track render_offscreen in the context.
2009-08-05  Henri Verbeetwined3d: WINED3DTEXF_NONE only makes sense as a mip...
2009-08-03  Henri Verbeetwined3d: Rename WineD3DContext to struct wined3d_context.
2009-07-24  Henri Verbeetwined3d: Get rid of activeContext.
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to surface_load_ds...
2009-07-24  Henri Verbeetwined3d: Explicitly pass the context to get_drawable_si...
2009-07-24  Henri Verbeetwined3d: Manage event queries in the context.
2009-07-24  Henri Verbeetwined3d: Manage occlusion queries in the context.
2009-07-23  Henri Verbeetwined3d: get_drawable_size() needs a context.
2009-07-21  Henri Verbeetwined3d: Remove the useless lastThread field from IWine...
2009-07-21  Henri Verbeetwined3d: Get rid of lastActiveRenderTarget.
2009-07-21  Henri Verbeetwined3d: Call ModifyLocation on "target" in IWineD3DDev...
2009-07-21  Henri Verbeetwined3d: Pass NULL to ActivateContext() when we don...
2009-07-20  Henri Verbeetwined3d: Skip some unnecessary FBO binds.
2009-07-17  Henri Verbeetwined3d: Always use context_bind_fbo() to change the...
2009-07-17  Henri Verbeetwined3d: Pass the context instead of the device to...
2009-07-10  Henri Verbeetwined3d: Get rid of struct glDescriptor.
2009-07-10  Henri Verbeetwined3d: Remove GetGlDesc() from the public IWineD3DSur...
2009-07-07  Henri Verbeetwined3d: Add some missing float suffixes.
2009-06-29  Henri Verbeetwined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
2009-06-26  Henri Verbeetwined3d: Document GL context dependencies.
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-25  Henri Verbeetwined3d: Make context_resource_released() responsible...
2009-06-25  Henri Verbeetwined3d: Make sure we have an active GL context in...
2009-06-19  Stefan Doesingerwined3d: Implement EvictManagedResources.
2009-06-18  Henri Verbeetwined3d: Remove some useless code in IWineD3DDeviceImpl...
2009-06-18  Henri Verbeetwined3d: Make sure we have a context in stretch_rect_fbo().
2009-06-15  Henri Verbeetwined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15  Henri Verbeetwined3d: Introduce surface_init() to handle most of...
2009-06-12  Henri Verbeetwined3d: Remove the useless "resource_type" parameter...
2009-06-12  Henri Verbeetwined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
2009-06-11  Henri Verbeetwined3d: Use the format info to calculate compressed...
2009-06-11  Henri Verbeetwined3d: Remove some redundant s3tc extension checks.
2009-06-08  Gerald Pfeiferwined3d: Use & instead of && for bit test in IWineD3DDe...
2009-06-08  Henri Verbeetwined3d: Use context_attach_depth_stencil_fbo() to...
2009-06-03  Henri Verbeetwined3d: Introduce volumetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce cubetexture_init() to handle most...
2009-06-03  Henri Verbeetwined3d: Introduce texture_init() to handle most of...
2009-06-02  Henri Verbeetwined3d: Call resource_init() from basetexture_init().
2009-05-29  Henri Verbeetwined3d: Add device resources from resource_init().
2009-05-29  Henri Verbeetwined3d: Remove ResourceReleased() from the public...
2009-05-28  Henri Verbeetwined3d: Remove the "declaration" parameter to IWineD3D...
2009-05-26  Henri Verbeetwined3d: Add the output signature to IWineD3DDevice_Cre...
2009-05-26  Henri Verbeetwined3d: Pass a proper format desc to resource_init...
2009-05-14  Henri Verbeetwined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
2009-05-11  Henri Verbeetwined3d: Use the output signature to map SM4 pixel...
2009-05-05  Henri Verbeetwined3d: Store the SM 1-3 opcode information tables...
2009-04-29  Henri Verbeetwined3d: Store the sampler type in struct shader_reg_maps.
2009-04-28  Stefan Dösingerwined3d: Fix a few more direct buffer accesses.
2009-04-24  David Adamwined3d: SetDepthStencilSurface is always called when...
2009-04-23  Henri Verbeetwined3d: Get rid of the shared_handle parameter.
2009-04-10  Stefan Dösingerwined3d: Deal with reserved shader constants in the...
2009-04-10  Stefan Dösingerwined3d: Fix the drawRectPatch vertex count.
2009-04-10  Stefan Dösingerwined3d: Save some memory in vertex buffers.
2009-04-09  Stefan Dösingerd3d: Remove the format from index buffers.
2009-04-09  Stefan Dösingerwined3d: Remove the buffer fvf.
2009-04-09  Henri Verbeetwined3d: Only update the swizzle and use map for stream...
2009-04-08  Stefan Dösingerwined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08  Stefan Dösingerwined3d: Merge indexbuffer and buffer implementations.
2009-04-08  Stefan Dösingerd3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
2009-04-08  Stefan Dösingerd3d8, d3d9: Don't rely on the wined3d buffer type.
2009-03-31  Henri Verbeetwined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
2009-03-31  Henri Verbeetd3d10core: Set the initial buffer data, when present.
2009-03-31  Tobias Jakobiwined3d: Add pow2Matrix_identity flag to BaseTextureCla...
2009-03-30  Henri Verbeetwined3d: Use the output slot when we have one.
2009-03-30  Henri Verbeetwined3d: Store the format_desc itself in struct wined3d...
2009-03-27  Henri Verbeetwined3d: Unify vertex and texture formats.
2009-03-27  Henri Verbeetwined3d: Don't create an END element for wined3d vertex...
2009-03-27  Henri Verbeetwined3d: Separate the internal representation of vertex...
2009-03-27  Henri Verbeetwined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
2009-03-27  Henri Verbeetwined3d: Use separate structures for ddraw style stride...
2009-03-26  Henri Verbeetwined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
2009-03-26  Henri Verbeetwined3d: Remove unused attributes from WineDirect3DVert...
2009-03-25  Henri Verbeetwined3d: Add a more convenient way to check if a surfac...
2009-03-25  Henri Verbeetwined3d: Fix a few sign compare warnings.
2009-03-24  Henri Verbeetwined3d: Remove the bytesPerPixel field from IWineD3DSu...
2009-03-23  Henri Verbeetwined3d: Unload resources on Uninit3D().
2009-03-13  Henri Verbeetwined3d: Remove the format field from IWineD3DResourceC...
2009-03-13  Henri Verbeetwined3d: Only return a pointer to struct GlPixelFormatD...
2009-03-13  Henri Verbeetwined3d: Remove the width and height fields from IWineD...
2009-03-13  Henri Verbeetwined3d: Remove some redundant fields from struct glDes...
2009-03-13  Henri Verbeetwined3d: Eliminate the heightscale field from IWineD3DS...
2009-03-12  Henri Verbeetwined3d: Remove the shader_color_fixup field from IWine...
2009-03-12  Henri Verbeetwined3d: Get rid of some calls to getFormatDescEntry().
2009-03-09  Henri Verbeetwined3d: Don't compare texUnitMap entries to -1.
2009-03-06  Henri Verbeetwined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
2009-03-05  Henri Verbeetwined3d: Add separate methods for setting the primitive...
2009-03-05  Henri Verbeetwined3d: Pass the vertex count rather than the primitiv...
2009-02-25  Henri Verbeetwined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
2009-02-24  Henri Verbeetwined3d: Add IWineD3DRendertargetView.
2009-02-23  Henri Verbeetwined3d: Add IWineD3DBuffer, use it in d3d10core.
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