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rasapi32: Fix tests on platforms winme and some win98.
[wine]
/
dlls
/
wined3d
/
2008-08-27
Stefan Dösinger
wined3d: Make the texture stage mapping nvrc independent.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove unneeded code.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove dead code.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Remove some junk.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Update the arbfp shader on a texturetransformf...
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Handle texture transforms in the TEXTURETRANSF...
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Clean up the texbeml parameter forward.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: D3DTOP_DOTPRODUCT3 colorop overrides the alphaop.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Advertise a few line caps.
tree
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commitdiff
2008-08-27
Stefan Dösinger
wined3d: Disable D3DFMT_R3G3B2.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Make the alphaop == colorop matching a bit...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: The final luminance factor is clamped.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Declare the texture factor when D3DTOP_BLENDFA...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Use the correct texture limit.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Fix projected bump mapping.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Implement D3DTA_ALPHAREPLICATE in arbfp and...
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Implement D3DTOP_BUMPENVMAPLUMINANCE.
tree
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commitdiff
2008-08-26
Stefan Dösinger
wined3d: Fix the texcoord size mask.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Don't retry less strict formats if a match...
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Fix the drawStridedSlow callback function...
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A2W10V10U10.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Disable D3DFMT_A4L4.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Add fixed function sRGB write correction.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Get a GL context before creating a PBO.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Remove a few texture initializations.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Make sure the pixel shader is compiled.
tree
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commitdiff
2008-08-25
Stefan Dösinger
wined3d: Override the default filter of conditional...
tree
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commitdiff
2008-08-25
Chris Robinson
wined3d: Use the proper internal type for some formats.
tree
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commitdiff
2008-08-25
Henri Verbeet
wined3d: Move a TRACE up a few lines.
tree
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commitdiff
2008-08-25
Henri Verbeet
wined3d: glDeleteFramebuffersEXT() needs a context.
tree
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commitdiff
2008-08-25
Chris Robinson
wined3d: Use 8 bits-per-component for the PBO test...
tree
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commitdiff
2008-08-22
David Adam
ddraw: Only ddraw checks wether one can give a null...
tree
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commitdiff
2008-08-22
Roderick Colenbrander
wined3d: Fix window rewrite regression.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Remove useless hash_table_entry_t typedef.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Track FBOs per-context.
tree
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commitdiff
2008-08-22
H. Verbeet
wined3d: Move depth stencil location handling code...
tree
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commitdiff
2008-08-21
Alexander Dorofeyev
wined3d: Fix copy paste error in IWineGDISurfaceImpl_Re...
tree
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commitdiff
2008-08-21
Alexander Dorofeyev
wined3d: Set D3DPTEXTURECAPS_TRANSPARENCY.
tree
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commitdiff
2008-08-21
Alexander Dorofeyev
wined3d: Disable TEXTURE_RECTANGLE in SetupForBlit.
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Filter out more spam.
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Set the texture wrap default with the NP2...
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Don't skip applying texdims with shaders.
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Don't enable texture dimensions with shaders.
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Prefer aux buffer matches over alpha matches.
tree
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commitdiff
2008-08-21
Stefan Dösinger
d3d9: Test for fixed function value clamping.
tree
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commitdiff
2008-08-21
Stefan Dösinger
wined3d: Update the overlay when the destination was...
tree
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commitdiff
2008-08-21
H. Verbeet
wined3d: Don't allocate This->draw_buffers in the error...
tree
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commitdiff
2008-08-21
H. Verbeet
wined3d: Don't free backends if they're not created...
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Fix the unused arg marker.
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Keep track of the last used device.
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Implement YUV emulation with GL_ARB_fragment_p...
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Ask the ffp/shader/blit implementation about...
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Test formats for surface support.
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Start a framework for color conversion shaders...
tree
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commitdiff
2008-08-20
Stefan Dösinger
wined3d: Support YUV formats with GL_APPLE_ycbcr_422.
tree
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commitdiff
2008-08-20
Roderick Colenbrander
wined3d: Fix BltOverride regression.
tree
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commitdiff
2008-08-20
H. Verbeet
wined3d: Move creating a texture id from PreLoad to...
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Add a swapchain method to set the dest override.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Remove the ddraw_window device member.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Remove the device-global fullscreen flag.
tree
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commitdiff
2008-08-19
Stefan Dösinger
d3d: Remove IWineD3DDevice::SetHwnd.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Support redirecting the primary context.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Use a swapchain for GDI surfaces.
tree
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commitdiff
2008-08-19
Stefan Dösinger
wined3d: Move some swapchain code into a base class.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Track overlay surfaces in the overlayed surface.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Update the surface locations in Present.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Implement overlay flipping.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Basic overlay emulation with opengl.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Implement overlay position tracking.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Move the pshader fog update to the vertex...
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Remove a glFlush.
tree
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commitdiff
2008-08-05
Stefan Dösinger
wined3d: Call glFlush outside the GL lock.
tree
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commitdiff
2008-08-05
H. Verbeet
wined3d: Handle CTXUSAGE_BLIT with offscreen targets...
tree
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commitdiff
2008-08-05
H. Verbeet
wined3d: Apply FBO state in ActivateContext().
tree
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commitdiff
2008-08-05
H. Verbeet
wined3d: Mark STATE_SCISSORRECT dirty in color_fill_fbo().
tree
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commitdiff
2008-08-04
Tobias Jakobi
wined3d: Remove arb_tex_npot for NV FX series in fixup_...
tree
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commitdiff
2008-08-04
H. Verbeet
wined3d: Use CTXUSAGE_RESOURCELOAD for ActivateContext...
tree
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commitdiff
2008-08-04
H. Verbeet
wined3d: Move setting the draw buffer to a separate...
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Always load glFinish and glFlush from opengl32...
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Report the pitch alignment to ddraw.
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Only set D3D caps when GL was loaded successfully.
tree
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commitdiff
2008-08-04
Stefan Dösinger
ddraw: Set ddraw caps in wined3d.
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Beware of the frontbuffer coordinate system...
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Clamp results in the arbfp pipeline replacement.
tree
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commitdiff
2008-08-04
Stefan Dösinger
wined3d: Initialize the texture op function properly.
tree
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commitdiff
2008-08-04
Francois Gouget
Assorted spelling fixes.
tree
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commitdiff
2008-07-31
Aric Stewart
wined3d: Rework surface Blt a bit to only lock the...
tree
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commitdiff
2008-07-31
Aric Stewart
wined3d: Check validity of rects before locking surface...
tree
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commitdiff
2008-07-31
H. Verbeet
wined3d: Call LoadLocation() on higher render targets...
tree
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commitdiff
2008-07-31
Stefan Dösinger
wined3d: GL_ARB_fragment_program ffp implementation.
tree
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commitdiff
2008-07-31
Stefan Dösinger
wined3d: Use a hashmap to store the ffp shaders.
tree
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commitdiff
2008-07-31
Stefan Dösinger
wined3d: Use C bitfields to compact the ffp description.
tree
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commitdiff
2008-07-30
Alexander Dorofeyev
wined3d: Add ActivateContext in color_fill_fbo.
tree
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commitdiff
2008-07-30
H. Verbeet
wined3d: FBO texture == drawable handling is already...
tree
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commitdiff
2008-07-30
H. Verbeet
wined3d: Container dirtification is already handled...
tree
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commitdiff
2008-07-28
Stefan Dösinger
wined3d: Add fog and tex types to the ffp fragment...
tree
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commitdiff
2008-07-28
Stefan Dösinger
wined3d: Do not enable GL_TEXTURE_SHADER_NV uncondition...
tree
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commitdiff
2008-07-24
Stefan Dösinger
wined3d: Make the MAC ARBvp implementation happy about...
tree
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commitdiff
2008-07-24
Stefan Dösinger
wined3d: ATI2N support using GL_EXT_texture_compression...
tree
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commitdiff
2008-07-24
Stefan Dösinger
wined3d: Support ATI's D3DFMT_ATI2N format.
tree
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commitdiff
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