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d3d10: Implement ID3D10EffectVariable::AsVector().
[wine]
/
dlls
/
wined3d
/
device.c
2009-08-27
Henri Verbeet
wined3d: Remove trailing spaces.
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2009-08-27
Henri Verbeet
wined3d: Get rid of a redundant memset() in device_stre...
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2009-08-26
Stefan Dösinger
wined3d: Make it clear that glFlush and glFinish are...
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2009-08-21
Henri Verbeet
wined3d: Properly check if an attribute is used in...
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2009-08-21
Henri Verbeet
wined3d: Don't check for a "representative" in the...
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2009-08-17
Henri Verbeet
wined3d: Remove a redundant IWineD3DDeviceImpl_MarkStat...
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2009-08-17
Henri Verbeet
wined3d: Use WINED3D_UNMAPPED_STAGE in some more places.
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2009-08-17
Henri Verbeet
wined3d: Check the correct vertex sampler in device_uni...
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2009-08-17
Henri Verbeet
wined3d: Don't use a start index higher than MAX_COMBIN...
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2009-08-06
Henri Verbeet
wined3d: Track render_offscreen in the context.
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2009-08-05
Henri Verbeet
wined3d: WINED3DTEXF_NONE only makes sense as a mip...
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2009-08-03
Henri Verbeet
wined3d: Rename WineD3DContext to struct wined3d_context.
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2009-07-24
Henri Verbeet
wined3d: Get rid of activeContext.
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to surface_load_ds...
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2009-07-24
Henri Verbeet
wined3d: Explicitly pass the context to get_drawable_si...
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2009-07-24
Henri Verbeet
wined3d: Manage event queries in the context.
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2009-07-24
Henri Verbeet
wined3d: Manage occlusion queries in the context.
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2009-07-23
Henri Verbeet
wined3d: get_drawable_size() needs a context.
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2009-07-21
Henri Verbeet
wined3d: Remove the useless lastThread field from IWine...
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2009-07-21
Henri Verbeet
wined3d: Get rid of lastActiveRenderTarget.
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2009-07-21
Henri Verbeet
wined3d: Call ModifyLocation on "target" in IWineD3DDev...
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2009-07-21
Henri Verbeet
wined3d: Pass NULL to ActivateContext() when we don...
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2009-07-20
Henri Verbeet
wined3d: Skip some unnecessary FBO binds.
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2009-07-17
Henri Verbeet
wined3d: Always use context_bind_fbo() to change the...
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2009-07-17
Henri Verbeet
wined3d: Pass the context instead of the device to...
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2009-07-10
Henri Verbeet
wined3d: Get rid of struct glDescriptor.
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2009-07-10
Henri Verbeet
wined3d: Remove GetGlDesc() from the public IWineD3DSur...
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2009-07-07
Henri Verbeet
wined3d: Add some missing float suffixes.
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2009-06-29
Henri Verbeet
wined3d: Add a WARN to IWineD3DDeviceImpl_SetFrontBackB...
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2009-06-26
Henri Verbeet
wined3d: Document GL context dependencies.
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-25
Henri Verbeet
wined3d: Make context_resource_released() responsible...
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2009-06-25
Henri Verbeet
wined3d: Make sure we have an active GL context in...
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2009-06-19
Stefan Doesinger
wined3d: Implement EvictManagedResources.
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2009-06-18
Henri Verbeet
wined3d: Remove some useless code in IWineD3DDeviceImpl...
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2009-06-18
Henri Verbeet
wined3d: Make sure we have a context in stretch_rect_fbo().
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2009-06-15
Henri Verbeet
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
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2009-06-15
Henri Verbeet
wined3d: Introduce surface_init() to handle most of...
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2009-06-12
Henri Verbeet
wined3d: Remove the useless "resource_type" parameter...
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2009-06-12
Henri Verbeet
wined3d: Use WINED3DFMT_FLAG_COMPRESSED instead of...
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2009-06-11
Henri Verbeet
wined3d: Use the format info to calculate compressed...
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2009-06-11
Henri Verbeet
wined3d: Remove some redundant s3tc extension checks.
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2009-06-08
Gerald Pfeifer
wined3d: Use & instead of && for bit test in IWineD3DDe...
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2009-06-08
Henri Verbeet
wined3d: Use context_attach_depth_stencil_fbo() to...
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2009-06-03
Henri Verbeet
wined3d: Introduce volumetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce cubetexture_init() to handle most...
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2009-06-03
Henri Verbeet
wined3d: Introduce texture_init() to handle most of...
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2009-06-02
Henri Verbeet
wined3d: Call resource_init() from basetexture_init().
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2009-05-29
Henri Verbeet
wined3d: Add device resources from resource_init().
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2009-05-29
Henri Verbeet
wined3d: Remove ResourceReleased() from the public...
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2009-05-28
Henri Verbeet
wined3d: Remove the "declaration" parameter to IWineD3D...
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2009-05-26
Henri Verbeet
wined3d: Add the output signature to IWineD3DDevice_Cre...
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2009-05-26
Henri Verbeet
wined3d: Pass a proper format desc to resource_init...
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2009-05-14
Henri Verbeet
wined3d: Add missing GL locking to IWineD3DDeviceImpl_U...
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2009-05-11
Henri Verbeet
wined3d: Use the output signature to map SM4 pixel...
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2009-05-05
Henri Verbeet
wined3d: Store the SM 1-3 opcode information tables...
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2009-04-29
Henri Verbeet
wined3d: Store the sampler type in struct shader_reg_maps.
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2009-04-28
Stefan Dösinger
wined3d: Fix a few more direct buffer accesses.
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2009-04-24
David Adam
wined3d: SetDepthStencilSurface is always called when...
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2009-04-23
Henri Verbeet
wined3d: Get rid of the shared_handle parameter.
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2009-04-10
Stefan Dösinger
wined3d: Deal with reserved shader constants in the...
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2009-04-10
Stefan Dösinger
wined3d: Fix the drawRectPatch vertex count.
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2009-04-10
Stefan Dösinger
wined3d: Save some memory in vertex buffers.
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2009-04-09
Stefan Dösinger
d3d: Remove the format from index buffers.
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2009-04-09
Stefan Dösinger
wined3d: Remove the buffer fvf.
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2009-04-09
Henri Verbeet
wined3d: Only update the swizzle and use map for stream...
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2009-04-08
Stefan Dösinger
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
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2009-04-08
Stefan Dösinger
wined3d: Merge indexbuffer and buffer implementations.
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2009-04-08
Stefan Dösinger
d3d: Unify WINED3DVERTEXBUFFER_DESC and WINED3DINDEXBUF...
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2009-04-08
Stefan Dösinger
d3d8, d3d9: Don't rely on the wined3d buffer type.
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2009-03-31
Henri Verbeet
wined3d: Don't leak the swapchain in IWineD3DDeviceImpl...
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2009-03-31
Henri Verbeet
d3d10core: Set the initial buffer data, when present.
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2009-03-31
Tobias Jakobi
wined3d: Add pow2Matrix_identity flag to BaseTextureCla...
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2009-03-30
Henri Verbeet
wined3d: Use the output slot when we have one.
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2009-03-30
Henri Verbeet
wined3d: Store the format_desc itself in struct wined3d...
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2009-03-27
Henri Verbeet
wined3d: Unify vertex and texture formats.
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2009-03-27
Henri Verbeet
wined3d: Don't create an END element for wined3d vertex...
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2009-03-27
Henri Verbeet
wined3d: Separate the internal representation of vertex...
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2009-03-27
Henri Verbeet
wined3d: Remove IWineD3DVertexDeclaration_SetDeclaratio...
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2009-03-27
Henri Verbeet
wined3d: Use separate structures for ddraw style stride...
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2009-03-26
Henri Verbeet
wined3d: Simplify IWineD3DDeviceImpl_ProcessVertices().
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2009-03-26
Henri Verbeet
wined3d: Remove unused attributes from WineDirect3DVert...
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2009-03-25
Henri Verbeet
wined3d: Add a more convenient way to check if a surfac...
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2009-03-25
Henri Verbeet
wined3d: Fix a few sign compare warnings.
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2009-03-24
Henri Verbeet
wined3d: Remove the bytesPerPixel field from IWineD3DSu...
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2009-03-23
Henri Verbeet
wined3d: Unload resources on Uninit3D().
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2009-03-13
Henri Verbeet
wined3d: Remove the format field from IWineD3DResourceC...
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2009-03-13
Henri Verbeet
wined3d: Only return a pointer to struct GlPixelFormatD...
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2009-03-13
Henri Verbeet
wined3d: Remove the width and height fields from IWineD...
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2009-03-13
Henri Verbeet
wined3d: Remove some redundant fields from struct glDes...
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2009-03-13
Henri Verbeet
wined3d: Eliminate the heightscale field from IWineD3DS...
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2009-03-12
Henri Verbeet
wined3d: Remove the shader_color_fixup field from IWine...
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2009-03-12
Henri Verbeet
wined3d: Get rid of some calls to getFormatDescEntry().
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2009-03-09
Henri Verbeet
wined3d: Don't compare texUnitMap entries to -1.
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2009-03-06
Henri Verbeet
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
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2009-03-05
Henri Verbeet
wined3d: Add separate methods for setting the primitive...
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2009-03-05
Henri Verbeet
wined3d: Pass the vertex count rather than the primitiv...
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2009-02-25
Henri Verbeet
wined3d: Implement IWineD3DDeviceImpl_ClearRendertarget...
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2009-02-24
Henri Verbeet
wined3d: Add IWineD3DRendertargetView.
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2009-02-23
Henri Verbeet
wined3d: Add IWineD3DBuffer, use it in d3d10core.
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